fix the build: remove errorenous pragma statement.
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@@ -178,7 +178,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
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// ------------------------------------------------------------------------------------------------
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template <typename T>
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inline
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void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName, const char* secondName) {
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void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName,
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const char* secondName) {
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// validate all entries
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DoValidationEx(array,size,firstName,secondName);
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@@ -198,9 +199,8 @@ void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size,
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void ValidateDSProcess::Execute( aiScene* pScene)
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{
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this->mScene = pScene;
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void ValidateDSProcess::Execute( aiScene* pScene) {
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mScene = pScene;
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ASSIMP_LOG_DEBUG("ValidateDataStructureProcess begin");
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// validate the node graph of the scene
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@@ -517,8 +517,7 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh, const aiBone* pBone,float
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this->Validate(&pBone->mName);
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if (!pBone->mNumWeights) {
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// ReportError("aiBone::mNumWeights is zero");
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//ReportError("aiBone::mNumWeights is zero");
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}
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// check whether all vertices affected by this bone are valid
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