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@@ -125,7 +125,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
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* type (e.g. if mirroring is active there IS a difference between
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* offset 2 and 3)
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*/
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if ((rounded = (int)info.mTranslation.x)) {
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rounded = (int)info.mTranslation.x;
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if (rounded) {
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float out = 0.0f;
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szTemp[0] = 0;
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if (aiTextureMapMode_Wrap == info.mapU) {
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@@ -158,7 +159,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
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* type (e.g. if mirroring is active there IS a difference between
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* offset 2 and 3)
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*/
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if ((rounded = (int)info.mTranslation.y)) {
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rounded = (int)info.mTranslation.y;
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if (rounded) {
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float out = 0.0f;
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szTemp[0] = 0;
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if (aiTextureMapMode_Wrap == info.mapV) {
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