ase/ask loader is quite stable now, loads most models correctly
added pretransformvertices postprocess step bugfixes in the 3ds material system. transparency is now displayed correctly Node view in the viewer display the local transformation matrix now Fixed wrong directory name. "unused" renamed to "extra" ---> all is WIP ... git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@50 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -108,7 +108,23 @@ enum aiPostProcessSteps
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* in the internal SplitLargeMeshes.h header as AI_SLM_DEFAULT_MAX_VERTICES
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* and AI_SLM_DEFAULT_MAX_TRIANGLES.
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*/
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aiProcess_SplitLargeMeshes = 0x80
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aiProcess_SplitLargeMeshes = 0x80,
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/** Removes the node graph and pretransforms all vertices with
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* the local transformation matrices of their nodes. The output
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* scene does still contain nodes, however, there is only a
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* root node with childs, each one referencing only one mesh,
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* each mesh referencing one material. For rendering, you can
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* simply render all meshes in order, you don't need to pay
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* attention to local transformations and the node hierarchy.
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* Animations are removed during this step.
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* This step is intended for applications that have no scenegraph.
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* The step CAN cause some problems: if e.g. a mesh of the asset
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* contains normals and another, using the same material index, does not,
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* they will be brought together, but the first meshes's part of
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* the normal list will be zeroed.
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*/
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aiProcess_PreTransformVertices = 0x100,
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};
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// ---------------------------------------------------------------------------
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