git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1096 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-12-11 23:54:04 +00:00
parent 052ad0e3de
commit 5957e9996b
5 changed files with 148 additions and 130 deletions

View File

@@ -142,6 +142,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
mLayers->push_back(Layer());
mCurLayer = &mLayers->back();
mCurLayer->mName = "<LWODefault>";
mCurLayer->mIndex = -1;
// old lightwave file format (prior to v6)
if (AI_LWO_FOURCC_LWOB == fileType) {
@@ -180,8 +181,14 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// The newer lightwave format allows the user to configure the
// loader that just one layer is used. If this is the case
// we need to check now whether the requested layer has been found.
if (UINT_MAX != configLayerIndex && configLayerIndex > mLayers->size())
throw DeadlyImportError("LWO2: The requested layer was not found");
if (UINT_MAX != configLayerIndex) {
unsigned int layerCount = 0;
for(std::list<LWO::Layer>::iterator itLayers=mLayers->begin(); itLayers!=mLayers->end(); itLayers++)
if (!itLayers->skip)
layerCount++;
if (layerCount!=2)
throw DeadlyImportError("LWO2: The requested layer was not found");
}
if (configLayerName.length() && !hasNamedLayer) {
throw DeadlyImportError("LWO2: Unable to find the requested layer: "
@@ -195,8 +202,8 @@ void LWOImporter::InternReadFile( const std::string& pFile,
// now process all layers and build meshes and nodes
std::vector<aiMesh*> apcMeshes;
std::vector<aiNode*> apcNodes;
apcNodes. reserve(mLayers->size());
std::map<uint16_t, aiNode*> apcNodes;
apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
unsigned int iDefaultSurface = UINT_MAX; // index of the default surface
@@ -384,7 +391,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
unsigned int num = apcMeshes.size() - meshStart;
if (layer.mName != "<LWODefault>" || num > 0) {
aiNode* pcNode = new aiNode();
apcNodes.push_back(pcNode);
apcNodes[layer.mIndex] = pcNode;
pcNode->mName.Set(layer.mName);
pcNode->mParent = (aiNode*)&layer;
pcNode->mNumMeshes = num;
@@ -523,78 +530,69 @@ void LWOImporter::ComputeNormals(aiMesh* mesh, const std::vector<unsigned int>&
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::AddChildren(aiNode* node, uint16_t parent, std::vector<aiNode*>& apcNodes)
{
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if (*it) {
LWO::Layer* layer = (LWO::Layer*)(*it)->mParent;
if (layer->mParent == parent && layer->mIndex != parent)
++node->mNumChildren;
}
}
if (node->mNumChildren) {
unsigned int p = 0;
node->mChildren = new aiNode* [ node->mNumChildren ];
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if (*it) {
LWO::Layer* layer = (LWO::Layer*)(*it)->mParent;
if (layer->mParent == parent && layer->mIndex != parent) {
aiNode* nd = node->mChildren[p++] = *it;
nd->mParent = node;
// fixme: ignore pivot points for the moment
//nd->mTransformation.a4 = layer->mPivot.x;
//nd->mTransformation.b4 = layer->mPivot.y;
//nd->mTransformation.c4 = layer->mPivot.z;
// recursively add more children
(*it) = NULL;
AddChildren(nd,layer->mIndex,apcNodes);
}
}
}
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
void LWOImporter::GenerateNodeGraph(std::map<uint16_t,aiNode*>& apcNodes)
{
// now generate the final nodegraph - generate a root node and attach children
aiNode* root = pScene->mRootNode = new aiNode();
root->mName.Set("<LWORoot>");
AddChildren(root,0,apcNodes);
// check whether we added all layers with meshes assigned to the output graph.
