check for invalid vertex
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@@ -624,6 +624,9 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
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++uv;
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}
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}
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if (static_cast<unsigned>(vertices - mesh->mVertices) >= mesh->mNumVertices) {
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throw DeadlyImportError("AC3D: Invalid number of vertices");
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}
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*vertices++ = object.vertices[entry3.first] + object.translation;
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if (uv) {
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uv->x = entry3.second.x;
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