Merge remote-tracking branch 'official/master' into contrib
This commit is contained in:
@@ -138,7 +138,7 @@ struct Bone
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}
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//! Construction from an existing name
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Bone( const std::string& name)
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explicit Bone( const std::string& name)
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: mName (name)
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{}
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||||
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@@ -216,7 +216,7 @@ struct BaseNode
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enum Type {Light, Camera, Mesh, Dummy} mType;
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//! Constructor. Creates a default name for the node
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BaseNode(Type _mType)
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explicit BaseNode(Type _mType)
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: mType (_mType)
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, mProcessed (false)
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{
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@@ -110,7 +110,7 @@ static boost::mutex gLogStreamMutex;
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class LogToCallbackRedirector : public LogStream
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{
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public:
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LogToCallbackRedirector(const aiLogStream& s)
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explicit LogToCallbackRedirector(const aiLogStream& s)
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: stream (s) {
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ai_assert(NULL != s.callback);
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}
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@@ -59,13 +59,38 @@ ASSIMP_API size_t aiGetExportFormatCount(void)
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t pIndex)
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ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
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{
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// Note: this is valid as the index always pertains to a builtin exporter,
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// Note: this is valid as the index always pertains to a built-in exporter,
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// for which the returned structure is guaranteed to be of static storage duration.
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return Exporter().GetExportFormatDescription(pIndex);
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Exporter exporter;
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const aiExportFormatDesc* orig( exporter.GetExportFormatDescription( index ) );
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if (NULL == orig) {
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return NULL;
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}
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aiExportFormatDesc *desc = new aiExportFormatDesc;
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desc->description = new char[ strlen( orig->description ) + 1 ];
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::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) );
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desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ];
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::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
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desc->id = new char[ strlen( orig->id ) + 1 ];
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::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
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return desc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiReleaseExportFormatDescription( const aiExportFormatDesc *desc ) {
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if (NULL == desc) {
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return;
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}
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delete [] desc->description;
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delete [] desc->fileExtension;
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delete [] desc->id;
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delete desc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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@@ -83,7 +83,7 @@ class BVHLoader : public BaseImporter
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std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
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Node() { }
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Node( const aiNode* pNode) : mNode( pNode) { }
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explicit Node( const aiNode* pNode) : mNode( pNode) { }
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};
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public:
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@@ -63,7 +63,7 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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BaseImporter::BaseImporter()
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: progress()
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: m_progress()
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{
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// nothing to do here
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}
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@@ -79,8 +79,8 @@ BaseImporter::~BaseImporter()
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// Imports the given file and returns the imported data.
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aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
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{
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progress = pImp->GetProgressHandler();
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ai_assert(progress);
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m_progress = pImp->GetProgressHandler();
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ai_assert(m_progress);
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|
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// Gather configuration properties for this run
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SetupProperties( pImp );
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@@ -98,8 +98,8 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
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} catch( const std::exception& err ) {
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||||
// extract error description
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mErrorText = err.what();
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DefaultLogger::get()->error(mErrorText);
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m_ErrorText = err.what();
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DefaultLogger::get()->error(m_ErrorText);
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return NULL;
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||||
}
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||||
|
||||
@@ -274,7 +274,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
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||||
|
||||
for (unsigned int i = 0; i < num; ++i) {
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||||
// also check against big endian versions of tokens with size 2,4
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||||
// that's just for convinience, the chance that we cause conflicts
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||||
// that's just for convenience, the chance that we cause conflicts
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||||
// is quite low and it can save some lines and prevent nasty bugs
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||||
if (2 == size) {
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uint16_t rev = *magic_u16;
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||||
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||||
@@ -70,7 +70,7 @@ class IOStream;
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||||
template <typename T>
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||||
struct ScopeGuard
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||||
{
|
||||
ScopeGuard(T* obj) : obj(obj), mdismiss() {}
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||||
explicit ScopeGuard(T* obj) : obj(obj), mdismiss() {}
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||||
~ScopeGuard () throw() {
|
||||
if (!mdismiss) {
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delete obj;
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||||
@@ -181,7 +181,7 @@ public:
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||||
* string if there was no error.
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||||
*/
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||||
const std::string& GetErrorText() const {
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||||
return mErrorText;
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return m_ErrorText;
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||||
}
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||||
|
||||
// -------------------------------------------------------------------
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||||
@@ -359,13 +359,34 @@ public: // static utilities
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||||
IOStream* stream,
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||||
std::vector<char>& data);
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||||
|
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// -------------------------------------------------------------------
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/** Utility function to move a std::vector into a aiScene array
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||||
* @param vec The vector to be moved
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* @param out The output pointer to the allocated array.
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||||
* @param numOut The output count of elements copied. */
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||||
template<typename T>
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||||
AI_FORCE_INLINE
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||||
static void CopyVector(
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std::vector<T>& vec,
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T*& out,
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||||
unsigned int& outLength)
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||||
{
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outLength = vec.size();
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||||
if (outLength) {
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out = new T[outLength];
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std::swap_ranges(vec.begin(), vec.end(), out);
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||||
}
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}
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||||
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
/** Error description in case there was one. */
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||||
std::string mErrorText;
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||||
std::string m_ErrorText;
|
||||
|
||||
/** Currently set progress handler */
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||||
ProgressHandler* progress;
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||||
ProgressHandler* m_progress;
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||||
};
|
||||
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ public:
|
||||
template <typename T>
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||||
struct THeapData : public Base
|
||||
{
|
||||
THeapData(T* in)
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||||
explicit THeapData(T* in)
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||||
: data (in)
|
||||
{}
|
||||
|
||||
@@ -89,7 +89,7 @@ public:
|
||||
template <typename T>
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||||
struct TStaticData : public Base
|
||||
{
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||||
TStaticData(T in)
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||||
explicit TStaticData(T in)
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||||
: data (in)
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||||
{}
|
||||
|
||||
|
||||
@@ -84,7 +84,12 @@ namespace Assimp {
|
||||
|
||||
template<typename T>
|
||||
inline std::size_t Copy(uint8_t* data, T& field) {
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||||
#ifdef AI_BUILD_BIG_ENDIAN
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||||
T field_swapped=AI_BE(field);
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||||
std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
|
||||
#else
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||||
std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
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||||
#endif
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||||
}
|
||||
|
||||
void Bitmap::WriteHeader(Header& header, IOStream* file) {
|
||||
|
||||
@@ -57,7 +57,7 @@ class CIOStreamWrapper : public IOStream
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||||
friend class CIOSystemWrapper;
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||||
public:
|
||||
|
||||
CIOStreamWrapper(aiFile* pFile)
|
||||
explicit CIOStreamWrapper(aiFile* pFile)
|
||||
: mFile(pFile)
|
||||
{}
|
||||
|
||||
@@ -110,7 +110,7 @@ private:
|
||||
class CIOSystemWrapper : public IOSystem
|
||||
{
|
||||
public:
|
||||
CIOSystemWrapper(aiFileIO* pFile)
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||||
explicit CIOSystemWrapper(aiFileIO* pFile)
|
||||
: mFileSystem(pFile)
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||||
{}
|
||||
|
||||
|
||||
@@ -562,6 +562,19 @@ ADD_ASSIMP_IMPORTER(X
|
||||
XFileExporter.cpp
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||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER(GLTF
|
||||
glTFAsset.h
|
||||
glTFAsset.inl
|
||||
glTFAssetWriter.h
|
||||
glTFAssetWriter.inl
|
||||
|
||||
glTFImporter.cpp
|
||||
glTFImporter.h
|
||||
|
||||
glTFExporter.h
|
||||
glTFExporter.cpp
|
||||
)
|
||||
|
||||
SET( Step_SRCS
|
||||
StepExporter.h
|
||||
StepExporter.cpp
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||||
@@ -632,15 +645,20 @@ SOURCE_GROUP( unzip FILES ${unzip_SRCS})
|
||||
SET ( openddl_parser_SRCS
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||||
../contrib/openddlparser/code/OpenDDLParser.cpp
|
||||
../contrib/openddlparser/code/DDLNode.cpp
|
||||
../contrib/openddlparser/code/OpenDDLCommon.cpp
|
||||
../contrib/openddlparser/code/OpenDDLExport.cpp
|
||||
../contrib/openddlparser/code/Value.cpp
|
||||
../contrib/openddlparser/include/openddlparser/OpenDDLParser.h
|
||||
../contrib/openddlparser/include/openddlparser/OpenDDLParserUtils.h
|
||||
../contrib/openddlparser/include/openddlparser/OpenDDLCommon.h
|
||||
../contrib/openddlparser/include/openddlparser/OpenDDLExport.h
|
||||
../contrib/openddlparser/include/openddlparser/DDLNode.h
|
||||
../contrib/openddlparser/include/openddlparser/Value.h
|
||||
)
|
||||
SOURCE_GROUP( openddl_parser FILES ${openddl_parser_SRCS})
|
||||
|
||||
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
|
||||
|
||||
# VC2010 fixes
|
||||
if(MSVC10)
|
||||
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
|
||||
@@ -766,7 +784,7 @@ INSTALL( TARGETS assimp
|
||||
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
|
||||
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
|
||||
if (ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
INSTALL(FILES ${HEADER_PATH}/../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
|
||||
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
|
||||
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
|
||||
COMPONENT assimp-dev)
