ase/ask loader is quite stable now, loads most models correctly
added pretransformvertices postprocess step bugfixes in the 3ds material system. transparency is now displayed correctly Node view in the viewer display the local transformation matrix now Fixed wrong directory name. "unused" renamed to "extra" ---> all is WIP ... git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@50 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -88,6 +88,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "GenVertexNormalsProcess.h"
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#include "KillNormalsProcess.h"
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#include "SplitLargeMeshes.h"
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#include "PretransformVertices.h"
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#include "../include/DefaultLogger.h"
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using namespace Assimp;
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@@ -133,6 +134,7 @@ Importer::Importer() :
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// add an instance of each post processing step here in the order of sequence it is executed
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mPostProcessingSteps.push_back( new TriangulateProcess());
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mPostProcessingSteps.push_back( new PretransformVertices());
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mPostProcessingSteps.push_back( new SplitLargeMeshesProcess_Triangle());
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mPostProcessingSteps.push_back( new KillNormalsProcess());
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mPostProcessingSteps.push_back( new GenFaceNormalsProcess());
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