- fixed stupid little bug in the SceneAnimator - does not crash anymore on animations with empty tracks

- reverted matrix operations to what I think is the correct matrix sequence. Skinned meshes still not working, though
- fixed a strange runtime exception in the irrlicht mesh loader

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@211 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2008-10-31 23:17:43 +00:00
parent a7088d6263
commit 6b02833561
5 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -663,7 +663,7 @@ private:
// MSVC debugger complains here about loss of data ...
// todo ... I temporarily disabled the check in the build config
for (int i=0; i<sizeWithoutHeader; ++i)
TextData[i] = (char_type)source[i];
TextData[i] = char_type( source[i] & ((1u << (sizeof( char_type)*8)) - 1));
TextBegin = TextData;
TextSize = sizeWithoutHeader;