- add mFileExtensions field to aiImporterDesc, BaseImporter::GetExtensionList is now longer virtual since this would be redundant.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1234 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -58,6 +58,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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static const aiImporterDesc desc = {
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"Unreal Mesh Importer",
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"",
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"",
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"",
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aiImporterFlags_SupportTextFlavour,
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0,
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0,
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0,
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0,
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"3d uc"
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};
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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UnrealImporter::UnrealImporter()
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@@ -79,10 +93,9 @@ bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/
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// ------------------------------------------------------------------------------------------------
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// Build a string of all file extensions supported
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void UnrealImporter::GetExtensionList(std::set<std::string>& extensions)
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const aiImporterDesc* UnrealImporter::GetInfo () const
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{
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extensions.insert("3d");
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extensions.insert("uc");
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return &desc;
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}
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// ------------------------------------------------------------------------------------------------
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