Closes https://github.com/assimp/assimp/issues/2251: introduce AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS to avoid removing textures.
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@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// internal headers
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#include "FindInvalidDataProcess.h"
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#include "ProcessHelper.h"
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#include <assimp/Macros.h>
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#include <assimp/Exceptional.h>
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#include <assimp/qnan.h>
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@@ -60,8 +61,8 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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FindInvalidDataProcess::FindInvalidDataProcess()
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: configEpsilon(0.0)
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{
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: configEpsilon(0.0)
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, mIgnoreTexCoods( false ){
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// nothing to do here
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}
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@@ -85,6 +86,7 @@ void FindInvalidDataProcess::SetupProperties(const Importer* pImp)
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{
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// Get the current value of AI_CONFIG_PP_FID_ANIM_ACCURACY
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configEpsilon = (0 != pImp->GetPropertyFloat(AI_CONFIG_PP_FID_ANIM_ACCURACY,0.f));
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mIgnoreTexCoods = pImp->GetPropertyBool(AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS, false);
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}
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// ------------------------------------------------------------------------------------------------
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@@ -171,7 +173,8 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
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inline
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const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
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const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
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{
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return NULL;
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@@ -179,7 +182,8 @@ inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/
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// ------------------------------------------------------------------------------------------------
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template <>
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inline const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
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inline
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const char* ValidateArrayContents<aiVector3D>(const aiVector3D* arr, unsigned int size,
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const std::vector<bool>& dirtyMask, bool mayBeIdentical , bool mayBeZero )
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{
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bool b = false;
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@@ -251,8 +255,8 @@ bool EpsilonCompare<aiQuatKey>(const aiQuatKey& n, const aiQuatKey& s, ai_real e
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline bool AllIdentical(T* in, unsigned int num, ai_real epsilon)
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{
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inline
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bool AllIdentical(T* in, unsigned int num, ai_real epsilon) {
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if (num <= 1) {
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return true;
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}
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@@ -361,17 +365,19 @@ int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
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// process texture coordinates
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for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
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if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
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pMesh->mNumUVComponents[i] = 0;
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if (!mIgnoreTexCoods) {
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if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
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pMesh->mNumUVComponents[i] = 0;
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// delete all subsequent texture coordinate sets.
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for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
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delete[] pMesh->mTextureCoords[a];
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pMesh->mTextureCoords[a] = NULL;
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pMesh->mNumUVComponents[a] = 0;
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// delete all subsequent texture coordinate sets.
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for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
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delete[] pMesh->mTextureCoords[a];
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pMesh->mTextureCoords[a] = NULL;
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pMesh->mNumUVComponents[a] = 0;
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}
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ret = true;
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}
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ret = true;
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}
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}
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