Merge branch 'master' into jc3-importer-open-error-handling
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@@ -115,7 +115,7 @@ static const aiImporterDesc desc = {
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0,
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0,
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0,
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"ifc ifczip stp"
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"ifc ifczip step stp"
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};
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// ------------------------------------------------------------------------------------------------
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@@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iomanip>
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#include <sstream>
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#include <map>
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#ifdef MDL_HALFLIFE_LOG_WARN_HEADER
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#undef MDL_HALFLIFE_LOG_WARN_HEADER
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@@ -65,20 +65,6 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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BaseImporter::BaseImporter() AI_NO_EXCEPT
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: m_progress() {
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/**
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* Assimp Importer
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* unit conversions available
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* if you need another measurment unit add it below.
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* it's currently defined in assimp that we prefer meters.
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*
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* NOTE: Initialised here rather than in the header file
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* to workaround a VS2013 bug with brace initialisers
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* */
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importerUnits[ImporterUnits::M] = 1.0;
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importerUnits[ImporterUnits::CM] = 0.01;
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importerUnits[ImporterUnits::MM] = 0.001;
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importerUnits[ImporterUnits::INCHES] = 0.0254;
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importerUnits[ImporterUnits::FEET] = 0.3048;
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}
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// ------------------------------------------------------------------------------------------------
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@@ -70,6 +70,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess() {
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// Returns whether the processing step is present in the given flag field.
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bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
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force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
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flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
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return (pFlags & aiProcess_GenNormals) != 0;
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}
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@@ -134,6 +135,8 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
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const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
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const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
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const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
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if (flippedWindingOrder_)
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std::swap( pV2, pV3 );
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const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
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for (unsigned int i = 0; i < face.mNumIndices; ++i) {
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@@ -80,6 +80,7 @@ public:
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private:
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bool GenMeshFaceNormals(aiMesh* pcMesh);
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mutable bool force_ = false;
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mutable bool flippedWindingOrder_ = false;
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};
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} // end of namespace Assimp
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@@ -70,6 +70,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() {
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// Returns whether the processing step is present in the given flag field.
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bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
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force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
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flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
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return (pFlags & aiProcess_GenSmoothNormals) != 0;
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}
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@@ -142,6 +143,8 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
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const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
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const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
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const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
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if (flippedWindingOrder_)
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std::swap( pV2, pV3 );
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const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
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for (unsigned int i = 0; i < face.mNumIndices; ++i) {
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@@ -104,6 +104,7 @@ private:
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/** Configuration option: maximum smoothing angle, in radians*/
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ai_real configMaxAngle;
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mutable bool force_ = false;
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mutable bool flippedWindingOrder_ = false;
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};
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} // end of namespace Assimp
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@@ -429,7 +429,7 @@ void PretransformVertices::Execute(aiScene *pScene) {
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const unsigned int iOldNodes = CountNodes(pScene->mRootNode);
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if (configTransform) {
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pScene->mRootNode->mTransformation = configTransformation;
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pScene->mRootNode->mTransformation = configTransformation * pScene->mRootNode->mTransformation;
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}
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// first compute absolute transformation matrices for all nodes
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