Fixed crashes when files were not found, and fixed some warnings
This commit is contained in:
@@ -182,7 +182,7 @@ inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r
|
||||
|
||||
void glTFImporter::ImportMaterials(glTF::Asset& r)
|
||||
{
|
||||
mScene->mNumMaterials = r.materials.Size();
|
||||
mScene->mNumMaterials = unsigned(r.materials.Size());
|
||||
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
@@ -246,7 +246,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
||||
Mesh& mesh = r.meshes[m];
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += mesh.primitives.size();
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive& prim = mesh.primitives[p];
|
||||
@@ -258,7 +258,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
||||
if (mesh.primitives.size() > 1) {
|
||||
size_t& len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, MAXLEN - len - 1, p);
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, unsigned(MAXLEN - len - 1), p);
|
||||
}
|
||||
|
||||
switch (prim.mode) {
|
||||
@@ -297,11 +297,12 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
||||
|
||||
if (prim.indices) {
|
||||
aiFace* faces = 0;
|
||||
size_t nFaces = 0;
|
||||
unsigned int nFaces = 0;
|
||||
|
||||
unsigned int count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
assert(data.IsValid());
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
@@ -453,7 +454,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
|
||||
aiNode* ainode = new aiNode(node.id);
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = node.children.size();
|
||||
ainode->mNumChildren = unsigned(node.children.size());
|
||||
ainode->mChildren = new aiNode*[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
@@ -505,7 +506,7 @@ aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& m
|
||||
int k = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
for (size_t j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
for (unsigned int j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
ainode->mMeshes[k] = j;
|
||||
}
|
||||
}
|
||||
@@ -529,7 +530,7 @@ void glTFImporter::ImportNodes(glTF::Asset& r)
|
||||
std::vector< Ref<Node> > rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = rootNodes.size();
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user