C++11-combat: hopefully the last std::to_string to replace.

This commit is contained in:
Kim Kulling
2016-10-15 21:45:58 +02:00
parent 46d78f57d5
commit 5cb4df80ad
4 changed files with 12 additions and 6 deletions

View File

@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Header files, Assimp.
#include "SceneCombiner.h"
#include "StandardShapes.h"
#include "StringUtils.h"
// Header files, stdlib.
#include <algorithm>
@@ -950,7 +951,7 @@ nl_clean_loop:
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
for(const SPP_Texture& tex_convd: mTexture_Converted)
{
const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + std::to_string(idx));
const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
const int mode = aiTextureOp_Multiply;
const int repeat = tex_convd.Tiled ? 1 : 0;