C++11-combat: hopefully the last std::to_string to replace.

This commit is contained in:
Kim Kulling
2016-10-15 21:45:58 +02:00
parent 46d78f57d5
commit 5cb4df80ad
4 changed files with 12 additions and 6 deletions

View File

@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "fast_atof.h"
#include "SceneCombiner.h"
#include "DefaultIOSystem.h"
#include "StringUtils.h"
#include "XMLTools.h"
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
@@ -637,7 +638,7 @@ void ColladaExporter::WriteMaterials()
aiString name;
if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
name = "mat";
materials[a].name = std::string( "m") + std::to_string(a) + name.C_Str();
materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
if( !isalnum_C( *it ) ) {
*it = '_';
@@ -813,7 +814,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
{
if( mesh->HasTextureCoords( a) )
{
WriteFloatArray( idstr + "-tex" + std::to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
(ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices);
}
}
@@ -822,7 +823,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
{
if( mesh->HasVertexColors( a) )
WriteFloatArray( idstr + "-color" + std::to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
}
// assemble vertex structure