Refactoring: Cleanup post-processing steps.
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@@ -76,4 +76,17 @@ ai_real GeometryUtils::calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh
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return area;
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether a ray intersects a plane and find the intersection point
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bool GeometryUtils::PlaneIntersect(const aiRay& ray, const aiVector3D& planePos,
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const aiVector3D& planeNormal, aiVector3D& pos) {
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const ai_real b = planeNormal * (planePos - ray.pos);
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ai_real h = ray.dir * planeNormal;
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if ((h < 10e-5 && h > -10e-5) || (h = b/h) < 0)
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return false;
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pos = ray.pos + (ray.dir * h);
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return true;
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}
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} // namespace Assimp
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