- Bugfix: Fix two possible reasons for bug ID 3039342 : On skipping an invalid material description in obj-loader avoid creating aiMaterial instance. Release obj-specific material instances.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1186 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -274,7 +274,6 @@ struct Model
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//! Material map
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std::map<std::string, Material*> m_MaterialMap;
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//! \brief Default constructor
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Model() :
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m_ModelName(""),
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@@ -292,28 +291,26 @@ struct Model
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{
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// Clear all stored object instances
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for (std::vector<Object*>::iterator it = m_Objects.begin();
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it != m_Objects.end(); ++it)
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{
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it != m_Objects.end(); ++it) {
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delete *it;
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}
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m_Objects.clear();
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// Clear all stored mesh instances
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for (std::vector<Mesh*>::iterator it = m_Meshes.begin();
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it != m_Meshes.end(); ++it)
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{
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it != m_Meshes.end(); ++it) {
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delete *it;
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}
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m_Meshes.clear();
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for(GroupMapIt it = m_Groups.begin();
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it != m_Groups.end(); ++it)
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{
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for(GroupMapIt it = m_Groups.begin(); it != m_Groups.end(); ++it) {
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delete it->second;
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}
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m_Groups.clear();
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for ( std::map<std::string, Material*>::iterator it = m_MaterialMap.begin(); it != m_MaterialMap.end(); ++it ) {
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delete it->second;
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}
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}
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};
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