Closes https://github.com/assimp/assimp/issues/2251: introduce AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS to avoid removing textures.
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@@ -41,7 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/** @file Defines a post processing step to search an importer's output
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for data that is obviously invalid */
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* for data that is obviously invalid
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*/
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#ifndef AI_FINDINVALIDDATA_H_INC
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#define AI_FINDINVALIDDATA_H_INC
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@@ -50,7 +51,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/anim.h>
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struct aiMesh;
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class FindInvalidDataProcessTest;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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@@ -59,15 +62,11 @@ namespace Assimp {
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*
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* Originally this was a workaround for some models written by Blender
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* which have zero normal vectors. */
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class ASSIMP_API FindInvalidDataProcess : public BaseProcess
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{
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class ASSIMP_API FindInvalidDataProcess : public BaseProcess {
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public:
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FindInvalidDataProcess();
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~FindInvalidDataProcess();
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public:
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// -------------------------------------------------------------------
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//
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bool IsActive( unsigned int pFlags) const;
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@@ -80,26 +79,25 @@ public:
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// Run the step
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void Execute( aiScene* pScene);
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public:
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// -------------------------------------------------------------------
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/** Executes the postprocessing step on the given mesh
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/** Executes the post-processing step on the given mesh
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* @param pMesh The mesh to process.
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* @return 0 - nothing, 1 - removed sth, 2 - please delete me */
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int ProcessMesh( aiMesh* pMesh);
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// -------------------------------------------------------------------
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/** Executes the postprocessing step on the given animation
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/** Executes the post-processing step on the given animation
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* @param anim The animation to process. */
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void ProcessAnimation (aiAnimation* anim);
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// -------------------------------------------------------------------
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/** Executes the postprocessing step on the given anim channel
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/** Executes the post-processing step on the given anim channel
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* @param anim The animation channel to process.*/
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void ProcessAnimationChannel (aiNodeAnim* anim);
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private:
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ai_real configEpsilon;
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bool mIgnoreTexCoods;
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};
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} // end of namespace Assimp
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