replace NULL and avoid ai_assert with more than 2 tests.
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@@ -83,32 +83,61 @@ namespace Assimp {
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void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
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// ------------------------------------------------------------------------------------------------
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// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
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// do not use const, because some exporter need to convert the scene temporary
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// Exporter worker function prototypes. Do not use const, because some exporter need to convert
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// the scene temporary
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#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
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void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_X_EXPORTER
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void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
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void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
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void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
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void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
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void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
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void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
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void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
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void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
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void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
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void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
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void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
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void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
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void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
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#endif
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#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
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void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
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#endif
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static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
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#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
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@@ -446,7 +475,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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proc.Execute(scenecopy.get());
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}
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ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
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ExportProperties emptyProperties; // Never pass nullptr ExportProperties so Exporters don't have to worry.
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ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
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pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
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