- move importer and postprocessing step construction chain to separate files to make them available to the exporter part.

+ introduce aiScene::mPrivate. This is a potentially breaking API change. The new member is added at the end of the structure though, so serious regressions are not to be expected.
+ add a mPreprocessing parameter to all Export API calls. Allow exporters to specify further PP steps to be executed prior to handing control to them. The entire export API now operates on a copy of the scene that the user passed in.
- mass refactoring: all constructors of BaseProcess/BaseImporter inherited classes are public now and Importer will perhaps feel a bit sad after having loft all of its friends.
# fix const correctness in SceneCombiner


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1060 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-08-01 20:58:31 +00:00
parent 967e87d625
commit 665f73861e
83 changed files with 5621 additions and 2209 deletions

View File

@@ -56,9 +56,15 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "DefaultIOSystem.h"
#include "BlobIOSystem.h"
#include "SceneCombiner.h"
#include "BaseProcess.h"
#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
namespace Assimp {
// PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
void ExportSceneCollada(const char*,IOSystem*, const aiScene*);
@@ -78,13 +84,17 @@ struct ExportFormatEntry
// Worker function to do the actual exporting
fpExportFunc mExportFunction;
// Postprocessing steps to be executed PRIOR to calling mExportFunction
unsigned int mEnforcePP;
// Constructor to fill all entries
ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction)
ExportFormatEntry( const char* pId, const char* pDesc, const char* pExtension, fpExportFunc pFunction, unsigned int pEnforcePP = 0u)
{
mDescription.id = pId;
mDescription.description = pDesc;
mDescription.fileExtension = pExtension;
mExportFunction = pFunction;
mEnforcePP = pEnforcePP;
}
};
@@ -114,12 +124,17 @@ public:
, mIOSystem(new Assimp::DefaultIOSystem())
, mIsDefaultIOHandler(true)
{
GetPostProcessingStepInstanceList(mPostProcessingSteps);
}
~ExporterPimpl()
{
delete blob;
// Delete all post-processing plug-ins
for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) {
delete mPostProcessingSteps[a];
}
}
public:
@@ -127,6 +142,9 @@ public:
aiExportDataBlob* blob;
boost::shared_ptr< Assimp::IOSystem > mIOSystem;
bool mIsDefaultIOHandler;
/** Post processing steps we can apply at the imported data. */
std::vector< BaseProcess* > mPostProcessingSteps;
};
#define ASSIMP_NUM_EXPORTERS (sizeof(gExporters)/sizeof(gExporters[0]))
@@ -177,7 +195,7 @@ bool Exporter :: IsDefaultIOHandler() const
// ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId )
const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing )
{
if (pimpl->blob) {
delete pimpl->blob;
@@ -203,14 +221,33 @@ const aiExportDataBlob* Exporter :: ExportToBlob( const aiScene* pScene, const
// ------------------------------------------------------------------------------------------------
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath )
aiReturn Exporter :: Export( const aiScene* pScene, const char* pFormatId, const char* pPath, unsigned int pPreprocessing )
{
ASSIMP_BEGIN_EXCEPTION_REGION();
for (size_t i = 0; i < ASSIMP_NUM_EXPORTERS; ++i) {
if (!strcmp(gExporters[i].mDescription.id,pFormatId)) {
try {
gExporters[i].mExportFunction(pPath,pimpl->mIOSystem.get(),pScene);
// Always create a full copy of the scene. We might optimize this one day,
// but for now it is the most pragmatic way.
aiScene* scenecopy_tmp;
SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
std::auto_ptr<aiScene> scenecopy(scenecopy_tmp);
const unsigned int pp = (gExporters[i].mEnforcePP | pPreprocessing);
if (pp) {
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
if (p->IsActive(pp)) {
p->Execute(scenecopy.get());
}
}
}
gExporters[i].mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get());
}
catch (DeadlyExportError& err) {
// XXX what to do with the error message? Maybe introduce extra member to hold it, similar to Assimp.Importer