|
||||
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
|
||||
@@ -64,28 +64,47 @@ using namespace Assimp::Collada;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
|
||||
: mFileName( pFile)
|
||||
: mFileName( pFile )
|
||||
, mReader( NULL )
|
||||
, mDataLibrary()
|
||||
, mAccessorLibrary()
|
||||
, mMeshLibrary()
|
||||
, mNodeLibrary()
|
||||
, mImageLibrary()
|
||||
, mEffectLibrary()
|
||||
, mMaterialLibrary()
|
||||
, mLightLibrary()
|
||||
, mCameraLibrary()
|
||||
, mControllerLibrary()
|
||||
, mRootNode( NULL )
|
||||
, mAnims()
|
||||
, mUnitSize( 1.0f )
|
||||
, mUpDirection( UP_Y )
|
||||
, mFormat(FV_1_5_n ) // We assume the newest file format by default
|
||||
{
|
||||
mRootNode = NULL;
|
||||
mUnitSize = 1.0f;
|
||||
mUpDirection = UP_Y;
|
||||
// validate io-handler instance
|
||||
if ( NULL == pIOHandler ) {
|
||||
throw DeadlyImportError("IOSystem is NULL." );
|
||||
}
|
||||
|
||||
// We assume the newest file format by default
|
||||
mFormat = FV_1_5_n;
|
||||
|
||||
// open the file
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
|
||||
if( file.get() == NULL)
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + ".");
|
||||
// open the file
|
||||
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile ) );
|
||||
if ( file.get() == NULL ) {
|
||||
throw DeadlyImportError( "Failed to open file " + pFile + "." );
|
||||
}
|
||||
|
||||
// generate a XML reader for it
|
||||
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
|
||||
boost::scoped_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
|
||||
mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
|
||||
if( !mReader)
|
||||
ThrowException( "Collada: Unable to open file.");
|
||||
if (!mReader) {
|
||||
ThrowException("Collada: Unable to open file.");
|
||||
}
|
||||
|
||||
// start reading
|
||||
ReadContents();
|
||||
|
||||
// release file after import
|
||||
//pIOHandler->Close( file.get() );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -1514,7 +1533,7 @@ void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
|
||||
// don't care for remaining stuff
|
||||
SkipElement( "surface");
|
||||
}
|
||||
else if( IsElement( "sampler2D"))
|
||||
else if( IsElement( "sampler2D") && (FV_1_4_n == mFormat || FV_1_3_n == mFormat))
|
||||
{
|
||||
// surface ID is given inside <source> tags
|
||||
TestOpening( "source");
|
||||
@@ -1525,6 +1544,19 @@ void ColladaParser::ReadEffectParam( Collada::EffectParam& pParam)
|
||||
|
||||
// don't care for remaining stuff
|
||||
SkipElement( "sampler2D");
|
||||
}
|
||||
else if( IsElement( "sampler2D"))
|
||||
{
|
||||
// surface ID is given inside <instance_image> tags
|
||||
TestOpening( "instance_image");
|
||||
int attrURL = GetAttribute("url");
|
||||
const char* url = mReader->getAttributeValue( attrURL);
|
||||
if( url[0] != '#')
|
||||
ThrowException( "Unsupported URL format in instance_image");
|
||||
url++;
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url;
|
||||
SkipElement( "sampler2D");
|
||||
} else
|
||||
{
|
||||
// ignore unknown element
|
||||
|
||||
@@ -125,7 +125,7 @@ private:
|
||||
// temporary structure to describe a mapping
|
||||
struct MappingInfo
|
||||
{
|
||||
MappingInfo(aiTextureMapping _type)
|
||||
explicit MappingInfo(aiTextureMapping _type)
|
||||
: type (_type)
|
||||
, axis (0.f,1.f,0.f)
|
||||
, uv (0u)
|
||||
|
||||
@@ -135,11 +135,11 @@ inline void MakeAbsolutePath (const char* in, char* _out)
|
||||
{
|
||||
ai_assert(in && _out);
|
||||
char* ret;
|
||||
#ifdef _WIN32
|
||||
ret = ::_fullpath(_out, in,PATHLIMIT);
|
||||
#if defined( _MSC_VER ) || defined( __MINGW32__ )
|
||||
ret = ::_fullpath( _out, in, PATHLIMIT );
|
||||
#else
|
||||
// use realpath
|
||||
ret = realpath(in, _out);
|
||||
// use realpath
|
||||
ret = realpath(in, _out);
|
||||
#endif
|
||||
if(!ret) {
|
||||
// preserve the input path, maybe someone else is able to fix
|
||||
@@ -167,8 +167,8 @@ bool DefaultIOSystem::ComparePaths (const char* one, const char* second) const
|
||||
return !ASSIMP_stricmp(temp1,temp2);
|
||||
}
|
||||
|
||||
|
||||
std::string DefaultIOSystem::fileName(std::string path)
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::fileName( const std::string &path )
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
@@ -176,8 +176,8 @@ std::string DefaultIOSystem::fileName(std::string path)
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
std::string DefaultIOSystem::completeBaseName(std::string path)
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::completeBaseName( const std::string &path )
|
||||
{
|
||||
std::string ret = fileName(path);
|
||||
std::size_t pos = ret.find_last_of('.');
|
||||
@@ -185,8 +185,8 @@ std::string DefaultIOSystem::completeBaseName(std::string path)
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
std::string DefaultIOSystem::absolutePath(std::string path)
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::string DefaultIOSystem::absolutePath( const std::string &path )
|
||||
{
|
||||
std::string ret = path;
|
||||
std::size_t last = ret.find_last_of("\\/");
|
||||
@@ -194,4 +194,6 @@ std::string DefaultIOSystem::absolutePath(std::string path)
|
||||
return ret;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
#undef PATHLIMIT
|
||||
|
||||
@@ -80,17 +80,17 @@ public:
|
||||
/** @brief get the file name of a full filepath
|
||||
* example: /tmp/archive.tar.gz -> archive.tar.gz
|
||||
*/
|
||||
static std::string fileName(std::string path);
|
||||
static std::string fileName( const std::string &path );
|
||||
|
||||
/** @brief get the complete base name of a full filepath
|
||||
* example: /tmp/archive.tar.gz -> archive.tar
|
||||
*/
|
||||
static std::string completeBaseName(std::string path);
|
||||
static std::string completeBaseName( const std::string &path);
|
||||
|
||||
/** @brief get the path of a full filepath
|
||||
* example: /tmp/archive.tar.gz -> /tmp/
|
||||
*/
|
||||
static std::string absolutePath(std::string path);
|
||||
static std::string absolutePath( const std::string &path);
|
||||
};
|
||||
|
||||
} //!ns Assimp
|
||||
|
||||
@@ -87,6 +87,8 @@ void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportPro
|
||||
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
|
||||
@@ -135,6 +137,13 @@ Exporter::ExportFormatEntry gExporters[] =
|
||||
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
|
||||
aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
|
||||
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
|
||||
aiProcess_JoinIdenticalVertices /*| aiProcess_SortByPType*/),
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0),
|
||||
#endif
|
||||
|
||||
@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "FBXUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
#include "FBXImporter.h"
|
||||
#include "StringComparison.h"
|
||||
#include "../include/assimp/scene.h"
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/scoped_array.hpp>
|
||||
@@ -148,6 +149,7 @@ public:
|
||||
std::for_each(animations.begin(),animations.end(),Util::delete_fun<aiAnimation>());
|
||||
std::for_each(lights.begin(),lights.end(),Util::delete_fun<aiLight>());
|
||||
std::for_each(cameras.begin(),cameras.end(),Util::delete_fun<aiCamera>());
|
||||
std::for_each(textures.begin(),textures.end(),Util::delete_fun<aiTexture>());
|
||||
}
|
||||
|
||||
|
||||
@@ -1449,6 +1451,36 @@ private:
|
||||
return static_cast<unsigned int>(materials.size() - 1);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Video -> aiTexture
|
||||
unsigned int ConvertVideo(const Video& video)
|
||||
{
|
||||
// generate empty output texture
|
||||
aiTexture* out_tex = new aiTexture();
|
||||
textures.push_back(out_tex);
|
||||
|
||||
// assuming the texture is compressed
|
||||
out_tex->mWidth = static_cast<unsigned int>(video.ContentLength()); // total data size
|
||||
out_tex->mHeight = 0; // fixed to 0
|
||||
|
||||
// steal the data from the Video to avoid an additional copy
|
||||
out_tex->pcData = reinterpret_cast<aiTexel*>( const_cast<Video&>(video).RelinquishContent() );
|
||||
|
||||
// try to extract a hint from the file extension
|
||||
const std::string& filename = video.FileName().empty() ? video.RelativeFilename() : video.FileName();
|
||||
std::string ext = BaseImporter::GetExtension(filename);
|
||||
|
||||
if(ext == "jpeg") {
|
||||
ext = "jpg";
|
||||
}
|
||||
|
||||
if(ext.size() <= 3) {
|
||||
memcpy(out_tex->achFormatHint, ext.c_str(), ext.size());
|
||||
}
|
||||
|
||||
return static_cast<unsigned int>(textures.size() - 1);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TrySetTextureProperties(aiMaterial* out_mat, const TextureMap& textures,
|
||||
@@ -1466,6 +1498,24 @@ private:
|
||||
aiString path;
|
||||
path.Set(tex->RelativeFilename());
|
||||
|
||||
const Video* media = tex->Media();
|
||||
if(media != 0 && media->ContentLength() > 0) {
|
||||
unsigned int index;
|
||||
|
||||
VideoMap::const_iterator it = textures_converted.find(media);
|
||||
if(it != textures_converted.end()) {
|
||||
index = (*it).second;
|
||||
}
|
||||
else {
|
||||
index = ConvertVideo(*media);
|
||||
textures_converted[media] = index;
|
||||
}
|
||||
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
path.data[0] = '*';
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
|
||||
}
|
||||
|
||||
out_mat->AddProperty(&path,_AI_MATKEY_TEXTURE_BASE,target,0);
|
||||
|
||||
aiUVTransform uvTrafo;
|
||||
@@ -2496,8 +2546,9 @@ private:
|
||||
// need to convert from TRS order to SRT?
|
||||
if(reverse_order) {
|
||||
|
||||
aiVector3D def_scale, def_translate;
|
||||
aiQuaternion def_rot;
|
||||
aiVector3D def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
|
||||
aiVector3D def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
|
||||
aiVector3D def_rot = PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f));
|
||||
|
||||
KeyFrameListList scaling;
|
||||
KeyFrameListList translation;
|
||||
@@ -2506,24 +2557,14 @@ private:
|
||||
if(chain[TransformationComp_Scaling] != iter_end) {
|
||||
scaling = GetKeyframeList((*chain[TransformationComp_Scaling]).second, start, stop);
|
||||
}
|
||||
else {
|
||||
def_scale = PropertyGet(props,"Lcl Scaling",aiVector3D(1.f,1.f,1.f));
|
||||
}
|
||||
|
||||
if(chain[TransformationComp_Translation] != iter_end) {
|
||||
translation = GetKeyframeList((*chain[TransformationComp_Translation]).second, start, stop);
|
||||
}
|
||||
else {
|
||||
def_translate = PropertyGet(props,"Lcl Translation",aiVector3D(0.f,0.f,0.f));
|
||||
}
|
||||
|
||||
if(chain[TransformationComp_Rotation] != iter_end) {
|
||||
rotation = GetKeyframeList((*chain[TransformationComp_Rotation]).second, start, stop);
|
||||
}
|
||||
else {
|
||||
def_rot = EulerToQuaternion(PropertyGet(props,"Lcl Rotation",aiVector3D(0.f,0.f,0.f)),
|
||||
target.RotationOrder());
|
||||
}
|
||||
|
||||
KeyFrameListList joined;
|
||||
joined.insert(joined.end(), scaling.begin(), scaling.end());
|
||||
@@ -2740,7 +2781,7 @@ private:
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys(aiVectorKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const bool geom,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time)
|
||||
|
||||
@@ -2754,10 +2795,7 @@ private:
|
||||
next_pos.resize(inputs.size(),0);
|
||||
|
||||
BOOST_FOREACH(KeyTimeList::value_type time, keys) {
|
||||
float result[3] = {0.0f, 0.0f, 0.0f};
|
||||
if(geom) {
|
||||
result[0] = result[1] = result[2] = 1.0f;
|
||||
}
|
||||
float result[3] = {def_value.x, def_value.y, def_value.z};
|
||||
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
const KeyFrameList& kfl = inputs[i];
|
||||
@@ -2782,12 +2820,7 @@ private:
|
||||
const double factor = timeB == timeA ? 0. : static_cast<double>((time - timeA) / (timeB - timeA));
|
||||
const float interpValue = static_cast<float>(valueA + (valueB - valueA) * factor);
|
||||
|
||||
if(geom) {
|
||||
result[kfl.get<2>()] *= interpValue;
|
||||
}
|
||||
else {
|
||||
result[kfl.get<2>()] += interpValue;
|
||||
}
|
||||
result[kfl.get<2>()] = interpValue;
|
||||
}
|
||||
|
||||
// magic value to convert fbx times to seconds
|
||||
@@ -2807,7 +2840,7 @@ private:
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void InterpolateKeys(aiQuatKey* valOut,const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const bool geom,
|
||||
const aiVector3D& def_value,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order)
|
||||
@@ -2816,7 +2849,7 @@ private:
|
||||
ai_assert(valOut);
|
||||
|
||||
boost::scoped_array<aiVectorKey> temp(new aiVectorKey[keys.size()]);
|
||||
InterpolateKeys(temp.get(),keys,inputs,geom,maxTime, minTime);
|
||||
InterpolateKeys(temp.get(), keys, inputs, def_value, maxTime, minTime);
|
||||
|
||||
aiMatrix4x4 m;
|
||||
|
||||
@@ -2858,20 +2891,20 @@ private:
|
||||
Model::RotOrder order,
|
||||
const aiVector3D& def_scale,
|
||||
const aiVector3D& def_translate,
|
||||
const aiQuaternion& def_rotation)
|
||||
const aiVector3D& def_rotation)
|
||||
{
|
||||
if (rotation.size()) {
|
||||
InterpolateKeys(out_quat, times, rotation, false, maxTime, minTime, order);
|
||||
InterpolateKeys(out_quat, times, rotation, def_rotation, maxTime, minTime, order);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < times.size(); ++i) {
|
||||
out_quat[i].mTime = CONVERT_FBX_TIME(times[i]) * anim_fps;
|
||||
out_quat[i].mValue = def_rotation;
|
||||
out_quat[i].mValue = EulerToQuaternion(def_rotation, order);
|
||||
}
|
||||
}
|
||||
|
||||
if (scaling.size()) {
|
||||
InterpolateKeys(out_scale, times, scaling, true, maxTime, minTime);
|
||||
InterpolateKeys(out_scale, times, scaling, def_scale, maxTime, minTime);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < times.size(); ++i) {
|
||||
@@ -2881,7 +2914,7 @@ private:
|
||||
}
|
||||
|
||||
if (translation.size()) {
|
||||
InterpolateKeys(out_translation, times, translation, false, maxTime, minTime);
|
||||
InterpolateKeys(out_translation, times, translation, def_translate, maxTime, minTime);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < times.size(); ++i) {
|
||||
@@ -2935,7 +2968,7 @@ private:
|
||||
na->mNumScalingKeys = static_cast<unsigned int>(keys.size());
|
||||
na->mScalingKeys = new aiVectorKey[keys.size()];
|
||||
if (keys.size() > 0)
|
||||
InterpolateKeys(na->mScalingKeys, keys, inputs, true, maxTime, minTime);
|
||||
InterpolateKeys(na->mScalingKeys, keys, inputs, aiVector3D(1.0f, 1.0f, 1.0f), maxTime, minTime);
|
||||
}
|
||||
|
||||
|
||||
@@ -2955,7 +2988,7 @@ private:
|
||||
na->mNumPositionKeys = static_cast<unsigned int>(keys.size());
|
||||
na->mPositionKeys = new aiVectorKey[keys.size()];
|
||||
if (keys.size() > 0)
|
||||
InterpolateKeys(na->mPositionKeys, keys, inputs, false, maxTime, minTime);
|
||||
InterpolateKeys(na->mPositionKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime);
|
||||
}
|
||||
|
||||
|
||||
@@ -2976,7 +3009,7 @@ private:
|
||||
na->mNumRotationKeys = static_cast<unsigned int>(keys.size());
|
||||
na->mRotationKeys = new aiQuatKey[keys.size()];
|
||||
if (keys.size() > 0)
|
||||
InterpolateKeys(na->mRotationKeys, keys, inputs, false, maxTime, minTime, order);
|
||||
InterpolateKeys(na->mRotationKeys, keys, inputs, aiVector3D(0.0f, 0.0f, 0.0f), maxTime, minTime, order);
|
||||
}
|
||||
|
||||
|
||||
@@ -3024,6 +3057,13 @@ private:
|
||||
|
||||
std::swap_ranges(cameras.begin(),cameras.end(),out->mCameras);
|
||||
}
|
||||
|
||||
if(textures.size()) {
|
||||
out->mTextures = new aiTexture*[textures.size()]();
|
||||
out->mNumTextures = static_cast<unsigned int>(textures.size());
|
||||
|
||||
std::swap_ranges(textures.begin(),textures.end(),out->mTextures);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3037,10 +3077,14 @@ private:
|
||||
std::vector<aiAnimation*> animations;
|
||||
std::vector<aiLight*> lights;
|
||||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiTexture*> textures;
|
||||
|
||||
typedef std::map<const Material*, unsigned int> MaterialMap;
|
||||
MaterialMap materials_converted;
|
||||
|
||||
typedef std::map<const Video*, unsigned int> VideoMap;
|
||||
VideoMap textures_converted;
|
||||
|
||||
typedef std::map<const Geometry*, std::vector<unsigned int> > MeshMap;
|
||||
MeshMap meshes_converted;
|
||||
|
||||
|
||||
@@ -180,6 +180,9 @@ const Object* LazyObject::Get(bool dieOnError)
|
||||
else if (!strncmp(obtype,"LayeredTexture",length)) {
|
||||
object.reset(new LayeredTexture(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"Video",length)) {
|
||||
object.reset(new Video(id,element,doc,name));
|
||||
}
|
||||
else if (!strncmp(obtype,"AnimationStack",length)) {
|
||||
object.reset(new AnimationStack(id,element,name,doc));
|
||||
}
|
||||
@@ -483,6 +486,11 @@ void Document::ReadConnections()
|
