- refactoring : remove not used mesh index from private method in obj-importer.
- refactoring : remove commented code. Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
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@@ -123,8 +123,9 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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// Get the file-size and validate it, throwing an exception when fails
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size_t fileSize = file->FileSize();
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if( fileSize < 16)
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if( fileSize < 16) {
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throw DeadlyImportError( "OBJ-file is too small.");
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}
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// Allocate buffer and read file into it
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TextFileToBuffer(file.get(),m_Buffer);
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@@ -167,15 +168,15 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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}
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else
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{
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// This is an error, so break down the application
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// This is a fatal error, so break down the application
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ai_assert(false);
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}
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}
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// Create nodes for the whole scene
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std::vector<aiMesh*> MeshArray;
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for (size_t index = 0; index < pModel->m_Objects.size(); index++)
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{
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createNodes(pModel, pModel->m_Objects[ index ], index, pScene->mRootNode, pScene, MeshArray);
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createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
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}
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// Create mesh pointer buffer for this scene
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@@ -195,7 +196,6 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
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// ------------------------------------------------------------------------------------------------
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// Creates all nodes of the model
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aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile::Object* pObject,
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unsigned int /*uiMeshIndex*/,
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aiNode *pParent, aiScene* pScene,
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std::vector<aiMesh*> &MeshArray )
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{
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