* Revert "Refactoring: use using types (#6266)"
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@@ -162,7 +162,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
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// process all meshes
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bool tookNormals = false;
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MeshArray avOutMeshes;
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std::vector<aiMesh *> avOutMeshes;
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avOutMeshes.reserve(mParser->m_vMeshes.size() * 2);
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for (std::vector<ASE::Mesh>::iterator i = mParser->m_vMeshes.begin(); i != mParser->m_vMeshes.end(); ++i) {
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if ((*i).bSkip) {
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@@ -187,7 +187,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
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// Now build the output mesh list. Remove dummies
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pScene->mNumMeshes = (unsigned int)avOutMeshes.size();
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aiMesh **pp = pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
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for (MeshArray::const_iterator i = avOutMeshes.begin(); i != avOutMeshes.end(); ++i) {
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for (std::vector<aiMesh *>::const_iterator i = avOutMeshes.begin(); i != avOutMeshes.end(); ++i) {
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if (!(*i)->mNumFaces) {
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continue;
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}
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@@ -902,7 +902,7 @@ void ASEImporter::ConvertMaterial(ASE::Material &mat) {
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// ------------------------------------------------------------------------------------------------
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// Build output meshes
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void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, MeshArray &avOutMeshes) {
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void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMeshes) {
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// validate the material index of the mesh
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if (mesh.iMaterialIndex >= mParser->m_vMaterials.size()) {
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mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size() - 1;
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