- fixed stupid little bug in the SceneAnimator - does not crash anymore on animations with empty tracks
- reverted matrix operations to what I think is the correct matrix sequence. Skinned meshes still not working, though - fixed a strange runtime exception in the irrlicht mesh loader git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@211 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -663,7 +663,7 @@ private:
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// MSVC debugger complains here about loss of data ...
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// todo ... I temporarily disabled the check in the build config
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for (int i=0; i<sizeWithoutHeader; ++i)
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TextData[i] = (char_type)source[i];
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TextData[i] = char_type( source[i] & ((1u << (sizeof( char_type)*8)) - 1));
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TextBegin = TextData;
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TextSize = sizeWithoutHeader;
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