fix trivial warnings
mainly unused parameter and unused function some parameters are indeed used in a debug built, I used the (void)(param) trick warnings reported by clang 4
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@@ -200,6 +200,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
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void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -274,6 +275,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
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void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -298,6 +300,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
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void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -423,6 +426,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
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void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -440,6 +444,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
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void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -462,6 +467,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
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void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -511,6 +517,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
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void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -532,6 +539,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
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void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -556,6 +564,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
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void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -583,6 +592,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
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void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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@@ -599,6 +609,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
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void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
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{
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uint32_t chunkID = Read<uint32_t>(stream);
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(void)(chunkID);
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ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
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/*uint32_t size =*/ Read<uint32_t>(stream);
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