reformat unittests.

This commit is contained in:
Kim Kulling
2020-03-22 12:13:09 +01:00
parent edc73552cd
commit 68a9fa2df3
77 changed files with 2555 additions and 1632 deletions

View File

@@ -40,11 +40,11 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
@@ -52,182 +52,160 @@ class utBlenderImporterExporter : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure );
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/box.blend", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F( utBlenderImporterExporter, importBlenFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
EXPECT_TRUE(importerTest());
}
TEST( utBlenderImporter, import4cubes ) {
TEST(utBlenderImporter, import4cubes) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, import269_regress1 ) {
TEST(utBlenderImporter, import269_regress1) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault248 ) {
TEST(utBlenderImporter, importBlenderDefault248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault250 ) {
TEST(utBlenderImporter, importBlenderDefault250) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault250Compressed ) {
TEST(utBlenderImporter, importBlenderDefault250Compressed) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault262 ) {
TEST(utBlenderImporter, importBlenderDefault262) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault269 ) {
TEST(utBlenderImporter, importBlenderDefault269) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault271 ) {
TEST(utBlenderImporter, importBlenderDefault271) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importCubeHierarchy_248 ) {
TEST(utBlenderImporter, importCubeHierarchy_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importHuman ) {
TEST(utBlenderImporter, importHuman) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importMirroredCube_252 ) {
TEST(utBlenderImporter, importMirroredCube_252) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248 ) {
TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSmoothVsSolidCube_248 ) {
TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSuzanne_248 ) {
TEST(utBlenderImporter, importSuzanne_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSuzanneSubdiv_252 ) {
TEST(utBlenderImporter, importSuzanneSubdiv_252) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedCube_ImageGlob_248 ) {
TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedPlane_ImageUv_248 ) {
TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedPlane_ImageUvPacked_248 ) {
TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTorusLightsCams_250_compressed ) {
TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, import_yxa_1 ) {
TEST(utBlenderImporter, import_yxa_1) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBob ) {
TEST(utBlenderImporter, importBob) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importFleurOptonl ) {
TEST(utBlenderImporter, importFleurOptonl) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);