Generate container for skeleton during FBX-Import
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@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2022, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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@@ -87,11 +86,6 @@ AnimationCurve::AnimationCurve(uint64_t id, const Element &element, const std::s
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}
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}
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// ------------------------------------------------------------------------------------------------
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AnimationCurve::~AnimationCurve() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, const std::string &name,
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const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
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@@ -147,11 +141,6 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, cons
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props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false);
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}
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// ------------------------------------------------------------------------------------------------
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AnimationCurveNode::~AnimationCurveNode() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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const AnimationCurveMap &AnimationCurveNode::Curves() const {
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if (curves.empty()) {
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@@ -193,11 +182,6 @@ AnimationLayer::AnimationLayer(uint64_t id, const Element &element, const std::s
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props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true);
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}
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// ------------------------------------------------------------------------------------------------
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AnimationLayer::~AnimationLayer() {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist /*= nullptr*/,
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size_t whitelist_size /*= 0*/) const {
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@@ -279,11 +263,6 @@ AnimationStack::AnimationStack(uint64_t id, const Element &element, const std::s
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}
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}
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// ------------------------------------------------------------------------------------------------
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AnimationStack::~AnimationStack() {
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// empty
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}
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} // namespace FBX
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} // namespace Assimp
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