X3D importer: Fixed handling of inlined files
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@@ -1666,8 +1666,10 @@ const aiImporterDesc* X3DImporter::GetInfo () const
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void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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{
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mpIOHandler = pIOHandler;
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Clear();// delete old graph.
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mFileDir = DefaultIOSystem::absolutePath(pFile);
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pIOHandler->PushDirectory(DefaultIOSystem::absolutePath(pFile));
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ParseFile(pFile, pIOHandler);
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//
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// Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
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