Fixes for 64 bit builds
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@51 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -160,12 +160,6 @@ protected:
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*/
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void ParseMaterialChunk(int* piRemaining);
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// -------------------------------------------------------------------
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/** Apply texture coordinate offsets
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*/
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void ApplyScaleNOffset();
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void BakeScaleNOffset(aiMesh* pcMesh, Dot3DS::Material* pcSrc);
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// -------------------------------------------------------------------
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/** Parse a mesh chunk in the file
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*/
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@@ -206,25 +200,16 @@ protected:
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*/
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void ConvertScene(aiScene* pcOut);
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// -------------------------------------------------------------------
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/** U/V Scaling/Offset handling
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*/
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void GenTexCoord (Dot3DS::Texture* pcTexture,
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const std::vector<aiVector2D>& p_vIn,
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std::vector<aiVector2D>& p_vOut);
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// -------------------------------------------------------------------
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/** generate normal vectors for a given mesh
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*/
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void GenNormals(Dot3DS::Mesh* sMesh);
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// -------------------------------------------------------------------
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/** generate unique vertices for a mesh
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*/
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void MakeUnique(Dot3DS::Mesh* sMesh);
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// -------------------------------------------------------------------
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/** Add a node to the node graph
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*/
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@@ -236,13 +221,11 @@ protected:
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*/
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void InverseNodeSearch(Dot3DS::Node* pcNode,Dot3DS::Node* pcCurrent);
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// -------------------------------------------------------------------
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/** Apply the master scaling factor to the mesh
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*/
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void ApplyMasterScale(aiScene* pScene);
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// -------------------------------------------------------------------
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/** Clamp all indices in the file to a valid range
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*/
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