||||
for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
|
||||
const Element& el = *(*it).second;
|
||||
const std::string& type = ParseTokenAsString(GetRequiredToken(el,0));
|
||||
|
||||
// PP = property-property connection, ignored for now
|
||||
// (tokens: "PP", ID1, "Property1", ID2, "Property2")
|
||||
if(type == "PP") continue;
|
||||
|
||||
const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1));
|
||||
const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2));
|
||||
|
||||
|
||||
@@ -73,6 +73,8 @@ namespace FBX {
|
||||
class Material;
|
||||
class Geometry;
|
||||
|
||||
class Video;
|
||||
|
||||
class AnimationCurve;
|
||||
class AnimationCurveNode;
|
||||
class AnimationLayer;
|
||||
@@ -571,6 +573,10 @@ public:
|
||||
return crop;
|
||||
}
|
||||
|
||||
const Video* Media() const {
|
||||
return media;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
aiVector2D uvTrans;
|
||||
@@ -583,6 +589,8 @@ private:
|
||||
boost::shared_ptr<const PropertyTable> props;
|
||||
|
||||
unsigned int crop[4];
|
||||
|
||||
const Video* media;
|
||||
};
|
||||
|
||||
/** DOM class for layered FBX textures */
|
||||
@@ -654,6 +662,59 @@ typedef std::fbx_unordered_map<std::string, const Texture*> TextureMap;
|
||||
typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextureMap;
|
||||
|
||||
|
||||
/** DOM class for generic FBX videos */
|
||||
class Video : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
||||
~Video();
|
||||
|
||||
public:
|
||||
|
||||
const std::string& Type() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
const std::string& FileName() const {
|
||||
return fileName;
|
||||
}
|
||||
|
||||
const std::string& RelativeFilename() const {
|
||||
return relativeFileName;
|
||||
}
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
ai_assert(props.get());
|
||||
return *props.get();
|
||||
}
|
||||
|
||||
const uint8_t* Content() const {
|
||||
ai_assert(content);
|
||||
return content;
|
||||
}
|
||||
|
||||
const uint32_t ContentLength() const {
|
||||
return contentLength;
|
||||
}
|
||||
|
||||
uint8_t* RelinquishContent() {
|
||||
uint8_t* ptr = content;
|
||||
content = 0;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::string type;
|
||||
std::string relativeFileName;
|
||||
std::string fileName;
|
||||
boost::shared_ptr<const PropertyTable> props;
|
||||
|
||||
uint32_t contentLength;
|
||||
uint8_t* content;
|
||||
};
|
||||
|
||||
/** DOM class for generic FBX materials */
|
||||
class Material : public Object
|
||||
{
|
||||
|
||||
@@ -55,6 +55,7 @@ struct ImportSettings
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
@@ -92,6 +93,9 @@ struct ImportSettings
|
||||
* material. The default value is true.*/
|
||||
bool readMaterials;
|
||||
|
||||
/** import embedded textures? Default value is true.*/
|
||||
bool readTextures;
|
||||
|
||||
/** import cameras? Default value is true.*/
|
||||
bool readCameras;
|
||||
|
||||
|
||||
@@ -126,6 +126,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
||||
settings.readAllLayers = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS, true);
|
||||
settings.readAllMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS, false);
|
||||
settings.readMaterials = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_MATERIALS, true);
|
||||
settings.readTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_TEXTURES, true);
|
||||
settings.readCameras = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_CAMERAS, true);
|
||||
settings.readLights = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_LIGHTS, true);
|
||||
settings.readAnimations = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS, true);
|
||||
|
||||
@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "FBXImportSettings.h"
|
||||
#include "FBXDocumentUtil.h"
|
||||
#include "FBXProperties.h"
|
||||
#include "ByteSwapper.h"
|
||||
#include <boost/foreach.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
@@ -147,6 +148,7 @@ Material::~Material()
|
||||
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, uvScaling(1.0f,1.0f)
|
||||
, media(0)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
@@ -199,6 +201,23 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
|
||||
}
|
||||
|
||||
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
|
||||
|
||||
// resolve video links
|
||||
if(doc.Settings().readTextures) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());
|
||||
BOOST_FOREACH(const Connection* con, conns) {
|
||||
const Object* const ob = con->SourceObject();
|
||||
if(!ob) {
|
||||
DOMWarning("failed to read source object for texture link, ignoring",&element);
|
||||
continue;
|
||||
}
|
||||
|
||||
const Video* const video = dynamic_cast<const Video*>(ob);
|
||||
if(video) {
|
||||
media = video;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -253,6 +272,68 @@ void LayeredTexture::fillTexture(const Document& doc)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Video::Video(uint64_t id, const Element& element, const Document& doc, const std::string& name)
|
||||
: Object(id,element,name)
|
||||
, contentLength(0)
|
||||
, content(0)
|
||||
{
|
||||
const Scope& sc = GetRequiredScope(element);
|
||||
|
||||
const Element* const Type = sc["Type"];
|
||||
const Element* const FileName = sc["FileName"];
|
||||
const Element* const RelativeFilename = sc["RelativeFilename"];
|
||||
const Element* const Content = sc["Content"];
|
||||
|
||||
if(Type) {
|
||||
type = ParseTokenAsString(GetRequiredToken(*Type,0));
|
||||
}
|
||||
|
||||
if(FileName) {
|
||||
fileName = ParseTokenAsString(GetRequiredToken(*FileName,0));
|
||||
}
|
||||
|
||||
if(RelativeFilename) {
|
||||
relativeFileName = ParseTokenAsString(GetRequiredToken(*RelativeFilename,0));
|
||||
}
|
||||
|
||||
if(Content) {
|
||||
const Token& token = GetRequiredToken(*Content, 0);
|
||||
const char* data = token.begin();
|
||||
if(!token.IsBinary()) {
|
||||
DOMWarning("video content is not binary data, ignoring", &element);
|
||||
}
|
||||
else if(static_cast<size_t>(token.end() - data) < 5) {
|
||||
DOMError("binary data array is too short, need five (5) bytes for type signature and element count", &element);
|
||||
}
|
||||
else if(*data != 'R') {
|
||||
DOMWarning("video content is not raw binary data, ignoring", &element);
|
||||
}
|
||||
else {
|
||||
// read number of elements
|
||||
uint32_t len = 0;
|
||||
::memcpy(&len, data + 1, sizeof(len));
|
||||
AI_SWAP4(len);
|
||||
|
||||
contentLength = len;
|
||||
|
||||
content = new uint8_t[len];
|
||||
::memcpy(content, data + 5, len);
|
||||
}
|
||||
}
|
||||
|
||||
props = GetPropertyTable(doc,"Video.FbxVideo",element,sc);
|
||||
}
|
||||
|
||||
|
||||
Video::~Video()
|
||||
{
|
||||
if(content) {
|
||||
delete[] content;
|
||||
}
|
||||
}
|
||||
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ class TypedProperty : public Property
|
||||
{
|
||||
public:
|
||||
|
||||
TypedProperty(const T& value)
|
||||
explicit TypedProperty(const T& value)
|
||||
: value(value)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -113,7 +113,7 @@ private:
|
||||
|
||||
} type;
|
||||
|
||||
Animator(AT t = UNKNOWN)
|
||||
explicit Animator(AT t = UNKNOWN)
|
||||
: type (t)
|
||||
, speed (0.001f)
|
||||
, direction (0.f,1.f,0.f)
|
||||
@@ -163,7 +163,7 @@ private:
|
||||
ANIMMESH
|
||||
} type;
|
||||
|
||||
Node(ET t)
|
||||
explicit Node(ET t)
|
||||
: type (t)
|
||||
, scaling (1.f,1.f,1.f) // assume uniform scaling by default
|
||||
, parent()
|
||||
|
||||
@@ -491,7 +491,7 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
||||
pHint = "";
|
||||
}
|
||||
|
||||
if (!pBuffer || !pLength || strlen(pHint) > 100) {
|
||||
if (!pBuffer || !pLength || strlen(pHint) > MaxLenHint ) {
|
||||
pimpl->mErrorString = "Invalid parameters passed to ReadFileFromMemory()";
|
||||
return NULL;
|
||||
}
|
||||
@@ -503,7 +503,8 @@ const aiScene* Importer::ReadFileFromMemory( const void* pBuffer,
|
||||
SetIOHandler(new MemoryIOSystem((const uint8_t*)pBuffer,pLength));
|
||||
|
||||
// read the file and recover the previous IOSystem
|
||||
char fbuff[128];
|
||||
static const size_t BufferSize(Importer::MaxLenHint + 28);
|
||||
char fbuff[ BufferSize ];
|
||||
sprintf(fbuff,"%s.%s",AI_MEMORYIO_MAGIC_FILENAME,pHint);
|
||||
|
||||
ReadFile(fbuff,pFlags);
|
||||
|
||||
@@ -167,7 +167,7 @@ public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Construct a batch loader from a given IO system to be used
|
||||
* to acess external files */
|
||||
BatchLoader(IOSystem* pIO);
|
||||
explicit BatchLoader(IOSystem* pIO);
|
||||
~BatchLoader();
|
||||
|
||||
|
||||
|
||||
@@ -170,7 +170,9 @@ corresponding preprocessor flag to selectively disable formats.
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
|
||||
# include "AssbinLoader.h"
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
# include "glTFImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
# include "C4DImporter.h"
|
||||
#endif
|
||||
@@ -305,8 +307,10 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
|
||||
#if ( !defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER )
|
||||
out.push_back( new AssbinImporter() );
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
|
||||
#if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER )
|
||||
out.push_back( new glTFImporter() );
|
||||
#endif
|
||||
#if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
out.push_back( new C4DImporter() );
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -269,7 +269,7 @@ struct Face : public aiFace
|
||||
{}
|
||||
|
||||
//! Construction from given type
|
||||
Face(uint32_t _type)
|
||||
explicit Face(uint32_t _type)
|
||||
: surfaceIndex (0)
|
||||
, smoothGroup (0)
|
||||
, type (_type)
|
||||
@@ -305,7 +305,7 @@ struct Face : public aiFace
|
||||
*/
|
||||
struct VMapEntry
|
||||
{
|
||||
VMapEntry(unsigned int _dims)
|
||||
explicit VMapEntry(unsigned int _dims)
|
||||
: dims(_dims)
|
||||
{}
|
||||
|
||||
|
||||
@@ -285,9 +285,6 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
|
||||
aiQuaternion quat;
|
||||
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
|
||||
|
||||
// FIX to get to Assimp's quaternion conventions
|
||||
quat.w *= -1.f;
|
||||
|
||||
bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
|
||||
bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
|
||||
bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
|
||||
@@ -656,9 +653,6 @@ void MD5Importer::LoadMD5AnimFile ()
|
||||
|
||||
MD5::ConvertQuaternion(vTemp, qKey->mValue);
|
||||
qKey->mTime = vKey->mTime = dTime;
|
||||
|
||||
// we need this to get to Assimp quaternion conventions
|
||||
qKey->mValue.w *= -1.f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -262,6 +262,9 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
|
||||
if (t < 0.0f)
|
||||
out.w = 0.0f;
|
||||
else out.w = std::sqrt (t);
|
||||
|
||||
// Assimp convention.
|
||||
out.w *= -1.f;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -277,7 +280,7 @@ public:
|
||||
*
|
||||
* @param mSections List of file sections (output of MD5Parser)
|
||||
*/
|
||||
MD5MeshParser(SectionList& mSections);
|
||||
explicit MD5MeshParser(SectionList& mSections);
|
||||
|
||||
//! List of all meshes
|
||||
MeshList mMeshes;
|
||||
@@ -302,7 +305,7 @@ public:
|
||||
*
|
||||
* @param mSections List of file sections (output of MD5Parser)
|
||||
*/
|
||||
MD5AnimParser(SectionList& mSections);
|
||||
explicit MD5AnimParser(SectionList& mSections);
|
||||
|
||||
|
||||
//! Output frame rate
|
||||
@@ -334,7 +337,7 @@ public:
|
||||
*
|
||||
* @param mSections List of file sections (output of MD5Parser)
|
||||
*/
|
||||
MD5CameraParser(SectionList& mSections);
|
||||
explicit MD5CameraParser(SectionList& mSections);
|
||||
|
||||
|
||||
//! Output frame rate
|
||||
|
||||
@@ -138,9 +138,15 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
||||
throw DeadlyImportError("OFF: There are no valid faces");
|
||||
}
|
||||
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes = 1 ];
|
||||
aiMesh* mesh = pScene->mMeshes[0] = new aiMesh();
|
||||
aiFace* faces = mesh->mFaces = new aiFace [mesh->mNumFaces = numFaces];
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
|
||||
|
||||
aiMesh* mesh = new aiMesh();
|
||||
pScene->mMeshes[0] = mesh;
|
||||
|
||||
mesh->mNumFaces = numFaces;
|
||||
aiFace* faces = new aiFace [mesh->mNumFaces];
|
||||
mesh->mFaces = faces;
|
||||
|
||||
std::vector<aiVector3D> tempPositions(numVertices);
|
||||
|
||||
@@ -171,7 +177,8 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
||||
break;
|
||||
}
|
||||
sz = line;SkipSpaces(&sz);
|
||||
if(!(faces->mNumIndices = strtoul10(sz,&sz)) || faces->mNumIndices > 9)
|
||||
faces->mNumIndices = strtoul10(sz,&sz);
|
||||
if(!(faces->mNumIndices) || faces->mNumIndices > 9)
|
||||
{
|
||||
DefaultLogger::get()->error("OFF: Faces with zero indices aren't allowed");
|
||||
--mesh->mNumFaces;
|
||||
@@ -185,43 +192,54 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
||||
throw DeadlyImportError("OFF: There are no valid faces");
|
||||
|
||||
// allocate storage for the output vertices
|
||||
aiVector3D* verts = mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
std::vector<aiVector3D> verts;
|
||||
verts.reserve(mesh->mNumVertices);
|
||||
|
||||
// second: now parse all face indices
|
||||
buffer = old;faces = mesh->mFaces;
|
||||
buffer = old;
|
||||
faces = mesh->mFaces;
|
||||
for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;)
|
||||
{
|
||||
if(!GetNextLine(buffer,line))break;
|
||||
|
||||
unsigned int idx;
|
||||
sz = line;SkipSpaces(&sz);
|
||||
if(!(idx = strtoul10(sz,&sz)) || idx > 9)
|
||||
idx = strtoul10(sz,&sz);
|
||||
if(!(idx) || idx > 9)
|
||||
continue;
|
||||
|
||||
faces->mIndices = new unsigned int [faces->mNumIndices];
|
||||
for (unsigned int m = 0; m < faces->mNumIndices;++m)
|
||||
{
|
||||
SkipSpaces(&sz);
|
||||
if ((idx = strtoul10(sz,&sz)) >= numVertices)
|
||||
idx = strtoul10(sz,&sz);
|
||||
if ((idx) >= numVertices)
|
||||
{
|
||||
DefaultLogger::get()->error("OFF: Vertex index is out of range");
|
||||
idx = numVertices-1;
|
||||
}
|
||||
faces->mIndices[m] = p++;
|
||||
*verts++ = tempPositions[idx];
|
||||
verts.push_back(tempPositions[idx]);
|
||||
}
|
||||
++i;
|
||||
++faces;
|
||||
}
|
||||
|
||||
if (mesh->mNumVertices != verts.size()) {
|
||||
throw DeadlyImportError("OFF: Vertex count mismatch");
|
||||
}
|
||||
mesh->mVertices = new aiVector3D[verts.size()];
|
||||
memcpy(mesh->mVertices, &verts[0], verts.size() * sizeof(aiVector3D));
|
||||
// generate the output node graph
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<OFFRoot>");
|
||||
pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes = 1];
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
|
||||
// generate a default material
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = 1];
|
||||
pScene->mNumMaterials = 1;
|
||||
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||||
aiMaterial* pcMat = new aiMaterial();
|
||||
|
||||
aiColor4D clr(0.6f,0.6f,0.6f,1.0f);
|
||||
|
||||
@@ -156,6 +156,7 @@ struct Material
|
||||
aiString textureEmissive;
|
||||
aiString textureBump;
|
||||
aiString textureNormal;
|
||||
aiString textureReflection[6];
|
||||
aiString textureSpecularity;
|
||||
aiString textureOpacity;
|
||||
aiString textureDisp;
|
||||
@@ -167,6 +168,13 @@ struct Material
|
||||
TextureEmissiveType,
|
||||
TextureBumpType,
|
||||
TextureNormalType,
|
||||
TextureReflectionSphereType,
|
||||
TextureReflectionCubeTopType,
|
||||
TextureReflectionCubeBottomType,
|
||||
TextureReflectionCubeFrontType,
|
||||
TextureReflectionCubeBackType,
|
||||
TextureReflectionCubeLeftType,
|
||||
TextureReflectionCubeRightType,
|
||||
TextureSpecularityType,
|
||||
TextureOpacityType,
|
||||
TextureDispType,
|
||||
@@ -234,7 +242,7 @@ struct Mesh {
|
||||
bool m_hasNormals;
|
||||
|
||||
/// Constructor
|
||||
Mesh( const std::string &name )
|
||||
explicit Mesh( const std::string &name )
|
||||
: m_name( name )
|
||||
, m_pMaterial(NULL)
|
||||
, m_uiNumIndices(0)
|
||||
|
||||
@@ -138,7 +138,7 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
||||
if ( pos != std::string::npos ) {
|
||||
modelName = pFile.substr(pos+1, pFile.size() - pos - 1);
|
||||
folderName = pFile.substr( 0, pos );
|
||||
if ( folderName.empty() ) {
|
||||
if ( !folderName.empty() ) {
|
||||
pIOHandler->PushDirectory( folderName );
|
||||
}
|
||||
} else {
|
||||
@@ -636,6 +636,22 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
|
||||
}
|
||||
}
|
||||
|
||||
if( 0 != pCurrentMaterial->textureReflection[0].length )
|
||||
{
|
||||
ObjFile::Material::TextureType type = 0 != pCurrentMaterial->textureReflection[1].length ?
