Refactor: Initialize members in declaration order; prefer initialization over assignment

This commit is contained in:
Richard
2015-05-17 19:42:30 -06:00
parent bf4a73e42e
commit 63520d562a

View File

@@ -152,7 +152,7 @@ namespace {
// ------------------------------------------------------------------------------------------------
// Constructor for a specific scene to export
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mIOSystem(pIOSystem), mPath(path), mFile(file), mProperties(pProperties)
StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file, const ExportProperties* pProperties) : mProperties(pProperties), mIOSystem(pIOSystem), mFile(file), mPath(path), mScene(pScene), endstr(";\n")
{
CollectTrafos(pScene->mRootNode, trafos);
CollectMeshes(pScene->mRootNode, meshes);
@@ -160,11 +160,6 @@ StepExporter::StepExporter(const aiScene* pScene, IOSystem* pIOSystem, const std
// make sure that all formatting happens using the standard, C locale and not the user's current locale
mOutput.imbue( std::locale("C") );
mScene = pScene;
// set up strings
endstr = ";\n";
// start writing
WriteFile();
}