Update MDLMaterialLoader.cpp
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@@ -448,6 +448,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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unsigned int iType,
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unsigned int iWidth,
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unsigned int iHeight) {
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std::unique_ptr<aiTexture> pcNew;
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if (szCurrent == nullptr) {
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return;
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}
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@@ -470,7 +471,6 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
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return;
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}
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std::unique_ptr<aiTexture> pcNew;
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pcNew.reset(new aiTexture);
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pcNew->mHeight = 0;
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pcNew->mWidth = iWidth;
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