- Collada Exporter id naming scheme once again revised to exclude any potential invalid chars
- Collada Exporter outputs proper URLs for texture file names now. - Updated Collada Loader to understand and convert texture file name URLs git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1191 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -156,7 +156,17 @@ void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::strin
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{
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mOutput << startstr << "<image id=\"" << pNameAdd << "\">" << endstr;
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PushTag();
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mOutput << startstr << "<init_from>" << pSurface.texture << "</init_from>" << endstr;
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mOutput << startstr << "<init_from>";
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if( pSurface.texture.find( "file://") == std::string::npos )
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mOutput << "file://";
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for( std::string::const_iterator it = std::begin( pSurface.texture); it != std::end( pSurface.texture); ++it )
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{
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if( isalnum( *it) || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
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mOutput << *it;
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else
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mOutput << '%' << std::hex << size_t( (unsigned char) *it) << std::dec;
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}
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mOutput << "</init_from>" << endstr;
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PopTag();
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mOutput << startstr << "</image>" << endstr;
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}
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@@ -224,13 +234,9 @@ void ColladaExporter::WriteMaterials()
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if( mat->Get( AI_MATKEY_NAME, name) != aiReturn_SUCCESS )
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name = "mat";
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materials[a].name = std::string( "m") + boost::lexical_cast<std::string> (a) + name.C_Str();
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size_t pos;
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while( (pos = materials[a].name.find( '#')) != std::string::npos )
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materials[a].name[pos] = 'x';
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while( (pos = materials[a].name.find( ' ')) != std::string::npos )
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materials[a].name[pos] = '_';
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while( (pos = materials[a].name.find( '"')) != std::string::npos )
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materials[a].name[pos] = '_';
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for( std::string::iterator it = materials[a].name.begin(); it != materials[a].name.end(); ++it )
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if( !isalnum( *it) )
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*it = '_';
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ReadMaterialSurface( materials[a].ambient, mat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
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if( !materials[a].ambient.texture.empty() ) numTextures++;
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