Fixes for 64 bit builds
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@51 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -184,7 +184,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
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// handle childs
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if( pNode->mChildren.size() > 0)
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{
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node->mNumChildren = pNode->mChildren.size();
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node->mNumChildren = (unsigned int)pNode->mChildren.size();
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node->mChildren = new aiNode* [node->mNumChildren];
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for( unsigned int a = 0; a < pNode->mChildren.size(); a++)
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@@ -209,7 +209,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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// first convert its materials so that we can find them when searching by name afterwards
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ConvertMaterials( pScene, sourceMesh->mMaterials);
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unsigned int numMaterials = std::max( sourceMesh->mMaterials.size(), 1u);
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unsigned int numMaterials = std::max( (unsigned int)sourceMesh->mMaterials.size(), 1u);
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for( unsigned int b = 0; b < numMaterials; b++)
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{
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// collect the faces belonging to this material
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@@ -223,7 +223,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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if( sourceMesh->mFaceMaterials[c] == b)
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{
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faces.push_back( c);
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numVertices += sourceMesh->mPosFaces[c].mIndices.size();
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numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
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}
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}
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} else
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@@ -232,7 +232,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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for( unsigned int c = 0; c < sourceMesh->mPosFaces.size(); c++)
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{
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faces.push_back( c);
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numVertices += sourceMesh->mPosFaces[c].mIndices.size();
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numVertices += (unsigned int)sourceMesh->mPosFaces[c].mIndices.size();
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}
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}
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@@ -262,7 +262,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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// as specified
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mesh->mNumVertices = numVertices;
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mesh->mVertices = new aiVector3D[numVertices];
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mesh->mNumFaces = faces.size();
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mesh->mNumFaces = (unsigned int)faces.size();
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mesh->mFaces = new aiFace[mesh->mNumFaces];
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// normals?
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@@ -293,7 +293,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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// create face. either triangle or triangle fan depending on the index count
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aiFace& df = mesh->mFaces[c]; // destination face
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df.mNumIndices = pf.mIndices.size();
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df.mNumIndices = (unsigned int)pf.mIndices.size();
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df.mIndices = new unsigned int[ df.mNumIndices];
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// collect vertex data for indices of this face
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@@ -360,14 +360,14 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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// copy name and matrix
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nbone->mName.Set( obone.mName);
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nbone->mOffsetMatrix = obone.mOffsetMatrix;
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nbone->mNumWeights = newWeights.size();
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nbone->mNumWeights = (unsigned int)newWeights.size();
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nbone->mWeights = new aiVertexWeight[nbone->mNumWeights];
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for( unsigned int d = 0; d < newWeights.size(); d++)
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nbone->mWeights[d] = newWeights[d];
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}
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// store the bones in the mesh
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mesh->mNumBones = newBones.size();
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mesh->mNumBones = (unsigned int)newBones.size();
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mesh->mBones = new aiBone*[mesh->mNumBones];
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for( unsigned int c = 0; c < newBones.size(); c++)
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mesh->mBones[c] = newBones[c];
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@@ -384,7 +384,7 @@ void XFileImporter::CreateMeshes( aiScene* pScene, aiNode* pNode, const std::vec
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}
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// allocate mesh index array in the node
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pNode->mNumMeshes = meshes.size();
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pNode->mNumMeshes = (unsigned int)meshes.size();
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pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
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// store all meshes in the mesh library of the scene and store their indices in the node
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@@ -412,7 +412,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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// duration will be determined by the maximum length
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nanim->mDuration = 0;
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nanim->mTicksPerSecond = pData->mAnimTicksPerSecond;
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nanim->mNumBones = anim->mAnims.size();
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nanim->mNumBones = (unsigned int)anim->mAnims.size();
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nanim->mBones = new aiBoneAnim*[nanim->mNumBones];
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for( unsigned int b = 0; b < anim->mAnims.size(); b++)
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@@ -428,11 +428,11 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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// keyframes are given as combined transformation matrix keys
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if( bone->mTrafoKeys.size() > 0)
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{
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nbone->mNumPositionKeys = bone->mTrafoKeys.size();
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nbone->mNumPositionKeys = (unsigned int)bone->mTrafoKeys.size();
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nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
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nbone->mNumRotationKeys = bone->mTrafoKeys.size();
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nbone->mNumRotationKeys = (unsigned int)bone->mTrafoKeys.size();
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nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
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nbone->mNumScalingKeys = bone->mTrafoKeys.size();
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nbone->mNumScalingKeys = (unsigned int)bone->mTrafoKeys.size();
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nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
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for( unsigned int c = 0; c < bone->mTrafoKeys.size(); c++)
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@@ -476,7 +476,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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} else
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{
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// separate key sequences for position, rotation, scaling
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nbone->mNumPositionKeys = bone->mPosKeys.size();
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nbone->mNumPositionKeys = (unsigned int)bone->mPosKeys.size();
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nbone->mPositionKeys = new aiVectorKey[nbone->mNumPositionKeys];
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for( unsigned int c = 0; c < nbone->mNumPositionKeys; c++)
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{
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@@ -489,7 +489,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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}
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// rotation
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nbone->mNumRotationKeys = bone->mRotKeys.size();
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nbone->mNumRotationKeys = (unsigned int)bone->mRotKeys.size();
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nbone->mRotationKeys = new aiQuatKey[nbone->mNumRotationKeys];
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for( unsigned int c = 0; c < nbone->mNumRotationKeys; c++)
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{
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@@ -502,7 +502,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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}
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// scaling
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nbone->mNumScalingKeys = bone->mScaleKeys.size();
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nbone->mNumScalingKeys = (unsigned int)bone->mScaleKeys.size();
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nbone->mScalingKeys = new aiVectorKey[nbone->mNumScalingKeys];
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for( unsigned int c = 0; c < nbone->mNumScalingKeys; c++)
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nbone->mScalingKeys[c] = bone->mScaleKeys[c];
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@@ -521,7 +521,7 @@ void XFileImporter::CreateAnimations( aiScene* pScene, const XFile::Scene* pData
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// store all converted animations in the scene
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if( newAnims.size() > 0)
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{
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pScene->mNumAnimations = newAnims.size();
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pScene->mNumAnimations = (unsigned int)newAnims.size();
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pScene->mAnimations = new aiAnimation* [pScene->mNumAnimations];
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for( unsigned int a = 0; a < newAnims.size(); a++)
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pScene->mAnimations[a] = newAnims[a];
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