|
||||
ObjFile::Material::TextureReflectionCubeTopType :
|
||||
ObjFile::Material::TextureReflectionSphereType;
|
||||
|
||||
unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
|
||||
for( unsigned i = 0; i < count; i++ )
|
||||
mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
|
||||
|
||||
if(pCurrentMaterial->clamp[type])
|
||||
//TODO addTextureMappingModeProperty should accept an index to handle clamp option for each
|
||||
//texture of a cubemap
|
||||
addTextureMappingModeProperty(mat, aiTextureType_REFLECTION);
|
||||
}
|
||||
|
||||
if ( 0 != pCurrentMaterial->textureDisp.length )
|
||||
{
|
||||
mat->AddProperty( &pCurrentMaterial->textureDisp, AI_MATKEY_TEXTURE_DISPLACEMENT(0) );
|
||||
|
||||
@@ -64,6 +64,7 @@ static const std::string BumpTexture1 = "map_bump";
|
||||
static const std::string BumpTexture2 = "map_Bump";
|
||||
static const std::string BumpTexture3 = "bump";
|
||||
static const std::string NormalTexture = "map_Kn";
|
||||
static const std::string ReflectionTexture = "refl";
|
||||
static const std::string DisplacementTexture = "disp";
|
||||
static const std::string SpecularityTexture = "map_ns";
|
||||
|
||||
@@ -200,6 +201,7 @@ void ObjFileMtlImporter::load()
|
||||
|
||||
case 'm': // Texture
|
||||
case 'b': // quick'n'dirty - for 'bump' sections
|
||||
case 'r': // quick'n'dirty - for 'refl' sections
|
||||
{
|
||||
getTexture();
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
@@ -332,6 +334,9 @@ void ObjFileMtlImporter::getTexture() {
|
||||
// Normal map
|
||||
out = & m_pModel->m_pCurrentMaterial->textureNormal;
|
||||
clampIndex = ObjFile::Material::TextureNormalType;
|
||||
} else if(!ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), ReflectionTexture.size() ) ) {
|
||||
// Reflection texture(s)
|
||||
//Do nothing here
|
||||
} else if (!ASSIMP_strincmp( pPtr, DisplacementTexture.c_str(), DisplacementTexture.size() ) ) {
|
||||
// Displacement texture
|
||||
out = &m_pModel->m_pCurrentMaterial->textureDisp;
|
||||
@@ -346,7 +351,7 @@ void ObjFileMtlImporter::getTexture() {
|
||||
}
|
||||
|
||||
bool clamp = false;
|
||||
getTextureOption(clamp);
|
||||
getTextureOption(clamp, clampIndex, out);
|
||||
m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
|
||||
|
||||
std::string texture;
|
||||
@@ -369,7 +374,7 @@ void ObjFileMtlImporter::getTexture() {
|
||||
* Because aiMaterial supports clamp option, so we also want to return it
|
||||
* /////////////////////////////////////////////////////////////////////////////
|
||||
*/
|
||||
void ObjFileMtlImporter::getTextureOption(bool &clamp)
|
||||
void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out)
|
||||
{
|
||||
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
||||
|
||||
@@ -392,13 +397,55 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp)
|
||||
|
||||
skipToken = 2;
|
||||
}
|
||||
else if ( !ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
|
||||
else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), TypeOption.size() ) )
|
||||
{
|
||||
DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
|
||||
char value[ 12 ];
|
||||
CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
|
||||
if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
|
||||
{
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
|
||||
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
|
||||
}
|
||||
else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
|
||||
{
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
|
||||
out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
|
||||
}
|
||||
else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
|
||||
{
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
|
||||
out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
|
||||
}
|
||||
else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
|
||||
{
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
|
||||
out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
|
||||
}
|
||||
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
|
||||
{
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
|
||||
out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
|
||||
}
|
||||
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
|
||||
{
|
||||
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
|
||||
out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
|
||||
}
|
||||
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
|
||||
{
|
||||
clampIndex = ObjFile::Material::TextureReflectionSphereType;
|
||||
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
|
||||
}
|
||||
|
||||
skipToken = 2;
|
||||
}
|
||||
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), BlendUOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), BlendVOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), BoostOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), ResolutionOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), BumpOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size())
|
||||
|| !ASSIMP_strincmp(pPtr, TypeOption.c_str(), TypeOption.size()) )
|
||||
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), ChannelOption.size()))
|
||||
{
|
||||
skipToken = 2;
|
||||
}
|
||||
|
||||
@@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <string>
|
||||
|
||||
struct aiColor3D;
|
||||
struct aiString;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
@@ -89,7 +90,7 @@ private:
|
||||
void createMaterial();
|
||||
/// Get texture name from loaded data.
|
||||
void getTexture();
|
||||
void getTextureOption(bool &clamp);
|
||||
void getTextureOption(bool &clamp, int &clampIndex, aiString *&out);
|
||||
|
||||
private:
|
||||
//! Absolute pathname
|
||||
|
||||
@@ -414,7 +414,7 @@ void ObjFileParser::getFace(aiPrimitiveType type)
|
||||
|
||||
if ( pIndices->empty() ) {
|
||||
DefaultLogger::get()->error("Obj: Ignoring empty face");
|
||||
// skip line and clean up
|
||||
// skip line and clean up
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
delete pNormalID;
|
||||
delete pTexID;
|
||||
@@ -539,7 +539,10 @@ void ObjFileParser::getMaterialLib()
|
||||
const std::string strMatName(pStart, &(*m_DataIt));
|
||||
std::string absName;
|
||||
if ( m_pIO->StackSize() > 0 ) {
|
||||
const std::string &path = m_pIO->CurrentDirectory();
|
||||
std::string path = m_pIO->CurrentDirectory();
|
||||
if ( '/' != *path.rbegin() ) {
|
||||
path += '/';
|
||||
}
|
||||
absName = path + strMatName;
|
||||
} else {
|
||||
absName = strMatName;
|
||||
|
||||
@@ -381,8 +381,8 @@ typedef std::vector<VertexAnimationTrack> VertexAnimationTrackList;
|
||||
class Animation
|
||||
{
|
||||
public:
|
||||
Animation(Skeleton *parent);
|
||||
Animation(Mesh *parent);
|
||||
explicit Animation(Skeleton *parent);
|
||||
explicit Animation(Mesh *parent);
|
||||
|
||||
/// Returns the associated vertex data for a track in this animation.
|
||||
/** @note Only valid to call when parent Mesh is set. */
|
||||
|
||||
@@ -69,7 +69,7 @@ public:
|
||||
static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh);
|
||||
|
||||
private:
|
||||
OgreXmlSerializer(XmlReader *reader) :
|
||||
explicit OgreXmlSerializer(XmlReader *reader) :
|
||||
m_reader(reader)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -801,6 +801,19 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
bool isSpecialRootDir(aiString &texName) {
|
||||
if (texName.length < 2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (texName.data[0] = '/' || texName.data[1] == '/') {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
void OpenGEXImporter::handleTextureNode( ODDLParser::DDLNode *node, aiScene *pScene ) {
|
||||
if( NULL == node ) {
|
||||
|
||||
@@ -857,7 +857,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
|
||||
|
||||
case EDT_UShort:
|
||||
{
|
||||
int16_t i = *((uint16_t*)pCur);
|
||||
uint16_t i = *((uint16_t*)pCur);
|
||||
|
||||
// Swap endianess
|
||||
if (p_bBE)ByteSwap::Swap(&i);
|
||||
|
||||
@@ -325,7 +325,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
|
||||
matIdx++;
|
||||
}
|
||||
|
||||
pScene->mNumMeshes = MeshArray.size();
|
||||
pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
|
||||
if ( pScene->mNumMeshes > 0 )
|
||||
{
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
|
||||
|
||||
@@ -90,7 +90,7 @@ class ZipFile : public IOStream {
|
||||
|
||||
public:
|
||||
|
||||
ZipFile(size_t size);
|
||||
explicit ZipFile(size_t size);
|
||||
|
||||
~ZipFile();
|
||||
|
||||
|
||||
@@ -103,7 +103,7 @@ private:
|
||||
|
||||
struct Face
|
||||
{
|
||||
Face(unsigned int s)
|
||||
explicit Face(unsigned int s)
|
||||
: indices (s)
|
||||
, uvindices (s)
|
||||
, mat (0)
|
||||
|
||||
@@ -88,7 +88,7 @@ private:
|
||||
|
||||
struct MeshInformation
|
||||
{
|
||||
MeshInformation(const std::string& _name)
|
||||
explicit MeshInformation(const std::string& _name)
|
||||
: name(_name)
|
||||
{
|
||||
vertices.reserve(100);
|
||||
@@ -103,7 +103,7 @@ private:
|
||||
|
||||
struct GroupInformation
|
||||
{
|
||||
GroupInformation(const std::string& _name)
|
||||
explicit GroupInformation(const std::string& _name)
|
||||
: name(_name)
|
||||
{
|
||||
meshes.reserve(10);
|
||||
|
||||
@@ -66,7 +66,7 @@ public:
|
||||
/** Construction from a given face array, handling smoothing groups
|
||||
* properly
|
||||
*/
|
||||
SGSpatialSort(const std::vector<aiVector3D>& vPositions);
|
||||
explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a vertex to the spatial sort
|
||||
|
||||
@@ -74,7 +74,7 @@ static const aiImporterDesc desc = {
|
||||
// 1) 80 byte header
|
||||
// 2) 4 byte face count
|
||||
// 3) 50 bytes per face
|
||||
bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
|
||||
static bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
|
||||
if( fileSize < 84 ) {
|
||||
return false;
|
||||
}
|
||||
@@ -88,7 +88,7 @@ bool IsBinarySTL(const char* buffer, unsigned int fileSize) {
|
||||
// An ascii STL buffer will begin with "solid NAME", where NAME is optional.
|
||||
// Note: The "solid NAME" check is necessary, but not sufficient, to determine
|
||||
// if the buffer is ASCII; a binary header could also begin with "solid NAME".
|
||||
bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
|
||||
static bool IsAsciiSTL(const char* buffer, unsigned int fileSize) {
|
||||
if (IsBinarySTL(buffer, fileSize))
|
||||
return false;
|
||||
|
||||
|
||||
@@ -166,7 +166,7 @@ struct SceneHelper
|
||||
id[0] = 0;
|
||||
}
|
||||
|
||||
SceneHelper (aiScene* _scene)
|
||||
explicit SceneHelper (aiScene* _scene)
|
||||
: scene (_scene)
|
||||
, idlen (0)
|
||||
{
|
||||
|
||||
@@ -16,7 +16,7 @@ public:
|
||||
/** @brief Construction from an existing std::ostream
|
||||
* @param _ostream Output stream to be used
|
||||
*/
|
||||
StdOStreamLogStream(std::ostream& _ostream);
|
||||
explicit StdOStreamLogStream(std::ostream& _ostream);
|
||||
|
||||
/** @brief Destructor */
|
||||
~StdOStreamLogStream();
|
||||
|
||||
@@ -97,7 +97,7 @@ public:
|
||||
// being bound to const ref& function parameters. Copying streams is not permitted, though.
|
||||
// This workaround avoids this by manually specifying a copy ctor.
