Major API cleanup. Unified formatting & doxygen tags in the public API.
Added factory provider for default log streams. Added default log streams to std::out and std::cerr. Updated VC8 project config, boost workarounds is now working for the viewer. Updated unit test suite. Fixed some minor issues in the postprocessing-framework. BROKEN: DebugDLL build. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@292 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -43,27 +43,65 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_SCENE_PREPROCESSOR_H_INC
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#define AI_SCENE_PREPROCESSOR_H_INC
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class ScenePreprocessorTest;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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// ----------------------------------------------------------------------------------
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/** ScenePreprocessor: Preprocess a scene before any post-processing
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* steps are executed.
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*
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* The step computes data that needn't necessarily be provided by the
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* importer, such as aiMesh::mPrimitiveTypes.
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*/
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// ----------------------------------------------------------------------------------
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class ASSIMP_API ScenePreprocessor
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{
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// Make ourselves a friend of the corresponding test unit.
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friend class ::ScenePreprocessorTest;
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public:
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/** Preprocess a given scene.
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*
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* @param _scene Scene to be preprocessed
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// ----------------------------------------------------------------
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/** Default c'tpr. Use SetScene() to assign a scene to the object.
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*/
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void ProcessScene (aiScene* _scene);
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ScenePreprocessor()
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: scene (NULL)
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{}
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/** Constructs the object and assigns a specific scene to it
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*/
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ScenePreprocessor(aiScene* _scene)
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: scene (_scene)
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{}
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// ----------------------------------------------------------------
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/** Assign a (new) scene to the object.
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*
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* One 'SceneProcessor' can be used for multiple scenes.
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* Call ProcessScene to have the scene preprocessed.
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* @param sc Scene to be processed.
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*/
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void SetScene (aiScene* sc) {
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scene = sc;
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}
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// ----------------------------------------------------------------
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/** Preprocess the current scene
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*/
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void ProcessScene ();
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protected:
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// ----------------------------------------------------------------
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/** Preprocess an animation in the scene
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* @param anim Anim to be preprocessed.
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*/
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void ProcessAnimation (aiAnimation* anim);
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// ----------------------------------------------------------------
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/** Preprocess a mesh in the scene
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* @param mesh Mesh to be preprocessed.
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*/
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void ProcessMesh (aiMesh* mesh);
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protected:
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