Added support for metadata in assbin format
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@@ -329,6 +329,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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Write<aiMatrix4x4>(&chunk,node->mTransformation);
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Write<unsigned int>(&chunk,node->mNumChildren);
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Write<unsigned int>(&chunk,node->mNumMeshes);
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Write<unsigned int>(&chunk,node->mMetaData->mNumProperties);
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for (unsigned int i = 0; i < node->mNumMeshes;++i) {
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Write<unsigned int>(&chunk,node->mMeshes[i]);
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@@ -337,6 +338,39 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
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for (unsigned int i = 0; i < node->mNumChildren;++i) {
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WriteBinaryNode( &chunk, node->mChildren[i] );
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}
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for (unsigned int i = 0; i < node->mMetaData->mNumProperties; ++i) {
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const aiString& key = node->mMetaData->mKeys[i];
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aiMetadataType type = node->mMetaData->mValues[i].mType;
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void* value = node->mMetaData->mValues[i].mData;
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Write<aiString>(&chunk, key);
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Write<uint16_t>(&chunk, type);
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switch (type) {
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case AI_BOOL:
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Write<bool>(&chunk, *((bool*) value));
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break;
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case AI_INT32:
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Write<int32_t>(&chunk, *((int32_t*) value));
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break;
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case AI_UINT64:
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Write<uint64_t>(&chunk, *((uint64_t*) value));
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break;
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case AI_FLOAT:
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Write<float>(&chunk, *((float*) value));
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break;
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case AI_DOUBLE:
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Write<double>(&chunk, *((double*) value));
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break;
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case AI_AISTRING:
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Write<aiString>(&chunk, *((aiString*) value));
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break;
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case AI_AIVECTOR3D:
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Write<aiVector3D>(&chunk, *((aiVector3D*) value));
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break;
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}
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}
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}
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// -----------------------------------------------------------------------------------
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