|
||||
#if !defined(__GNUC__) || !defined(__APPLE__) || __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)
|
||||
basic_formatter(const basic_formatter& other) {
|
||||
explicit basic_formatter(const basic_formatter& other) {
|
||||
underlying << (string)other;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -87,7 +87,7 @@ struct TempMat {
|
||||
, numFaces (0)
|
||||
{}
|
||||
|
||||
TempMat(const Triangle& in)
|
||||
explicit TempMat(const Triangle& in)
|
||||
: type ((Unreal::MeshFlags)in.mType)
|
||||
, tex (in.mTextureNum)
|
||||
, numFaces (0)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "ScenePrivate.h"
|
||||
|
||||
static const unsigned int MajorVersion = 3;
|
||||
static const unsigned int MinorVersion = 1;
|
||||
static const unsigned int MinorVersion = 2;
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
// Legal information string - dont't remove this.
|
||||
|
||||
@@ -129,7 +129,7 @@ struct Mesh
|
||||
|
||||
std::vector<Bone> mBones;
|
||||
|
||||
Mesh(const std::string &pName = "") { mName = pName; mNumTextures = 0; mNumColorSets = 0; }
|
||||
explicit Mesh(const std::string &pName = "") { mName = pName; mNumTextures = 0; mNumColorSets = 0; }
|
||||
};
|
||||
|
||||
/** Helper structure to represent a XFile frame */
|
||||
@@ -142,7 +142,7 @@ struct Node
|
||||
std::vector<Mesh*> mMeshes;
|
||||
|
||||
Node() { mParent = NULL; }
|
||||
Node( Node* pParent) { mParent = pParent; }
|
||||
explicit Node( Node* pParent) { mParent = pParent; }
|
||||
~Node()
|
||||
{
|
||||
for( unsigned int a = 0; a < mChildren.size(); a++)
|
||||
|
||||
@@ -68,7 +68,7 @@ public:
|
||||
/** Constructor. Creates a data structure out of the XFile given in the memory block.
|
||||
* @param pBuffer Null-terminated memory buffer containing the XFile
|
||||
*/
|
||||
XFileParser( const std::vector<char>& pBuffer);
|
||||
explicit XFileParser( const std::vector<char>& pBuffer);
|
||||
|
||||
/** Destructor. Destroys all imported data along with it */
|
||||
~XFileParser();
|
||||
|
||||
945
code/glTFAsset.h
Normal file
945
code/glTFAsset.h
Normal file
@@ -0,0 +1,945 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file glTFAsset.h
|
||||
* Declares a glTF class to handle gltf/glb files
|
||||
*
|
||||
* glTF Extensions Support:
|
||||
* KHR_binary_glTF: full
|
||||
* KHR_materials_common: full
|
||||
*/
|
||||
#ifndef glTFAsset_H_INC
|
||||
#define glTFAsset_H_INC
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <stdexcept>
|
||||
|
||||
#define RAPIDJSON_HAS_STDSTRING 1
|
||||
#include <rapidjson/rapidjson.h>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/error/en.h>
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
# include "boost/shared_ptr.hpp"
|
||||
# include "DefaultIOSystem.h"
|
||||
# include "ByteSwapper.h"
|
||||
#else
|
||||
# include <memory>
|
||||
# define AI_SWAP4(p)
|
||||
# define ai_assert
|
||||
#endif
|
||||
|
||||
|
||||
#if _MSC_VER > 1500 || (defined __GNUC___)
|
||||
# define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# else
|
||||
# define gltf_unordered_map map
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
# include <unordered_map>
|
||||
# if _MSC_VER > 1600
|
||||
# define gltf_unordered_map unordered_map
|
||||
# else
|
||||
# define gltf_unordered_map tr1::unordered_map
|
||||
# endif
|
||||
#endif
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
#ifdef ASSIMP_API
|
||||
using Assimp::IOStream;
|
||||
using Assimp::IOSystem;
|
||||
using boost::shared_ptr;
|
||||
#else
|
||||
using std::shared_ptr;
|
||||
|
||||
typedef std::runtime_error DeadlyImportError;
|
||||
typedef std::runtime_error DeadlyExportError;
|
||||
|
||||
enum aiOrigin { aiOrigin_SET = 0, aiOrigin_CUR = 1, aiOrigin_END = 2 };
|
||||
class IOSystem;
|
||||
class IOStream
|
||||
{
|
||||
FILE* f;
|
||||
public:
|
||||
IOStream(FILE* file) : f(file) {}
|
||||
~IOStream() { fclose(f); f = 0; }
|
||||
|
||||
size_t Read(void* b, size_t sz, size_t n) { return fread(b, sz, n, f); }
|
||||
size_t Write(const void* b, size_t sz, size_t n) { return fwrite(b, sz, n, f); }
|
||||
int Seek(size_t off, aiOrigin orig) { return fseek(f, off, int(orig)); }
|
||||
size_t Tell() const { return ftell(f); }
|
||||
|
||||
size_t FileSize() {
|
||||
long p = Tell(), len = (Seek(0, aiOrigin_END), Tell());
|
||||
return size_t((Seek(p, aiOrigin_SET), len));
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
using rapidjson::Value;
|
||||
using rapidjson::Document;
|
||||
|
||||
class Asset;
|
||||
class AssetWriter;
|
||||
|
||||
struct BufferView; // here due to cross-reference
|
||||
struct Texture;
|
||||
struct Light;
|
||||
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
typedef float (mat4)[16];
|
||||
|
||||
|
||||
namespace Util
|
||||
{
|
||||
void EncodeBase64(const uint8_t* in, size_t inLength, std::string& out);
|
||||
|
||||
size_t DecodeBase64(const char* in, size_t inLength, uint8_t*& out);
|
||||
|
||||
inline size_t DecodeBase64(const char* in, uint8_t*& out)
|
||||
{
|
||||
return DecodeBase64(in, strlen(in), out);
|
||||
}
|
||||
|
||||
struct DataURI
|
||||
{
|
||||
const char* mediaType;
|
||||
const char* charset;
|
||||
bool base64;
|
||||
const char* data;
|
||||
size_t dataLength;
|
||||
};
|
||||
|
||||
//! Check if a uri is a data URI
|
||||
inline bool ParseDataURI(const char* uri, size_t uriLen, DataURI& out);
|
||||
}
|
||||
|
||||
|
||||
//! Magic number for GLB files
|
||||
#define AI_GLB_MAGIC_NUMBER "glTF"
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
#endif
|
||||
|
||||
//! For the KHR_binary_glTF extension (binary .glb file)
|
||||
//! 20-byte header (+ the JSON + a "body" data section)
|
||||
struct GLB_Header
|
||||
{
|
||||
uint8_t magic[4]; //!< Magic number: "glTF"
|
||||
uint32_t version; //!< Version number (always 1 as of the last update)
|
||||
uint32_t length; //!< Total length of the Binary glTF, including header, scene, and body, in bytes
|
||||
uint32_t sceneLength; //!< Length, in bytes, of the glTF scene
|
||||
uint32_t sceneFormat; //!< Specifies the format of the glTF scene (see the SceneFormat enum)
|
||||
} PACK_STRUCT;
|
||||
|
||||
#ifdef ASSIMP_API
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#endif
|
||||
|
||||
|
||||
//! Values for the GLB_Header::sceneFormat field
|
||||
enum SceneFormat
|
||||
{
|
||||
SceneFormat_JSON = 0
|
||||
};
|
||||
|
||||
//! Values for the mesh primitive modes
|
||||
enum PrimitiveMode
|
||||
{
|
||||
PrimitiveMode_POINTS = 0,
|
||||
PrimitiveMode_LINES = 1,
|
||||
PrimitiveMode_LINE_LOOP = 2,
|
||||
PrimitiveMode_LINE_STRIP = 3,
|
||||
PrimitiveMode_TRIANGLES = 4,
|
||||
PrimitiveMode_TRIANGLE_STRIP = 5,
|
||||
PrimitiveMode_TRIANGLE_FAN = 6
|
||||
};
|
||||
|
||||
//! Values for the Accessor::componentType field
|
||||
enum ComponentType
|
||||
{
|
||||
ComponentType_BYTE = 5120,
|
||||
ComponentType_UNSIGNED_BYTE = 5121,
|
||||
ComponentType_SHORT = 5122,
|
||||
ComponentType_UNSIGNED_SHORT = 5123,
|
||||
ComponentType_FLOAT = 5126
|
||||
};
|
||||
|
||||
inline size_t ComponentTypeSize(ComponentType t)
|
||||
{
|
||||
switch (t) {
|
||||
case ComponentType_SHORT:
|
||||
case ComponentType_UNSIGNED_SHORT:
|
||||
return 2;
|
||||
|
||||
case ComponentType_FLOAT:
|
||||
return 4;
|
||||
|
||||
//case Accessor::ComponentType_BYTE:
|
||||
//case Accessor::ComponentType_UNSIGNED_BYTE:
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
//! Values for the BufferView::target field
|
||||
enum BufferViewTarget
|
||||
{
|
||||
BufferViewTarget_ARRAY_BUFFER = 34962,
|
||||
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
|
||||
};
|
||||
|
||||
//! Values for the Texture::format and Texture::internalFormat fields
|
||||
enum TextureFormat
|
||||
{
|
||||
TextureFormat_ALPHA = 6406,
|
||||
TextureFormat_RGB = 6407,
|
||||
TextureFormat_RGBA = 6408,
|
||||
TextureFormat_LUMINANCE = 6409,
|
||||
TextureFormat_LUMINANCE_ALPHA = 6410
|
||||
};
|
||||
|
||||
//! Values for the Texture::target field
|
||||
enum TextureTarget
|
||||
{
|
||||
TextureTarget_TEXTURE_2D = 3553
|
||||
};
|
||||
|
||||
//! Values for the Texture::type field
|
||||
enum TextureType
|
||||
{
|
||||
TextureType_UNSIGNED_BYTE = 5121,
|
||||
TextureType_UNSIGNED_SHORT_5_6_5 = 33635,
|
||||
TextureType_UNSIGNED_SHORT_4_4_4_4 = 32819,
|
||||
TextureType_UNSIGNED_SHORT_5_5_5_1 = 32820
|
||||
};
|
||||
|
||||
|
||||
//! Values for the Accessor::type field (helper class)
|
||||
class AttribType
|
||||
{
|
||||
public:
|
||||
enum Value
|
||||
{ SCALAR, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4 };
|
||||
|
||||
private:
|
||||
static const size_t NUM_VALUES = static_cast<size_t>(MAT4)+1;
|
||||
|
||||
struct Info
|
||||
{ const char* name; unsigned int numComponents; };
|
||||
|
||||
template<int N> struct data
|
||||
{ static const Info infos[NUM_VALUES]; };
|
||||
|
||||
public:
|
||||
inline static Value FromString(const char* str)
|
||||
{
|
||||
for (size_t i = 0; i < NUM_VALUES; ++i) {
|
||||
if (strcmp(data<0>::infos[i].name, str) == 0) {
|
||||
return static_cast<Value>(i);
|
||||
}
|
||||
}
|
||||
return SCALAR;
|
||||
}
|
||||
|
||||
inline static const char* ToString(Value type)
|
||||
{
|
||||
return data<0>::infos[static_cast<size_t>(type)].name;
|
||||
}
|
||||
|
||||
inline static unsigned int GetNumComponents(Value type)
|
||||
{
|
||||
return data<0>::infos[static_cast<size_t>(type)].numComponents;
|
||||
}
|
||||
};
|
||||
|
||||
// must match the order of the AttribTypeTraits::Value enum!
|
||||
template<int N> const AttribType::Info
|
||||
AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
|
||||
{ "SCALAR", 1 }, { "VEC2", 2 }, { "VEC3", 3 }, { "VEC4", 4 }, { "MAT2", 4 }, { "MAT3", 9 }, { "MAT4", 16 }
|
||||
};
|
||||
|
||||
|
||||
|
||||
//! A reference to one top-level object, which is valid
|
||||
//! until the Asset instance is destroyed
|
||||
template<class T>
|
||||
class Ref
|
||||
{
|
||||
std::vector<T*>* vector;
|
||||
int index;
|
||||
|
||||
public:
|
||||
Ref() : vector(0), index(0) {}
|
||||
Ref(std::vector<T*>& vec, int idx) : vector(&vec), index(idx) {}
|
||||
|
||||
inline size_t GetIndex() const
|
||||
{ return index; }
|
||||
|
||||
operator bool() const
|
||||
{ return vector != 0; }
|
||||
|
||||
T* operator->()
|
||||
{ return (*vector)[index]; }
|
||||
|
||||
T& operator*()
|
||||
{ return *((*vector)[index]); }
|
||||
};
|
||||
|
||||
//! Helper struct to represent values that might not be present
|
||||
template<class T>
|
||||
struct Nullable
|
||||
{
|
||||
T value;
|
||||
bool isPresent;
|
||||
|
||||
Nullable() : isPresent(false) {}
|
||||
Nullable(T& val) : value(val), isPresent(true) {}
|
||||
};
|
||||
|
||||
|
||||
//! Base classe for all glTF top-level objects
|
||||
struct Object
|
||||
{
|
||||
std::string id; //!< The globally unique ID used to reference this object
|
||||
std::string name; //!< The user-defined name of this object
|
||||
|
||||
//! Objects marked as special are not exported (used to emulate the binary body buffer)
|
||||
virtual bool IsSpecial() const
|
||||
{ return false; }
|
||||
|
||||
virtual ~Object() {}
|
||||
};
|
||||
|
||||
|
||||
|
||||
//
|
||||
// Classes for each glTF top-level object type
|
||||
//
|
||||
|
||||
//! A typed view into a BufferView. A BufferView contains raw binary data.
|
||||
//! An accessor provides a typed view into a BufferView or a subset of a BufferView
|
||||
// !similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
|
||||
struct Accessor : public Object
|
||||
{
|
||||
Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
|
||||
unsigned int byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
|
||||
unsigned int byteStride; //!< The stride, in bytes, between attributes referenced by this accessor. (default: 0)
|
||||
ComponentType componentType; //!< The datatype of components in the attribute. (required)
|
||||
unsigned int count; //!< The number of attributes referenced by this accessor. (required)
|
||||
AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
|
||||
//std::vector<float> max; //!< Maximum value of each component in this attribute.
|
||||
//std::vector<float> min; //!< Minimum value of each component in this attribute.
