Refactoring: Cleanup post-processing steps.
This commit is contained in:
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -74,63 +72,6 @@ inline void ArrayDelete(T **&in, unsigned int &num) {
|
||||
num = 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Updates the node graph - removes all nodes which have the "remove" flag set and the
|
||||
// "don't remove" flag not set. Nodes with meshes are never deleted.
|
||||
bool UpdateNodeGraph(aiNode* node,std::list<aiNode*>& childsOfParent,bool root)
|
||||
{
|
||||
bool b = false;
|
||||
|
||||
std::list<aiNode*> mine;
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
{
|
||||
if(UpdateNodeGraph(node->mChildren[i],mine,false))
|
||||
b = true;
|
||||
}
|
||||
|
||||
// somewhat tricky ... mNumMeshes must be originally 0 and MSB2 may not be set,
|
||||
// so we can do a simple comparison against MSB here
|
||||
if (!root && AI_RC_UINT_MSB == node->mNumMeshes )
|
||||
{
|
||||
// this node needs to be removed
|
||||
if(node->mNumChildren)
|
||||
{
|
||||
childsOfParent.insert(childsOfParent.end(),mine.begin(),mine.end());
|
||||
|
||||
// set all children to nullptr to make sure they are not deleted when we delete ourself
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i)
|
||||
node->mChildren[i] = nullptr;
|
||||
}
|
||||
b = true;
|
||||
delete node;
|
||||
}
|
||||
else
|
||||
{
|
||||
AI_RC_UNMASK(node->mNumMeshes);
|
||||
childsOfParent.push_back(node);
|
||||
|
||||
if (b)
|
||||
{
|
||||
// reallocate the array of our children here
|
||||
node->mNumChildren = (unsigned int)mine.size();
|
||||
aiNode** const children = new aiNode*[mine.size()];
|
||||
aiNode** ptr = children;
|
||||
|
||||
for (std::list<aiNode*>::iterator it = mine.begin(), end = mine.end();
|
||||
it != end; ++it)
|
||||
{
|
||||
*ptr++ = *it;
|
||||
}
|
||||
delete[] node->mChildren;
|
||||
node->mChildren = children;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return b;
|
||||
}
|
||||
#endif
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void RemoveVCProcess::Execute(aiScene *pScene) {
|
||||
|
||||
Reference in New Issue
Block a user