Fixed texture paths in some NFF files.
Cleaned up Assimp C-API calls in the viewer. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@284 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -197,7 +197,7 @@ void NFFImporter::LoadNFF2MaterialTable(std::vector<ShadingInfo>& output,
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else if (TokenMatch(sz,"diffuse",7) || TokenMatch(sz,"ambientdiffuse",14) /* correct? */)
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{
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AI_NFF_PARSE_TRIPLE(c);
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curShader->diffuse = c;
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curShader->diffuse = curShader->ambient = c;
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}
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else if (TokenMatch(sz,"specular",8))
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{
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