From 667aa37fdd6f85475423ff8bd8eb79c631847d6e Mon Sep 17 00:00:00 2001 From: TrianglesPCT Date: Sun, 24 Jul 2016 18:45:41 -0600 Subject: [PATCH] Add files via upload used ai_real instead of float --- code/BlenderLoader.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/code/BlenderLoader.cpp b/code/BlenderLoader.cpp index 69aa219a3..1a16e9cf6 100644 --- a/code/BlenderLoader.cpp +++ b/code/BlenderLoader.cpp @@ -1118,13 +1118,13 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co const aiFace& f = out->mFaces[out->mNumFaces++]; aiColor4D* vo = &out->mColors[0][out->mNumVertices]; - const float scaleZeroToOne = 1.f / 255.f; + const ai_real scaleZeroToOne = 1.f / 255.f; for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) { const MLoopCol& col = mesh->mloopcol[v.loopstart + j]; - vo->r = float(col.r) * scaleZeroToOne; - vo->g = float(col.g) * scaleZeroToOne; - vo->b = float(col.b) * scaleZeroToOne; - vo->a = float(col.a) * scaleZeroToOne; + vo->r = ai_real(col.r) * scaleZeroToOne; + vo->g = ai_real(col.g) * scaleZeroToOne; + vo->b = ai_real(col.b) * scaleZeroToOne; + vo->a = ai_real(col.a) * scaleZeroToOne; } }