Don't combine Collada animations when channels are shared
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@@ -963,18 +963,38 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
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// catch special case: many animations with the same length, each affecting only a single node.
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// we need to unite all those single-node-anims to a proper combined animation
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for( size_t a = 0; a < mAnims.size(); ++a) {
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for(size_t a = 0; a < mAnims.size(); ++a) {
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aiAnimation* templateAnim = mAnims[a];
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if( templateAnim->mNumChannels == 1) {
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if (templateAnim->mNumChannels == 1) {
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// search for other single-channel-anims with the same duration
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std::vector<size_t> collectedAnimIndices;
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for( size_t b = a+1; b < mAnims.size(); ++b) {
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aiAnimation* other = mAnims[b];
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if (other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration &&
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other->mTicksPerSecond == templateAnim->mTicksPerSecond)
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collectedAnimIndices.push_back(b);
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collectedAnimIndices.push_back(b);
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}
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// We only want to combine the animations if they have different channels
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std::set<std::string> animTargets;
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animTargets.insert(templateAnim->mChannels[0]->mNodeName.C_Str());
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bool collectedAnimationsHaveDifferentChannels = true;
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for (size_t b = 0; b < collectedAnimIndices.size(); ++b)
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{
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aiAnimation* srcAnimation = mAnims[collectedAnimIndices[b]];
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std::string channelName = std::string(srcAnimation->mChannels[0]->mNodeName.C_Str());
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if (animTargets.find(channelName) == animTargets.end()) {
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animTargets.insert(channelName);
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} else {
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collectedAnimationsHaveDifferentChannels = false;
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break;
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}
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}
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if (!collectedAnimationsHaveDifferentChannels)
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continue;
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// if there are other animations which fit the template anim, combine all channels into a single anim
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if (!collectedAnimIndices.empty())
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{
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