C++11-combat: hopefully the last std::to_string to replace.
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@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "fast_atof.h"
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#include "SceneCombiner.h"
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#include "DefaultIOSystem.h"
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#include "StringUtils.h"
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#include "XMLTools.h"
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#include <assimp/IOSystem.hpp>
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#include <assimp/Exporter.hpp>
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@@ -637,7 +638,7 @@ void ColladaExporter::WriteMaterials()
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aiString name;
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if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
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name = "mat";
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materials[a].name = std::string( "m") + std::to_string(a) + name.C_Str();
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materials[a].name = std::string( "m") + to_string(a) + name.C_Str();
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for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it ) {
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if( !isalnum_C( *it ) ) {
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*it = '_';
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@@ -813,7 +814,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
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{
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if( mesh->HasTextureCoords( a) )
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{
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WriteFloatArray( idstr + "-tex" + std::to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
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WriteFloatArray( idstr + "-tex" + to_string(a), mesh->mNumUVComponents[a] == 3 ? FloatType_TexCoord3 : FloatType_TexCoord2,
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(ai_real*) mesh->mTextureCoords[a], mesh->mNumVertices);
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}
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}
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@@ -822,7 +823,7 @@ void ColladaExporter::WriteGeometry( size_t pIndex)
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for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a)
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{
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if( mesh->HasVertexColors( a) )
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WriteFloatArray( idstr + "-color" + std::to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
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WriteFloatArray( idstr + "-color" + to_string(a), FloatType_Color, (ai_real*) mesh->mColors[a], mesh->mNumVertices);
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}
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// assemble vertex structure
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