No need to distinguish formatting log functions.
This commit is contained in:
@@ -112,7 +112,7 @@ bool Q3Shader::LoadShader(ShaderData &fill, const std::string &pFile, IOSystem *
|
||||
if (!file.get())
|
||||
return false; // if we can't access the file, don't worry and return
|
||||
|
||||
ASSIMP_LOG_INFO_F("Loading Quake3 shader file ", pFile);
|
||||
ASSIMP_LOG_INFO("Loading Quake3 shader file ", pFile);
|
||||
|
||||
// read file in memory
|
||||
const size_t s = file->FileSize();
|
||||
@@ -851,7 +851,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
|
||||
if (it != skins.textures.end()) {
|
||||
texture_name = &*(_texture_name = (*it).second).begin();
|
||||
ASSIMP_LOG_VERBOSE_DEBUG_F("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("MD3: Assigning skin texture ", (*it).second, " to surface ", pcSurfaces->NAME);
|
||||
(*it).resolved = true; // mark entry as resolved
|
||||
}
|
||||
|
||||
@@ -1000,7 +1000,7 @@ void MD3Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
for (std::list<Q3Shader::SkinData::TextureEntry>::const_iterator it = skins.textures.begin(); it != skins.textures.end(); ++it) {
|
||||
if (!(*it).resolved) {
|
||||
ASSIMP_LOG_ERROR_F("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
|
||||
ASSIMP_LOG_ERROR("MD3: Failed to match skin ", (*it).first, " to surface ", (*it).second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user