Fixed build warnings on MSVC14 x64 in the Quake 3 format sources.
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@@ -330,14 +330,14 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
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}
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}
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pParent->mNumChildren = MeshArray.size();
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pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
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pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
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for ( size_t i=0; i<NodeArray.size(); i++ )
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{
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aiNode *pNode = NodeArray[ i ];
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pNode->mParent = pParent;
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pParent->mChildren[ i ] = pNode;
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pParent->mChildren[ i ]->mMeshes[ 0 ] = i;
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pParent->mChildren[ i ]->mMeshes[ 0 ] = static_cast<unsigned int>(i);
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}
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}
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@@ -364,9 +364,9 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
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pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
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pMesh->mFaces = new aiFace[ numTriangles ];
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pMesh->mNumFaces = numTriangles;
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pMesh->mNumFaces = static_cast<unsigned int>(numTriangles);
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pMesh->mNumVertices = numVerts;
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pMesh->mNumVertices = static_cast<unsigned int>(numVerts);
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pMesh->mVertices = new aiVector3D[ numVerts ];
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pMesh->mNormals = new aiVector3D[ numVerts ];
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pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
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@@ -515,7 +515,7 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
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pScene->mMaterials[ pScene->mNumMaterials ] = pMatHelper;
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pScene->mNumMaterials++;
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}
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pScene->mNumTextures = mTextures.size();
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pScene->mNumTextures = static_cast<unsigned int>(mTextures.size());
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pScene->mTextures = new aiTexture*[ pScene->mNumTextures ];
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std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures );
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}
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@@ -649,7 +649,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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size_t texSize = pTextureStream->FileSize();
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aiTexture *pTexture = new aiTexture;
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pTexture->mHeight = 0;
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pTexture->mWidth = texSize;
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pTexture->mWidth = static_cast<unsigned int>(texSize);
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unsigned char *pData = new unsigned char[ pTexture->mWidth ];
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size_t readSize = pTextureStream->Read( pData, sizeof( unsigned char ), pTexture->mWidth );
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(void)readSize;
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@@ -663,7 +663,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
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aiString name;
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name.data[ 0 ] = '*';
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name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
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name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
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pArchive->Close( pTextureStream );
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@@ -721,7 +721,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
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aiString name;
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name.data[ 0 ] = '*';
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name.length = 1 + ASSIMP_itoa10( name.data + 1, MAXLEN-1, mTextures.size() );
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name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
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pMatHelper->AddProperty( &name,AI_MATKEY_TEXTURE_LIGHTMAP( 1 ) );
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mTextures.push_back( pTexture );
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