ase/ask loader is quite stable now, loads most models correctly
added pretransformvertices postprocess step bugfixes in the 3ds material system. transparency is now displayed correctly Node view in the viewer display the local transformation matrix now Fixed wrong directory name. "unused" renamed to "extra" ---> all is WIP ... git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@50 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -160,7 +160,7 @@ struct BoneVertex
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struct Mesh
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{
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//! Constructor. Creates a default name for the mesh
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Mesh()
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Mesh() : bSkip(false)
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{
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static int iCnt = 0;
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std::stringstream ss(mName);
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@@ -211,6 +211,9 @@ struct Mesh
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//! Number of vertex components for each UVW set
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unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
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//! used internally
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bool bSkip;
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};
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// ---------------------------------------------------------------------------------
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