C++11-combat: hopefully the last std::to_string to replace.
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@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Header files, Assimp.
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#include "SceneCombiner.h"
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#include "StandardShapes.h"
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#include "StringUtils.h"
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// Header files, stdlib.
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#include <algorithm>
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@@ -950,7 +951,7 @@ nl_clean_loop:
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for(const SPP_Texture& tex_convd: mTexture_Converted)
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{
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const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + std::to_string(idx));
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const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
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const int mode = aiTextureOp_Multiply;
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const int repeat = tex_convd.Tiled ? 1 : 0;
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