reformat unittests.
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@@ -48,10 +48,8 @@ using namespace Assimp;
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class utFindInvalidDataProcess : public ::testing::Test {
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public:
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utFindInvalidDataProcess()
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: Test()
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, mMesh(nullptr)
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, mProcess(nullptr) {
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utFindInvalidDataProcess() :
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Test(), mMesh(nullptr), mProcess(nullptr) {
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// empty
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}
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@@ -60,13 +58,13 @@ protected:
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virtual void TearDown();
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protected:
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aiMesh* mMesh;
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FindInvalidDataProcess* mProcess;
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aiMesh *mMesh;
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FindInvalidDataProcess *mProcess;
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};
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// ------------------------------------------------------------------------------------------------
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void utFindInvalidDataProcess::SetUp() {
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ASSERT_TRUE( AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
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ASSERT_TRUE(AI_MAX_NUMBER_OF_TEXTURECOORDS >= 3);
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mProcess = new FindInvalidDataProcess();
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mMesh = new aiMesh();
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@@ -92,7 +90,7 @@ void utFindInvalidDataProcess::SetUp() {
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mMesh->mBitangents[i] = aiVector3D((float)i);
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}
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) {
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for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
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mMesh->mTextureCoords[a] = new aiVector3D[1000];
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for (unsigned int i = 0; i < 1000; ++i) {
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mMesh->mTextureCoords[a][i] = aiVector3D((float)i);
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@@ -108,10 +106,10 @@ void utFindInvalidDataProcess::TearDown() {
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// ------------------------------------------------------------------------------------------------
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TEST_F(utFindInvalidDataProcess, testStepNegativeResult) {
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::memset(mMesh->mNormals, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
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::memset(mMesh->mBitangents, 0, mMesh->mNumVertices*sizeof(aiVector3D) );
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::memset(mMesh->mNormals, 0, mMesh->mNumVertices * sizeof(aiVector3D));
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::memset(mMesh->mBitangents, 0, mMesh->mNumVertices * sizeof(aiVector3D));
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mMesh->mTextureCoords[2][455] = aiVector3D( std::numeric_limits<float>::quiet_NaN() );
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mMesh->mTextureCoords[2][455] = aiVector3D(std::numeric_limits<float>::quiet_NaN());
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mProcess->ProcessMesh(mMesh);
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