3DS: Pass name to Node constructor

This commit is contained in:
Turo Lamminen
2018-01-27 17:30:01 +02:00
parent 56a19ac492
commit 6c23b57208

View File

@@ -686,8 +686,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
pcNode->mInstanceCount++;
instanceNumber = pcNode->mInstanceCount;
}
pcNode = new D3DS::Node();
pcNode->mName = name;
pcNode = new D3DS::Node(name);
pcNode->mInstanceNumber = instanceNumber;
// There are two unknown values which we can safely ignore