|
||||
|
||||
unsigned int GetNumComponents();
|
||||
unsigned int GetBytesPerComponent();
|
||||
unsigned int GetElementSize();
|
||||
|
||||
inline uint8_t* GetPointer();
|
||||
|
||||
template<class T>
|
||||
void ExtractData(T*& outData);
|
||||
|
||||
void WriteData(size_t count, const void* src_buffer, size_t src_stride);
|
||||
|
||||
//! Helper class to iterate the data
|
||||
class Indexer
|
||||
{
|
||||
friend struct Accessor;
|
||||
|
||||
Accessor& accessor;
|
||||
uint8_t* data;
|
||||
size_t elemSize, stride;
|
||||
|
||||
Indexer(Accessor& acc);
|
||||
|
||||
public:
|
||||
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
template<class T>
|
||||
T GetValue(int i);
|
||||
|
||||
//! Accesses the i-th value as defined by the accessor
|
||||
inline unsigned int GetUInt(int i)
|
||||
{
|
||||
return GetValue<unsigned int>(i);
|
||||
}
|
||||
};
|
||||
|
||||
inline Indexer GetIndexer()
|
||||
{
|
||||
return Indexer(*this);
|
||||
}
|
||||
|
||||
Accessor() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
struct Animation : public Object
|
||||
{
|
||||
struct Channel
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct Target
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct Sampler
|
||||
{
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
//! A buffer points to binary geometry, animation, or skins.
|
||||
struct Buffer : public Object
|
||||
{
|
||||
public:
|
||||
|
||||
enum Type
|
||||
{
|
||||
Type_arraybuffer,
|
||||
Type_text
|
||||
};
|
||||
|
||||
//std::string uri; //!< The uri of the buffer. Can be a filepath, a data uri, etc. (required)
|
||||
size_t byteLength; //!< The length of the buffer in bytes. (default: 0)
|
||||
//std::string type; //!< XMLHttpRequest responseType (default: "arraybuffer")
|
||||
|
||||
Type type;
|
||||
|
||||
private:
|
||||
shared_ptr<uint8_t> mData; //!< Pointer to the data
|
||||
bool mIsSpecial; //!< Set to true for special cases (e.g. the body buffer)
|
||||
|
||||
public:
|
||||
Buffer();
|
||||
|
||||
void Read(Value& obj, Asset& r);
|
||||
|
||||
void LoadFromStream(IOStream& stream, size_t length = 0, size_t baseOffset = 0);
|
||||
|
||||
size_t AppendData(uint8_t* data, size_t length);
|
||||
void Grow(size_t amount);
|
||||
|
||||
uint8_t* GetPointer()
|
||||
{ return mData.get(); }
|
||||
|
||||
void MarkAsSpecial()
|
||||
{ mIsSpecial = true; }
|
||||
|
||||
bool IsSpecial() const
|
||||
{ return mIsSpecial; }
|
||||
};
|
||||
|
||||
|
||||
//! A view into a buffer generally representing a subset of the buffer.
|
||||
struct BufferView : public Object
|
||||
{
|
||||
Ref<Buffer> buffer; //! The ID of the buffer. (required)
|
||||
size_t byteOffset; //! The offset into the buffer in bytes. (required)
|
||||
size_t byteLength; //! The length of the bufferView in bytes. (default: 0)
|
||||
|
||||
BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
|
||||
|
||||
BufferView() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
struct Camera : public Object
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
Perspective,
|
||||
Orthographic
|
||||
};
|
||||
|
||||
Type type;
|
||||
|
||||
union
|
||||
{
|
||||
struct {
|
||||
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
||||
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
||||
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
||||
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
||||
} perspective;
|
||||
|
||||
struct {
|
||||
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
||||
float ymag; //! The floating-point vertical magnification of the view. (required)
|
||||
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
||||
float znear; //! The floating-point distance to the near clipping plane. (required)
|
||||
} ortographic;
|
||||
};
|
||||
|
||||
Camera() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
//! Image data used to create a texture.
|
||||
struct Image : public Object
|
||||
{
|
||||
std::string uri; //! The uri of the image, that can be a file path, a data URI, etc.. (required)
|
||||
|
||||
Ref<BufferView> bufferView;
|
||||
|
||||
std::string mimeType;
|
||||
|
||||
int width, height;
|
||||
|
||||
private:
|
||||
uint8_t* mData;
|
||||
size_t mDataLength;
|
||||
|
||||
public:
|
||||
|
||||
Image();
|
||||
void Read(Value& obj, Asset& r);
|
||||
|
||||
inline bool HasData() const
|
||||
{ return mDataLength > 0; }
|
||||
|
||||
inline size_t GetDataLength() const
|
||||
{ return mDataLength; }
|
||||
|
||||
inline const uint8_t* GetData() const
|
||||
{ return mData; }
|
||||
|
||||
inline uint8_t* StealData();
|
||||
|
||||
inline void SetData(uint8_t* data, size_t length, Asset& r);
|
||||
};
|
||||
|
||||
//! Holds a material property that can be a texture or a color
|
||||
struct TexProperty
|
||||
{
|
||||
Ref<Texture> texture;
|
||||
vec4 color;
|
||||
};
|
||||
|
||||
//! The material appearance of a primitive.
|
||||
struct Material : public Object
|
||||
{
|
||||
//Ref<Sampler> source; //!< The ID of the technique.
|
||||
//std::gltf_unordered_map<std::string, std::string> values; //!< A dictionary object of parameter values.
|
||||
|
||||
//! Techniques defined by KHR_materials_common
|
||||
enum Technique
|
||||
{
|
||||
Technique_undefined = 0,
|
||||
Technique_BLINN,
|
||||
Technique_PHONG,
|
||||
Technique_LAMBERT,
|
||||
Technique_CONSTANT
|
||||
};
|
||||
|
||||
TexProperty ambient;
|
||||
TexProperty diffuse;
|
||||
TexProperty specular;
|
||||
TexProperty emission;
|
||||
|
||||
bool doubleSided;
|
||||
bool transparent;
|
||||
float transparency;
|
||||
float shininess;
|
||||
|
||||
Technique technique;
|
||||
|
||||
Material() { SetDefaults(); }
|
||||
void Read(Value& obj, Asset& r);
|
||||
void SetDefaults();
|
||||
};
|
||||
|
||||
//! A set of primitives to be rendered. A node can contain one or more meshes. A node's transform places the mesh in the scene.
|
||||
struct Mesh : public Object
|
||||
{
|
||||
typedef std::vector< Ref<Accessor> > AccessorList;
|
||||
|
||||
struct Primitive
|
||||
{
|
||||
PrimitiveMode mode;
|
||||
|
||||
struct Attributes {
|
||||
AccessorList position, normal, texcoord, color, joint, jointmatrix, weight;
|
||||
} attributes;
|
||||
|
||||
Ref<Accessor> indices;
|
||||
|
||||
Ref<Material> material;
|
||||
};
|
||||
|
||||
std::vector<Primitive> primitives;
|
||||
|
||||
Mesh() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Node : public Object
|
||||
{
|
||||
std::vector< Ref<Node> > children;
|
||||
std::vector< Ref<Mesh> > meshes;
|
||||
|
||||
Nullable<mat4> matrix;
|
||||
Nullable<vec3> translation;
|
||||
Nullable<vec4> rotation;
|
||||
Nullable<vec3> scale;
|
||||
|
||||
Ref<Camera> camera;
|
||||
Ref<Light> light;
|
||||
|
||||
Node() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Program : public Object
|
||||
{
|
||||
Program() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
struct Sampler : public Object
|
||||
{
|
||||
Sampler() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Scene : public Object
|
||||
{
|
||||
std::vector< Ref<Node> > nodes;
|
||||
|
||||
Scene() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Shader : public Object
|
||||
{
|
||||
Shader() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Skin : public Object
|
||||
{
|
||||
Skin() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
struct Technique : public Object
|
||||
{
|
||||
struct Parameters
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct States
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
struct Functions
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
Technique() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
//! A texture and its sampler.
|
||||
struct Texture : public Object
|
||||
{
|
||||
//Ref<Sampler> source; //!< The ID of the sampler used by this texture. (required)
|
||||
Ref<Image> source; //!< The ID of the image used by this texture. (required)
|
||||
|
||||
//TextureFormat format; //!< The texture's format. (default: TextureFormat_RGBA)
|
||||
//TextureFormat internalFormat; //!< The texture's internal format. (default: TextureFormat_RGBA)
|
||||
|
||||
//TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
|
||||
//TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
|
||||
|
||||
Texture() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
};
|
||||
|
||||
|
||||
//! A light (from KHR_materials_common extension)
|
||||
struct Light : public Object
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
Type_undefined,
|
||||
Type_ambient,
|
||||
Type_directional,
|
||||
Type_point,
|
||||
Type_spot
|
||||
};
|
||||
|
||||
Type type;
|
||||
|
||||
vec4 color;
|
||||
float distance;
|
||||
float constantAttenuation;
|
||||
float linearAttenuation;
|
||||
float quadraticAttenuation;
|
||||
float falloffAngle;
|
||||
float falloffExponent;
|
||||
|
||||
Light() {}
|
||||
void Read(Value& obj, Asset& r);
|
||||
|
||||
void SetDefaults();
|
||||
};
|
||||
|
||||
//! Base class for LazyDict that acts as an interface
|
||||
class LazyDictBase
|
||||
{
|
||||
public:
|
||||
virtual ~LazyDictBase() {}
|
||||
|
||||
virtual void AttachToDocument(Document& doc) = 0;
|
||||
virtual void DetachFromDocument() = 0;
|
||||
|
||||
virtual void WriteObjects(AssetWriter& writer) = 0;
|
||||
};
|
||||
|
||||
//! (Stub class that is specialized in glTFAssetWriter.h)
|
||||
template<class T>
|
||||
struct LazyDictWriter
|
||||
{
|
||||
static void Write(T& d, AssetWriter& w) {}
|
||||
};
|
||||
|
||||
//! Manages lazy loading of the glTF top-level objects, and keeps a reference to them by ID
|
||||
//! It is the owner the loaded objects, so when it is destroyed it also deletes them
|
||||
template<class T>
|
||||
class LazyDict : public LazyDictBase
|
||||
{
|
||||
friend class Asset;
|
||||
friend class AssetWriter;
|
||||
|
||||
typedef typename std::gltf_unordered_map< std::string, size_t > Dict;
|
||||
|
||||
std::vector<T*> mObjs; //! The read objects
|
||||
Dict mObjsById; //! The read objects accesible by id
|
||||
const char* mDictId; //! ID of the dictionary object
|
||||
const char* mExtId; //! ID of the extension defining the dictionary
|
||||
Value* mDict; //! JSON dictionary object
|
||||
Asset& mAsset; //! The asset instance
|
||||
|
||||
void AttachToDocument(Document& doc);
|
||||
void DetachFromDocument();
|
||||
|
||||
void WriteObjects(AssetWriter& writer)
|
||||
{ LazyDictWriter< LazyDict >::Write(*this, writer); }
|
||||
|
||||
Ref<T> Add(T* obj);
|
||||
|
||||
public:
|
||||
LazyDict(Asset& asset, const char* dictId, const char* extId = 0);
|
||||
~LazyDict();
|
||||
|
||||
Ref<T> Get(const char* id);
|
||||
Ref<T> Get(size_t i);
|
||||
|
||||
Ref<T> Create(const char* id);
|
||||
Ref<T> Create(const std::string& id)
|
||||
{ return Create(id.c_str()); }
|
||||
|
||||
inline size_t Size() const
|
||||
{ return mObjs.size(); }
|
||||
|
||||
inline T& operator[](size_t i)
|
||||
{ return *mObjs[i]; }
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct AssetMetadata
|
||||
{
|
||||
std::string copyright; //!< A copyright message suitable for display to credit the content creator.
|
||||
std::string generator; //!< Tool that generated this glTF model.Useful for debugging.
