diff --git a/INSTALL b/INSTALL
index b94af6f4b..97cdf181f 100644
--- a/INSTALL
+++ b/INSTALL
@@ -1,12 +1,12 @@
-
-Open Asset Import Library (Assimp) Install
-------------------------------------------------
+========================================================================
+Open Asset Import Library (assimp) INSTALL
+========================================================================
-=======================================================================
-Please refer to the doxygen documentation for full install instructions
-=======================================================================
+------------------------------
+Getting the documentation
+------------------------------
A regularly-updated copy is available at
http://assimp.sourceforge.net/lib_html/index.html
@@ -20,38 +20,27 @@ c) navigate to ./doc
d) and run 'doxygen'
Open the generated HTML (AssimpDoc_Html/index.html) in the browser of your choice.
-Windows only: To generate the CHM doc install the 'Microsoft HTML Workshop'
-and configure the path to it in the DOXYFILE. Run doxygen again.
-
-=======================================================================
-For the inpatient:
-
-Windows: go to ./workspaces/vc8 or ./workspaces/vc9, open the
-VS Solution and build for your preferred build target ...
-release-dll is usually the best choice. Adjust the runtime library to
-your needs, multithreaded-dll is preconfigured by default.
-
-These solutions are currently hand-maintained, they copy all
-the resulting binaries to ./bin/config-name at the moment.
-
-Unix & Family:
-
-CMake is now our preferred build tool. Run cmake with your
-favourite build script generator from *here* and have fun.
-If you use cmake only to get a makefile, run
-'make' and 'make install' afterwards.
-
-NOTE: in order to use the assimp command line tools, you may
-need to run ldconfig as root to make the so loader find
-the assimp shared library --
-
-Note that running make from ./code is deprecated, although there
-is still a suitable makefile in it.
-
+Windows only: To generate the CHM doc, install 'Microsoft HTML Workshop'
+and configure the path to it in the DOXYFILE first.
+------------------------------
+Building Assimp
+------------------------------
+More detailed build instructions can be found in the documentation,
+this section is just for the inpatient among you.
+CMake is the preferred build system for Assimp. The minimum required version
+is 2.6. If you don't have it yet, downloads for CMake can be found on
+http://www.cmake.org/.
+Building Assimp with CMake is 'business as usual' if you've used CMake
+before. All steps can be done either on the command line / shell or
+by using the CMake GUI tool, the choice is up to you.
+First, invoke CMake to generate build files for a particular
+toolchain (for standard GNU makefiles: cmake -G 'Unix Makefiles').
+Afterwards, use the generated build files to perform the actual
+build.
diff --git a/README b/README
index a88fbb4ed..a9538db54 100644
--- a/README
+++ b/README
@@ -1,22 +1,40 @@
- Open Asset Import Library (Assimp) Readme
- -----------------------------------------
-
-Here you can find information regarding Open Asset Import Library:
+
+========================================================================
+Open Asset Import Library (assimp) README
+========================================================================
+
+Table of Contents
+
1. Overview
- 1.1 Supported file formats
- 1.2 File structure
- 2. Build the Asset Import Library
+ 1.1 Supported file formats
+ 1.2 File structure
+ 2. Build the library
3. Help
4. License
-
-
+
+------------------------------
1. Overview
-1.1 Supported file formats
+------------------------------
+
+Open Asset Import Library is a Open Source library designed to load various 3d file
+formats and convert them into a shared, in-memory format. It supports more than
+30 file formats. Basically, it is like DevIL for 3D models.
+
+Its short name is 'assimp', which is an unintended joke (the abbreviation is derived
+from 'Asset Importer').
+
+
+----------------
+ 1.1 Supported file formats
+----------------
-The Asset Import Library provides a lot of model formats:
+The library provides importers for a lot of file formats, including:
- 3DS
+ - BLEND
+ - Collada
+ - IFC-STEP
- ASE
- DXF
- HMP
@@ -32,48 +50,70 @@ The Asset Import Library provides a lot of model formats:
- LWO
- OBJ
- SMD
-
- - Collada
-
- LWO
-
- Ogre XML
- - partly LWS
-
- - .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.
+
+ .. plus many more, see
+http://assimp.sourceforge.net/main_features_formats.html for a more exhaustive list.
+----------------
1.2 Repository structure
+----------------
-Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:
+Open Asset Import Library is implemented in C++ (but provides both a C and a C++ish interface).
+The directory structure is:
- /bin Binaries of the Asset Import Library.
- /code Code of the Asset Import Library.
- /contrib Third-party-libraries used by the Asset Import Library.
- /doc Documentation (doxygen generated and data structure as a xml file)
- /include Public headers.
- /lib Static library location for Windows.
- /obj Object file location for Windows.
- /port Ports to other languages.
+ /bin Binaries, onyl used on Windows.
+ /code Source code.
+ /contrib Third-party-libraries used by the Asset Import Library.
+ /doc Documentation (doxygen generated and data structure draft)
+ /include Public headers for you to #include.
