* Revert "Refactoring: use using types (#6266)"
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@@ -1405,10 +1405,10 @@ void MDLImporter::InternReadFile_3DGS_MDL7() {
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sharedData.apcOutBones = this->LoadBones_3DGS_MDL7();
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// vector to held all created meshes
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MeshArray *avOutList;
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std::vector<aiMesh *> *avOutList;
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// 3 meshes per group - that should be OK for most models
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avOutList = new MeshArray[pcHeader->groups_num];
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avOutList = new std::vector<aiMesh *>[pcHeader->groups_num];
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for (uint32_t i = 0; i < pcHeader->groups_num; ++i)
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avOutList[i].reserve(3);
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