|
||||
bool premultipliedAlpha; //!< Specifies if the shaders were generated with premultiplied alpha. (default: false)
|
||||
|
||||
struct {
|
||||
std::string api; //!< Specifies the target rendering API (default: "WebGL")
|
||||
std::string version; //!< Specifies the target rendering API (default: "1.0.3")
|
||||
} profile; //!< Specifies the target rendering API and version, e.g., WebGL 1.0.3. (default: {})
|
||||
|
||||
int version; //!< The glTF format version (should be 1)
|
||||
|
||||
void Read(Document& doc);
|
||||
};
|
||||
|
||||
//
|
||||
// glTF Asset class
|
||||
//
|
||||
|
||||
//! Root object for a glTF asset
|
||||
class Asset
|
||||
{
|
||||
typedef std::gltf_unordered_map<std::string, int> IdMap;
|
||||
|
||||
template<class T>
|
||||
friend class LazyDict;
|
||||
|
||||
friend struct Buffer; // To access OpenFile
|
||||
|
||||
friend class AssetWriter;
|
||||
|
||||
private:
|
||||
IOSystem* mIOSystem;
|
||||
|
||||
std::string mCurrentAssetDir;
|
||||
|
||||
size_t mSceneLength;
|
||||
size_t mBodyOffset, mBodyLength;
|
||||
|
||||
std::vector<LazyDictBase*> mDicts;
|
||||
|
||||
IdMap mUsedIds;
|
||||
|
||||
Ref<Buffer> mBodyBuffer;
|
||||
|
||||
Asset(Asset&);
|
||||
Asset& operator=(const Asset&);
|
||||
|
||||
public:
|
||||
|
||||
//! Keeps info about the enabled extensions
|
||||
struct Extensions
|
||||
{
|
||||
bool KHR_binary_glTF;
|
||||
bool KHR_materials_common;
|
||||
|
||||
} extensionsUsed;
|
||||
|
||||
AssetMetadata asset;
|
||||
|
||||
|
||||
// Dictionaries for each type of object
|
||||
|
||||
LazyDict<Accessor> accessors;
|
||||
LazyDict<Animation> animations;
|
||||
LazyDict<Buffer> buffers;
|
||||
LazyDict<BufferView> bufferViews;
|
||||
LazyDict<Camera> cameras;
|
||||
LazyDict<Image> images;
|
||||
LazyDict<Material> materials;
|
||||
LazyDict<Mesh> meshes;
|
||||
LazyDict<Node> nodes;
|
||||
//LazyDict<Program> programs;
|
||||
//LazyDict<Sampler> samplers;
|
||||
LazyDict<Scene> scenes;
|
||||
//LazyDict<Shader> shaders;
|
||||
//LazyDict<Skin> skins;
|
||||
//LazyDict<Technique> techniques;
|
||||
LazyDict<Texture> textures;
|
||||
|
||||
LazyDict<Light> lights; // KHR_materials_common ext
|
||||
|
||||
Ref<Scene> scene;
|
||||
|
||||
public:
|
||||
Asset(IOSystem* io = 0)
|
||||
: mIOSystem(io)
|
||||
, accessors (*this, "accessors")
|
||||
, animations (*this, "animations")
|
||||
, buffers (*this, "buffers")
|
||||
, bufferViews (*this, "bufferViews")
|
||||
, cameras (*this, "cameras")
|
||||
, images (*this, "images")
|
||||
, materials (*this, "materials")
|
||||
, meshes (*this, "meshes")
|
||||
, nodes (*this, "nodes")
|
||||
//, programs (*this, "programs")
|
||||
//, samplers (*this, "samplers")
|
||||
, scenes (*this, "scenes")
|
||||
//, shaders (*this, "shaders")
|
||||
//, skins (*this, "skins")
|
||||
//, techniques (*this, "techniques")
|
||||
, textures (*this, "textures")
|
||||
, lights (*this, "lights", "KHR_materials_common")
|
||||
{
|
||||
memset(&extensionsUsed, 0, sizeof(extensionsUsed));
|
||||
memset(&asset, 0, sizeof(asset));
|
||||
}
|
||||
|
||||
//! Main function
|
||||
void Load(const std::string& file, bool isBinary = false);
|
||||
|
||||
//! Enables the "KHR_binary_glTF" extension on the asset
|
||||
void SetAsBinary();
|
||||
|
||||
//! Search for an available name, starting from the given strings
|
||||
std::string FindUniqueID(const std::string& str, const char* suffix);
|
||||
|
||||
Ref<Buffer> GetBodyBuffer()
|
||||
{ return mBodyBuffer; }
|
||||
|
||||
private:
|
||||
void ReadBinaryHeader(IOStream& stream);
|
||||
|
||||
void ReadExtensionsUsed(Document& doc);
|
||||
|
||||
|
||||
IOStream* OpenFile(std::string path, const char* mode, bool absolute = false);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// Include the implementation of the methods
|
||||
#include "glTFAsset.inl"
|
||||
|
||||
#endif
|
||||
1215
code/glTFAsset.inl
Normal file
1215
code/glTFAsset.inl
Normal file
File diff suppressed because it is too large
Load Diff
89
code/glTFAssetWriter.h
Normal file
89
code/glTFAssetWriter.h
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file glTFWriter.h
|
||||
* Declares a class to write gltf/glb files
|
||||
*
|
||||
* glTF Extensions Support:
|
||||
* KHR_binary_glTF: full
|
||||
* KHR_materials_common: full
|
||||
*/
|
||||
#ifndef glTFAssetWriter_H_INC
|
||||
#define glTFAssetWriter_H_INC
|
||||
|
||||
#include "glTFAsset.h"
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
|
||||
using rapidjson::MemoryPoolAllocator;
|
||||
|
||||
class AssetWriter
|
||||
{
|
||||
template<class T>
|
||||
friend struct LazyDictWriter;
|
||||
|
||||
private:
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, size_t sceneLength);
|
||||
|
||||
void WriteMetadata();
|
||||
void WriteExtensionsUsed();
|
||||
|
||||
template<class T>
|
||||
void WriteObjects(LazyDict<T>& d);
|
||||
|
||||
public:
|
||||
Document mDoc;
|
||||
Asset& mAsset;
|
||||
|
||||
MemoryPoolAllocator<>& mAl;
|
||||
|
||||
AssetWriter(Asset& asset);
|
||||
|
||||
void WriteFile(const char* path);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
// Include the implementation of the methods
|
||||
#include "glTFAssetWriter.inl"
|
||||
|
||||
#endif
|
||||
497
code/glTFAssetWriter.inl
Normal file
497
code/glTFAssetWriter.inl
Normal file
@@ -0,0 +1,497 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include <rapidjson/stringbuffer.h>
|
||||
#include <rapidjson/writer.h>
|
||||
#include <rapidjson/prettywriter.h>
|
||||
|
||||
namespace glTF {
|
||||
|
||||
using rapidjson::StringBuffer;
|
||||
using rapidjson::PrettyWriter;
|
||||
using rapidjson::Writer;
|
||||
using rapidjson::StringRef;
|
||||
using rapidjson::StringRef;
|
||||
|
||||
namespace {
|
||||
|
||||
template<size_t N>
|
||||
inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
|
||||
val.SetArray();
|
||||
val.Reserve(N, al);
|
||||
for (int i = 0; i < N; ++i) {
|
||||
val.PushBack(r[i], al);
|
||||
}
|
||||
return val;
|
||||
};
|
||||
|
||||
template<class T>
|
||||
inline void AddRefsVector(Value& obj, const char* fieldId, std::vector< Ref<T> >& v, MemoryPoolAllocator<>& al) {
|
||||
if (v.empty()) return;
|
||||
Value lst;
|
||||
lst.SetArray();
|
||||
lst.Reserve(v.size(), al);
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
lst.PushBack(StringRef(v[i]->id), al);
|
||||
}
|
||||
obj.AddMember(StringRef(fieldId), lst, al);
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Accessor& a, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("bufferView", Value(a.bufferView->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", a.byteOffset, w.mAl);
|
||||
obj.AddMember("byteStride", a.byteStride, w.mAl);
|
||||
obj.AddMember("componentType", int(a.componentType), w.mAl);
|
||||
obj.AddMember("count", a.count, w.mAl);
|
||||
obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Animation& a, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Buffer& b, AssetWriter& w)
|
||||
{
|
||||
std::string dataURI = "data:application/octet-stream;base64,";
|
||||
Util::EncodeBase64(b.GetPointer(), b.byteLength, dataURI);
|
||||
|
||||
const char* type;
|
||||
switch (b.type) {
|
||||
case Buffer::Type_text:
|
||||
type = "text"; break;
|
||||
default:
|
||||
type = "arraybuffer";
|
||||
}
|
||||
|
||||
obj.AddMember("byteLength", b.byteLength, w.mAl);
|
||||
obj.AddMember("type", StringRef(type), w.mAl);
|
||||
obj.AddMember("uri", Value(dataURI, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, BufferView& bv, AssetWriter& w)
|
||||
{
|
||||
obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", bv.byteOffset, w.mAl);
|
||||
obj.AddMember("byteLength", bv.byteLength, w.mAl);
|
||||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Camera& c, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Image& img, AssetWriter& w)
|
||||
{
|
||||
std::string uri;
|
||||
if (w.mAsset.extensionsUsed.KHR_binary_glTF && img.bufferView) {
|
||||
Value exts, ext;
|
||||
exts.SetObject();
|
||||
ext.SetObject();
|
||||
|
||||
ext.AddMember("bufferView", StringRef(img.bufferView->id), w.mAl);
|
||||
|
||||
if (!img.mimeType.empty())
|
||||
ext.AddMember("mimeType", StringRef(img.mimeType), w.mAl);
|
||||
|
||||
exts.AddMember("KHR_binary_glTF", ext, w.mAl);
|
||||
obj.AddMember("extensions", exts, w.mAl);
|
||||
return;
|
||||
}
|
||||
else if (img.HasData()) {
|
||||
uri = "data:" + (img.mimeType.empty() ? "application/octet-stream" : img.mimeType);
|
||||
uri += ";base64,";
|
||||
Util::EncodeBase64(img.GetData(), img.GetDataLength(), uri);
|
||||
}
|
||||
else {
|
||||
uri = img.uri;
|
||||
}
|
||||
|
||||
obj.AddMember("uri", Value(uri, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteColorOrTex(Value& obj, TexProperty& prop, const char* propName, MemoryPoolAllocator<>& al)
|
||||
{
|
||||
if (prop.texture)
|
||||
obj.AddMember(StringRef(propName), Value(prop.texture->id, al).Move(), al);
|
||||
else {
|
||||
Value col;
|
||||
obj.AddMember(StringRef(propName), MakeValue(col, prop.color, al), al);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Material& m, AssetWriter& w)
|
||||
{
|
||||
Value v;
|
||||
v.SetObject();
|
||||
{
|
||||
WriteColorOrTex(v, m.ambient, "ambient", w.mAl);
|
||||
WriteColorOrTex(v, m.diffuse, "diffuse", w.mAl);
|
||||
WriteColorOrTex(v, m.specular, "specular", w.mAl);
|
||||
WriteColorOrTex(v, m.emission, "emission", w.mAl);
|
||||
|
||||
v.AddMember("shininess", m.shininess, w.mAl);
|
||||
}
|
||||
obj.AddMember("values", v, w.mAl);
|
||||
}
|
||||
|
||||
namespace {
|
||||
inline void WriteAttrs(AssetWriter& w, Value& attrs, Mesh::AccessorList& lst,
|
||||
const char* semantic, bool forceNumber = false)
|
||||
{
|
||||
if (lst.empty()) return;
|
||||
if (lst.size() == 1 && !forceNumber) {
|
||||
attrs.AddMember(StringRef(semantic), Value(lst[0]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
else {
|
||||
for (size_t i = 0; i < lst.size(); ++i) {
|
||||
char buffer[32];
|
||||
sprintf(buffer, "%s_%d", semantic, int(i));
|
||||
attrs.AddMember(Value(buffer, w.mAl).Move(), Value(lst[i]->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
|
||||
{
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(m.primitives.size(), w.mAl);
|
||||
|
||||
for (size_t i = 0; i < m.primitives.size(); ++i) {
|
||||
Mesh::Primitive& p = m.primitives[i];
|
||||
Value prim;
|
||||
prim.SetObject();
|
||||
{
|
||||
prim.AddMember("mode", Value(int(p.mode)).Move(), w.mAl);
|
||||
|
||||
if (p.material)
|
||||
prim.AddMember("material", p.material->id, w.mAl);
|
||||
|
||||
if (p.indices)
|
||||
prim.AddMember("indices", Value(p.indices->id, w.mAl).Move(), w.mAl);
|
||||
|
||||
Value attrs;
|
||||
attrs.SetObject();
|
||||
{
|
||||
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
||||
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
||||
WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
|
||||
WriteAttrs(w, attrs, p.attributes.color, "COLOR");
|
||||
WriteAttrs(w, attrs, p.attributes.joint, "JOINT");
|
||||
WriteAttrs(w, attrs, p.attributes.jointmatrix, "JOINTMATRIX");
|
||||
WriteAttrs(w, attrs, p.attributes.weight, "WEIGHT");
|
||||
}
|
||||
prim.AddMember("attributes", attrs, w.mAl);
|
||||
}
|
||||
primitives.PushBack(prim, w.mAl);
|
||||
}
|
||||
|
||||
obj.AddMember("primitives", primitives, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
|
||||
if (n.matrix.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("matrix", MakeValue(val, n.matrix.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.translation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("translation", MakeValue(val, n.translation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
if (n.scale.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("scale", MakeValue(val, n.scale.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
if (n.rotation.isPresent) {
|
||||
Value val;
|
||||
obj.AddMember("rotation", MakeValue(val, n.rotation.value, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
|
||||
AddRefsVector(obj, "children", n.children, w.mAl);
|
||||
|
||||
AddRefsVector(obj, "meshes", n.meshes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Program& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Sampler& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& scene, Scene& s, AssetWriter& w)
|
||||
{
|
||||
AddRefsVector(scene, "nodes", s.nodes, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Shader& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Skin& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Technique& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Texture& tex, AssetWriter& w)
|
||||
{
|
||||
if (tex.source) {
|
||||
obj.AddMember("source", Value(tex.source->id, w.mAl).Move(), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Light& b, AssetWriter& w)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
AssetWriter::AssetWriter(Asset& a)
|
||||
: mDoc()
|
||||
, mAsset(a)
|
||||
, mAl(mDoc.GetAllocator())
|
||||
{
|
||||
mDoc.SetObject();
|
||||
|
||||
WriteMetadata();
|
||||
WriteExtensionsUsed();
|
||||
|
||||
// Dump the contents of the dictionaries
|
||||
for (size_t i = 0; i < a.mDicts.size(); ++i) {
|
||||
a.mDicts[i]->WriteObjects(*this);
|
||||
}
|
||||
|
||||
// Add the target scene field
|
||||
if (mAsset.scene) {
|
||||
mDoc.AddMember("scene", StringRef(mAsset.scene->id), mAl);
|
||||
}
|
||||
}
|
||||
|
||||
void AssetWriter::WriteFile(const char* path)
|
||||
{
|
||||
bool isBinary = mAsset.extensionsUsed.KHR_binary_glTF;
|
||||
|
||||
boost::scoped_ptr<IOStream> outfile
|
||||
(mAsset.OpenFile(path, isBinary ? "wb" : "wt", true));
|
||||
|
||||
if (outfile == 0) {
