reformat unittests.
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@@ -40,11 +40,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "AbstractImportExportBase.h"
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#include "UnitTestPCH.h"
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#include <assimp/Importer.hpp>
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#include <assimp/postprocess.h>
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#include <assimp/Importer.hpp>
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using namespace Assimp;
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@@ -52,182 +52,160 @@ class utBlenderImporterExporter : public AbstractImportExportBase {
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public:
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virtual bool importerTest() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure );
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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};
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TEST_F( utBlenderImporterExporter, importBlenFromFileTest ) {
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EXPECT_TRUE( importerTest() );
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TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
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EXPECT_TRUE(importerTest());
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}
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TEST( utBlenderImporter, import4cubes ) {
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TEST(utBlenderImporter, import4cubes) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, import269_regress1 ) {
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TEST(utBlenderImporter, import269_regress1) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST( utBlenderImporter, importBlenderDefault248 ) {
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TEST(utBlenderImporter, importBlenderDefault248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importBlenderDefault250 ) {
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TEST(utBlenderImporter, importBlenderDefault250) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importBlenderDefault250Compressed ) {
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TEST(utBlenderImporter, importBlenderDefault250Compressed) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importBlenderDefault262 ) {
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TEST(utBlenderImporter, importBlenderDefault262) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importBlenderDefault269 ) {
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TEST(utBlenderImporter, importBlenderDefault269) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST( utBlenderImporter, importBlenderDefault271 ) {
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TEST(utBlenderImporter, importBlenderDefault271) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST( utBlenderImporter, importCubeHierarchy_248 ) {
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TEST(utBlenderImporter, importCubeHierarchy_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importHuman ) {
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TEST(utBlenderImporter, importHuman) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importMirroredCube_252 ) {
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TEST(utBlenderImporter, importMirroredCube_252) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248 ) {
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TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importSmoothVsSolidCube_248 ) {
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TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importSuzanne_248 ) {
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TEST(utBlenderImporter, importSuzanne_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importSuzanneSubdiv_252 ) {
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TEST(utBlenderImporter, importSuzanneSubdiv_252) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importTexturedCube_ImageGlob_248 ) {
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TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importTexturedPlane_ImageUv_248 ) {
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TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importTexturedPlane_ImageUvPacked_248 ) {
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TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importTorusLightsCams_250_compressed ) {
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TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, import_yxa_1 ) {
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TEST(utBlenderImporter, import_yxa_1) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importBob ) {
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TEST(utBlenderImporter, importBob) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
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// FIXME: this is probably not right, loading this should succeed
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ASSERT_EQ(nullptr, scene);
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}
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TEST( utBlenderImporter, importFleurOptonl ) {
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TEST(utBlenderImporter, importFleurOptonl) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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