+ /lib Static library location for Windows.
+ /obj Object file location for Windows.
+ /port Ports to other languages and scripts therefor.
- /test Unit- and regression tests, model test suite.
- /tools Tools (viewer, command line `assimp`).
- /workspaces Build enviroments for vc,xcode,...
+ /test Unit- and regression tests, test suite of models.
+ /tools Tools (viewer, command line `assimp`).
+ /samples A small number of samples to illustrate possible use-cases.
+ /workspaces Build enviroments for vc,xcode,... (deprecated,
+ CMake has superseeded all legacy build options)
-
-2. Build the Asset Import Library
+------------------------------
+2. Build the library
+------------------------------
Take a look into the INSTALL file.
-
+------------------------------
3. Help
+------------------------------
-For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).
+For more information go to http://assimp.sourceforge.net/. Or have a look into the ./doc-
+folder, which contains the Doxygen-generated documentation in HTML format (CHMs for
+ Windows are also included in some distributions and should be located right here in
+ the root folder).
+
+If reading the documentation doesn't solve your problems, try our forums at SF.net
+ Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653)
+ Help: http://sourceforge.net/projects/assimp/forums/forum/817654
+
+or our mailing list, assimp-discussions
+ archive: http://sourceforge.net/mailarchive/forum.php?forum_name=assimp-discussions,
+ subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions
+------------------------------
4. License
+------------------------------
-The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.
+The license of the Asset Import Library is based on the modified, 3-clause BSD-License,
+which is a very liberal license. An _informal_ summary of the license is: do whatever
+you want, but include Assimp's license text with your product - and don't sue us
+if it doesn't work.
+
+For the formal details, see the LICENSE file.
+
diff --git a/doc/AssimpDoc_Html/AssimpDoc.chm b/doc/AssimpDoc_Html/AssimpDoc.chm
index 6d5445944..cf24f43d0 100644
Binary files a/doc/AssimpDoc_Html/AssimpDoc.chm and b/doc/AssimpDoc_Html/AssimpDoc.chm differ
diff --git a/doc/dox.h b/doc/dox.h
index 8416ed6e2..2c5ec222b 100644
--- a/doc/dox.h
+++ b/doc/dox.h
@@ -130,6 +130,7 @@ assimp-discussions.
/**
@page install Installation
+
@section install_prebuilt Using the pre-built libraries with Visual C++ 8/9
If you develop at Visual Studio 2005 or 2008, you can simply use the pre-built linker libraries provided in the distribution.
@@ -148,18 +149,16 @@ run and use the application. If the linker complains about some integral functio
mixed the runtimes. Recheck the project configuration (project properties -> C++ -> Code generation -> Runtime) if you use
static runtimes (Multithreaded / Multithreaded Debug) or dynamic runtimes (Multithreaded DLL / Multithreaded Debug DLL).
Choose the ASSIMP linker lib accordingly.
-
+
Please don't forget to also read the @ref assimp_stl section on MSVC and the STL.
-@section assimp_stl Microsoft Compilers & STL
+@section assimp_stl Microsoft Compilers and the C++ Standard Library
-In VC8 and VC9 Microsoft has introduced some STL debugging features. A good example are improved iterator checks and
-various useful debug checks. Actually they are really helpful for debugging, but they're extremely slow. They're
-so extremely slow that they can make the STL up to 100 times slower (imagine a std::vector
Another option is to build against a different STL implementation, for example STlport. There's a special
-@ref assimp_stlport section which describes how to achieve this.
+@ref assimp_stlport section that has a description how to achieve this.
@section install_own Building the library from scratch
@@ -191,12 +190,12 @@ it for yourself. Read the "Getting Started" section of the Boost documentation f
can use a comfortable installer from
http://www.boost-consulting.com/products/free. Choose the appropriate version of boost for your runtime of choice.
-If you don't want to use boost, you can build against our "Boost-Workaround". It consists of very small (dummy)
+If you don't want to use boost, you can build against our "Boost-Workaround". It consists of very small
implementations of the various boost utility classes used. However, you'll loose functionality (e.g. threading) by doing this.
-So, if it is possible to use boost, you should use boost. See the @link use_noboost NoBoost-Section @endlink
-later on this page for more details.
+So, if you can use boost, you should use boost. Otherwise, See the @link use_noboost NoBoost-Section @endlink
+later on this page for the details of the workaround.
-Once boost is working, you have to set up a project for the ASSIMP library in your favourite IDE. If you use VC2005 or
+Once boost is working, you have to set up a project for the ASSIMP library in your favorite IDE. If you use VC2005 or
VC2008, you can simply load the solution or project files in the workspaces/ folder, otherwise you have to create a new
package and add all the headers and source files from the include/ and code/ directories. Set the temporary output folder
to obj/, for example, and redirect the output folder to bin/. Then build the library - it should compile and link fine.
@@ -210,15 +209,16 @@ your solution.
@section use_noboost Building without boost.
The Boost-Workaround consists of dummy replacements for some boost utility templates. Currently there are replacements for
-