replace NULL and avoid ai_assert with more than 2 tests.
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@@ -508,7 +508,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
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aiVector3D* dest, *end;
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dest = mesh->mTextureCoords[n];
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ai_assert(NULL != src);
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ai_assert(nullptr != src);
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// Copy the data to the destination array
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if (dest != src)
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