fix most warnings with -pendantic

This commit is contained in:
abma
2014-08-18 02:09:06 +02:00
parent 48a772b20b
commit 6c5f9ecb06
23 changed files with 95 additions and 95 deletions

View File

@@ -376,14 +376,14 @@ void OgreBinarySerializer::ReadMeshSkeletonLink(Mesh *mesh)
mesh->skeletonRef = ReadLine();
}
void OgreBinarySerializer::ReadMeshBounds(Mesh *mesh)
void OgreBinarySerializer::ReadMeshBounds(Mesh * /*mesh*/)
{
// Skip bounds, not compatible with Assimp.
// 2x float vec3 + 1x float sphere radius
SkipBytes(sizeof(float) * 7);
}
void OgreBinarySerializer::ReadMeshExtremes(Mesh *mesh)
void OgreBinarySerializer::ReadMeshExtremes(Mesh * /*mesh*/)
{
// Skip extremes, not compatible with Assimp.
size_t numBytes = m_currentLen - MSTREAM_OVERHEAD_SIZE;
@@ -643,7 +643,7 @@ void OgreBinarySerializer::ReadGeometryVertexBuffer(VertexData *dest)
DefaultLogger::get()->debug(Formatter::format() << " - Read vertex buffer for source " << bindIndex << " of " << numBytes << " bytes");
}
void OgreBinarySerializer::ReadEdgeList(Mesh *mesh)
void OgreBinarySerializer::ReadEdgeList(Mesh * /*mesh*/)
{
// Assimp does not acknowledge LOD levels as far as I can see it. This info is just skipped.
@@ -1054,7 +1054,7 @@ void OgreBinarySerializer::ReadSkeletonAnimation(Skeleton *skeleton)
DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
}
void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton *skeleton, Animation *dest)
void OgreBinarySerializer::ReadSkeletonAnimationTrack(Skeleton * /*skeleton*/, Animation *dest)
{
uint16_t boneId = Read<uint16_t>();
Bone *bone = dest->parentSkeleton->BoneById(boneId);
@@ -1096,7 +1096,7 @@ void OgreBinarySerializer::ReadSkeletonAnimationKeyFrame(VertexAnimationTrack *d
dest->transformKeyFrames.push_back(keyframe);
}
void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton *skeleton)
void OgreBinarySerializer::ReadSkeletonAnimationLink(Skeleton * /*skeleton*/)
{
// Skip bounds, not compatible with Assimp.
ReadLine(); // skeleton name