- add mFileExtensions field to aiImporterDesc, BaseImporter::GetExtensionList is now longer virtual since this would be redundant.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1234 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2012-04-22 22:26:26 +00:00
parent 93c3723da5
commit 5a81b42ebe
81 changed files with 1681 additions and 1176 deletions

View File

@@ -58,6 +58,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
"Unreal Mesh Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"3d uc"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
UnrealImporter::UnrealImporter()
@@ -79,10 +93,9 @@ bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
void UnrealImporter::GetExtensionList(std::set<std::string>& extensions)
const aiImporterDesc* UnrealImporter::GetInfo () const
{
extensions.insert("3d");
extensions.insert("uc");
return &desc;
}
// ------------------------------------------------------------------------------------------------