// if not, add them to the root node
unsigned int extra = 0;
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if ((*it) && (*it)->mNumMeshes)
++extra;
//Set parent of all children, inserting pivots
std::cout << "Set parent of all children" << std::endl;
std::map<uint16_t, aiNode*> mapPivot;
for (std::map<uint16_t,aiNode*>::iterator itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
//Get the parent index
LWO::Layer* nodeLayer = (LWO::Layer*)(itapcNodes->second->mParent);
uint16_t parentIndex = nodeLayer->mParent;
//Create pivot node, store it into the pivot map, and set the parent as the pivot
aiNode* pivotNode = new aiNode();
pivotNode->mName.Set("Pivot-"+std::string(itapcNodes->second->mName.data));
mapPivot[-(itapcNodes->first+2)] = pivotNode;
itapcNodes->second->mParent = pivotNode;
//Look for the parent node to attach the pivot to
if (apcNodes.find(parentIndex) != apcNodes.end()) {
pivotNode->mParent = apcNodes[parentIndex];
} else {
//If not, attach to the root node
pivotNode->mParent = root;
}
//Set the node and the pivot node transformation
itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
}
if (extra) {
const unsigned int newSize = extra + pScene->mRootNode->mNumChildren;
aiNode** const apcNewNodes = new aiNode*[newSize];
if((extra = root->mNumChildren))
::memcpy(apcNewNodes,root->mChildren,extra*sizeof(void*));
//Merge pivot map into node map
std::cout << "Merge pivot map into node map" << std::endl;
for (std::map<uint16_t, aiNode*>::iterator itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
apcNodes[itMapPivot->first] = itMapPivot->second;
}
aiNode** cc = apcNewNodes+extra;
for (std::vector<aiNode*>::iterator it = apcNodes.begin(); it != apcNodes.end(); ++it) {
if ((*it) && (*it)->mNumMeshes) {
aiNode* nd = *cc++ = *it;
nd->mParent = pScene->mRootNode;
// recursively add more children
(*it) = NULL;
AddChildren(nd,((LWO::Layer*)nd->mParent)->mIndex,apcNodes);
//Set children of all parents
apcNodes[-1] = root;
for (std::map<uint16_t,aiNode*>::iterator itMapParentNodes = apcNodes.begin(); itMapParentNodes != apcNodes.end(); ++itMapParentNodes) {
for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
++(itMapParentNodes->second->mNumChildren);
}
}
if (itMapParentNodes->second->mNumChildren) {
itMapParentNodes->second->mChildren = new aiNode* [ itMapParentNodes->second->mNumChildren ];
uint16_t p = 0;
for (std::map<uint16_t,aiNode*>::iterator itMapChildNodes = apcNodes.begin(); itMapChildNodes != apcNodes.end(); ++itMapChildNodes) {
if ((itMapParentNodes->first != itMapChildNodes->first) && (itMapParentNodes->second == itMapChildNodes->second->mParent)) {
itMapParentNodes->second->mChildren[p++] = itMapChildNodes->second;
}
}
}
delete[] root->mChildren;
root->mChildren = apcNewNodes;
root->mNumChildren = newSize;
}
if (!pScene->mRootNode->mNumChildren)
throw DeadlyImportError("LWO: Unable to build a valid node graph");
@@ -1285,17 +1283,15 @@ void LWOImporter::LoadLWO2File()
AI_LWO_VALIDATE_CHUNK_LENGTH(head->length,LAYR,16);
// layer index.
layer.mIndex = GetU2();
// Continue loading this layer or ignore it? Check the layer index property
// NOTE: The first layer is the default layer, so the layer index is one-based now
if (UINT_MAX != configLayerIndex && configLayerIndex != mLayers->size()-1) {
if (UINT_MAX != configLayerIndex && (configLayerIndex-1) != layer.mIndex) {
skip = true;
}
else skip = false;
// layer index. that's just for internal parenting, from the scope of a LWS file
// all layers are numbered in the oder in which they appear in the file
layer.mIndex = GetU2();
// pivot point
mFileBuffer += 2; /* unknown */
mCurLayer->mPivot.x = GetF4();
@@ -1319,6 +1315,7 @@ void LWOImporter::LoadLWO2File()
// optional: parent of this layer
if (mFileBuffer + 2 <= next)
layer.mParent = GetU2();
else layer.mParent = -1;
// Set layer skip parameter
layer.skip = skip;