|
||||
throw DeadlyExportError("Could not open output file: " + std::string(path));
|
||||
}
|
||||
|
||||
if (isBinary) {
|
||||
// we will write the header later, skip its size
|
||||
outfile->Seek(sizeof(GLB_Header), aiOrigin_SET);
|
||||
}
|
||||
|
||||
StringBuffer docBuffer;
|
||||
|
||||
bool pretty = true;
|
||||
if (!isBinary && pretty) {
|
||||
PrettyWriter<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
}
|
||||
else {
|
||||
Writer<StringBuffer> writer(docBuffer);
|
||||
mDoc.Accept(writer);
|
||||
}
|
||||
|
||||
if (outfile->Write(docBuffer.GetString(), docBuffer.GetSize(), 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
if (isBinary) {
|
||||
WriteBinaryData(outfile.get(), docBuffer.GetSize());
|
||||
}
|
||||
}
|
||||
|
||||
void AssetWriter::WriteBinaryData(IOStream* outfile, size_t sceneLength)
|
||||
{
|
||||
//
|
||||
// write the body data
|
||||
//
|
||||
|
||||
size_t bodyLength = 0;
|
||||
if (Ref<Buffer> b = mAsset.GetBodyBuffer()) {
|
||||
bodyLength = b->byteLength;
|
||||
|
||||
if (bodyLength > 0) {
|
||||
size_t bodyOffset = sizeof(GLB_Header) + sceneLength;
|
||||
bodyOffset = (bodyOffset + 3) & ~3; // Round up to next multiple of 4
|
||||
|
||||
outfile->Seek(bodyOffset, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(b->GetPointer(), b->byteLength, 1) != 1) {
|
||||
throw DeadlyExportError("Failed to write body data!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// write the header
|
||||
//
|
||||
|
||||
GLB_Header header;
|
||||
memcpy(header.magic, AI_GLB_MAGIC_NUMBER, sizeof(header.magic));
|
||||
|
||||
header.version = 1;
|
||||
AI_SWAP4(header.version);
|
||||
|
||||
header.length = sizeof(header) + sceneLength + bodyLength;
|
||||
AI_SWAP4(header.length);
|
||||
|
||||
header.sceneLength = sceneLength;
|
||||
AI_SWAP4(header.sceneLength);
|
||||
|
||||
header.sceneFormat = SceneFormat_JSON;
|
||||
AI_SWAP4(header.sceneFormat);
|
||||
|
||||
outfile->Seek(0, aiOrigin_SET);
|
||||
|
||||
if (outfile->Write(&header, 1, sizeof(header)) != sizeof(header)) {
|
||||
throw DeadlyExportError("Failed to write the header!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AssetWriter::WriteMetadata()
|
||||
{
|
||||
Value asset;
|
||||
asset.SetObject();
|
||||
{
|
||||
asset.AddMember("version", mAsset.asset.version, mAl);
|
||||
|
||||
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
|
||||
}
|
||||
mDoc.AddMember("asset", asset, mAl);
|
||||
}
|
||||
|
||||
void AssetWriter::WriteExtensionsUsed()
|
||||
{
|
||||
Value exts;
|
||||
exts.SetArray();
|
||||
{
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_binary_glTF"), mAl);
|
||||
|
||||
if (false)
|
||||
exts.PushBack(StringRef("KHR_materials_common"), mAl);
|
||||
}
|
||||
|
||||
if (!exts.Empty())
|
||||
mDoc.AddMember("extensionsUsed", exts, mAl);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void AssetWriter::WriteObjects(LazyDict<T>& d)
|
||||
{
|
||||
if (d.mObjs.empty()) return;
|
||||
|
||||
Value* container = &mDoc;
|
||||
|
||||
if (d.mExtId) {
|
||||
Value* exts = FindObject(mDoc, "extensions");
|
||||
if (!exts) {
|
||||
mDoc.AddMember("extensions", Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
exts = FindObject(mDoc, "extensions");
|
||||
}
|
||||
|
||||
if (!(container = FindObject(*exts, d.mExtId))) {
|
||||
exts->AddMember(StringRef(d.mExtId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
container = FindObject(*exts, d.mExtId);
|
||||
}
|
||||
}
|
||||
|
||||
Value* dict;
|
||||
if (!(dict = FindObject(*container, d.mDictId))) {
|
||||
container->AddMember(StringRef(d.mDictId), Value().SetObject().Move(), mDoc.GetAllocator());
|
||||
dict = FindObject(*container, d.mDictId);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < d.mObjs.size(); ++i) {
|
||||
if (d.mObjs[i]->IsSpecial()) continue;
|
||||
|
||||
Value obj;
|
||||
obj.SetObject();
|
||||
|
||||
if (!d.mObjs[i]->name.empty()) {
|
||||
obj.AddMember("name", StringRef(d.mObjs[i]->name.c_str()), mAl);
|
||||
}
|
||||
|
||||
Write(obj, *d.mObjs[i], *this);
|
||||
|
||||
dict->AddMember(StringRef(d.mObjs[i]->id), obj, mAl);
|
||||
}
|
||||
}
|
||||
|
||||
template<class T>
|
||||
struct LazyDictWriter< LazyDict<T> >
|
||||
{
|
||||
static void Write(LazyDict<T>& d, AssetWriter& w)
|
||||
{
|
||||
w.WriteObjects(d);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
367
code/glTFExporter.cpp
Normal file
367
code/glTFExporter.cpp
Normal file
@@ -0,0 +1,367 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_EXPORT
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
|
||||
#include "glTFExporter.h"
|
||||
#include "Exceptional.h"
|
||||
#include "StringComparison.h"
|
||||
#include "ByteSwapper.h"
|
||||
|
||||
#include <assimp/version.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <boost/foreach.hpp>
|
||||
#include <boost/scoped_ptr.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include "glTFAssetWriter.h"
|
||||
|
||||
using namespace rapidjson;
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLTF. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLTF(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
// invoke the exporter
|
||||
glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Worker function for exporting a scene to GLB. Prototyped and registered in Exporter.cpp
|
||||
void ExportSceneGLB(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
|
||||
{
|
||||
// invoke the exporter
|
||||
glTFExporter exporter(pFile, pIOSystem, pScene, pProperties, true);
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
|
||||
glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool isBinary)
|
||||
: mFilename(filename)
|
||||
, mIOSystem(pIOSystem)
|
||||
, mScene(pScene)
|
||||
, mProperties(pProperties)
|
||||
{
|
||||
boost::scoped_ptr<Asset> asset(new glTF::Asset(pIOSystem));
|
||||
mAsset = asset.get();
|
||||
|
||||
if (isBinary) {
|
||||
asset->SetAsBinary();
|
||||
}
|
||||
|
||||
ExportMetadata();
|
||||
|
||||
//for (unsigned int i = 0; i < pScene->mNumAnimations; ++i) {}
|
||||
|
||||
//for (unsigned int i = 0; i < pScene->mNumCameras; ++i) {}
|
||||
|
||||
//for (unsigned int i = 0; i < pScene->mNumLights; ++i) {}
|
||||
|
||||
|
||||
ExportMaterials();
|
||||
|
||||
ExportMeshes();
|
||||
|
||||
//for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {}
|
||||
|
||||
|
||||
if (mScene->mRootNode) {
|
||||
ExportNode(mScene->mRootNode);
|
||||
}
|
||||
|
||||
ExportScene();
|
||||
|
||||
|
||||
glTF::AssetWriter writer(*mAsset);
|
||||
writer.WriteFile(filename);
|
||||
}
|
||||
|
||||
|
||||
static void CopyValue(const aiMatrix4x4& v, glTF::mat4& o)
|
||||
{
|
||||
o[ 0] = v.a1; o[ 1] = v.b1; o[ 2] = v.c1; o[ 3] = v.d1;
|
||||
o[ 4] = v.a2; o[ 5] = v.b2; o[ 6] = v.c2; o[ 7] = v.d2;
|
||||
o[ 8] = v.a3; o[ 9] = v.b3; o[10] = v.c3; o[11] = v.d3;
|
||||
o[12] = v.a4; o[13] = v.b4; o[14] = v.c4; o[15] = v.d4;
|
||||
}
|
||||
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
{
|
||||
if (!count || !data) return Ref<Accessor>();
|
||||
|
||||
unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
|
||||
unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
|
||||
unsigned int bytesPerComp = ComponentTypeSize(compType);
|
||||
|
||||
size_t offset = buffer->byteLength;
|
||||
size_t length = count * numCompsOut * bytesPerComp;
|
||||
buffer->Grow(length);
|
||||
|
||||
// bufferView
|
||||
Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
|
||||
bv->buffer = buffer;
|
||||
bv->byteOffset = 0;
|
||||
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
|
||||
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
|
||||
|
||||
// accessor
|
||||
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
|
||||
acc->bufferView = bv;
|
||||
acc->byteOffset = offset;
|
||||
acc->byteStride = 0;
|
||||
acc->componentType = compType;
|
||||
acc->count = count;
|
||||
acc->type = typeOut;
|
||||
|
||||
// copy the data
|
||||
acc->WriteData(count, data, numCompsIn*bytesPerComp);
|
||||
|
||||
return acc;
|
||||
}
|
||||
|
||||
namespace {
|
||||
void GetMatScalar(const aiMaterial* mat, float& val, const char* propName, int type, int idx) {
|
||||
if (mat->Get(propName, type, idx, val) == AI_SUCCESS) {}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt)
|
||||
{
|
||||
aiString tex;
|
||||
aiColor4D col;
|
||||
if (mat->GetTextureCount(tt) > 0) {
|
||||
if (mat->Get(AI_MATKEY_TEXTURE(tt, 0), tex) == AI_SUCCESS) {
|
||||
std::string path = tex.C_Str();
|
||||
|
||||
if (path.size() > 0) {
|
||||
if (path[0] != '*') {
|
||||
std::map<std::string, size_t>::iterator it = mTexturesByPath.find(path);
|
||||
if (it != mTexturesByPath.end()) {
|
||||
prop.texture = mAsset->textures.Get(it->second);
|
||||
}
|
||||
}
|
||||
|
||||
if (!prop.texture) {
|
||||
std::string texId = mAsset->FindUniqueID("", "texture");
|
||||
prop.texture = mAsset->textures.Create(texId);
|
||||
mTexturesByPath[path] = prop.texture.GetIndex();
|
||||
|
||||
std::string imgId = mAsset->FindUniqueID("", "image");
|
||||
prop.texture->source = mAsset->images.Create(imgId);
|
||||
|
||||
if (path[0] == '*') { // embedded
|
||||
aiTexture* tex = mScene->mTextures[atoi(&path[1])];
|
||||
|
||||
uint8_t* data = reinterpret_cast<uint8_t*>(tex->pcData);
|
||||
prop.texture->source->SetData(data, tex->mWidth, *mAsset);
|
||||
|
||||
if (tex->achFormatHint[0]) {
|
||||
std::string mimeType = "image/";
|
||||
mimeType += (memcmp(tex->achFormatHint, "jpg", 3) == 0) ? "jpeg" : tex->achFormatHint;
|
||||
prop.texture->source->mimeType = mimeType;
|
||||
}
|
||||
}
|
||||
else {
|
||||
prop.texture->source->uri = path;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
|
||||
prop.color[0] = col.r; prop.color[1] = col.g; prop.color[2] = col.b; prop.color[3] = col.a;
|
||||
}
|
||||
}
|
||||
|
||||
void glTFExporter::ExportMaterials()
|
||||
{
|
||||
aiString aiName;
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
const aiMaterial* mat = mScene->mMaterials[i];
|
||||
|
||||
|
||||
std::string name;
|
||||
if (mat->Get(AI_MATKEY_NAME, aiName) == AI_SUCCESS) {
|
||||
name = aiName.C_Str();
|
||||
}
|
||||
name = mAsset->FindUniqueID(name, "material");
|
||||
|
||||
Ref<Material> m = mAsset->materials.Create(name);
|
||||
|
||||
GetMatColorOrTex(mat, m->ambient, AI_MATKEY_COLOR_AMBIENT, aiTextureType_AMBIENT);
|
||||
GetMatColorOrTex(mat, m->diffuse, AI_MATKEY_COLOR_DIFFUSE, aiTextureType_DIFFUSE);
|
||||
GetMatColorOrTex(mat, m->specular, AI_MATKEY_COLOR_SPECULAR, aiTextureType_SPECULAR);
|
||||
GetMatColorOrTex(mat, m->emission, AI_MATKEY_COLOR_EMISSIVE, aiTextureType_EMISSIVE);
|
||||
|
||||
GetMatScalar(mat, m->shininess, AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
void glTFExporter::ExportMeshes()
|
||||
{
|
||||
for (unsigned int i = 0; i < mScene->mNumMeshes; ++i) {
|
||||
const aiMesh* aim = mScene->mMeshes[i];
|
||||
|
||||
std::string meshId = mAsset->FindUniqueID(aim->mName.C_Str(), "mesh");
|
||||
Ref<Mesh> m = mAsset->meshes.Create(meshId);
|
||||
m->primitives.resize(1);
|
||||
Mesh::Primitive& p = m->primitives.back();
|
||||
|
||||
p.material = mAsset->materials.Get(aim->mMaterialIndex);
|
||||
|
||||
std::string bufferId = mAsset->FindUniqueID(meshId, "buffer");
|
||||
|
||||
Ref<Buffer> b = mAsset->GetBodyBuffer();
|
||||
if (!b) {
|
||||
b = mAsset->buffers.Create(bufferId);
|
||||
}
|
||||
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (v) p.attributes.position.push_back(v);
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
if (n) p.attributes.normal.push_back(n);
|
||||
|
||||
for (int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
if (aim->mNumUVComponents[i] > 0) {
|
||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true);
|
||||
if (tc) p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
}
|
||||
|
||||
if (aim->mNumFaces > 0) {
|
||||
unsigned int nIndicesPerFace = aim->mFaces[0].mNumIndices;
|
||||
std::vector<uint16_t> indices;
|
||||
indices.resize(aim->mNumFaces * nIndicesPerFace);
|
||||
for (size_t i = 0; i < aim->mNumFaces; ++i) {
|
||||
for (size_t j = 0; j < nIndicesPerFace; ++j) {
|
||||
indices[i*nIndicesPerFace + j] = uint16_t(aim->mFaces[i].mIndices[j]);
|
||||
}
|
||||
}
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
case aiPrimitiveType_POLYGON:
|
||||
p.mode = PrimitiveMode_TRIANGLES; break; // TODO implement this
|
||||
case aiPrimitiveType_LINE:
|
||||
p.mode = PrimitiveMode_LINES; break;
|
||||
case aiPrimitiveType_POINT:
|
||||
p.mode = PrimitiveMode_POINTS; break;
|
||||
default: // aiPrimitiveType_TRIANGLE
|
||||
p.mode = PrimitiveMode_TRIANGLES;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
size_t glTFExporter::ExportNode(const aiNode* n)
|
||||
{
|
||||
Ref<Node> node = mAsset->nodes.Create(mAsset->FindUniqueID(n->mName.C_Str(), "node"));
|
||||
|
||||
if (!n->mTransformation.IsIdentity()) {
|
||||
node->matrix.isPresent = true;
|
||||
CopyValue(n->mTransformation, node->matrix.value);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||
node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumChildren; ++i) {
|
||||
size_t idx = ExportNode(n->mChildren[i]);
|
||||
node->children.push_back(mAsset->nodes.Get(idx));
|
||||
}
|
||||
|
||||
return node.GetIndex();
|
||||
}
|
||||
|
||||
|
||||
void glTFExporter::ExportScene()
|
||||
{
|
||||
const char* sceneName = "defaultScene";
|
||||
Ref<Scene> scene = mAsset->scenes.Create(sceneName);
|
||||
|
||||
// root node will be the first one exported (idx 0)
|
||||
if (mAsset->nodes.Size() > 0) {
|
||||
scene->nodes.push_back(mAsset->nodes.Get(size_t(0)));
|
||||
}
|
||||
|
||||
// set as the default scene
|
||||
mAsset->scene = scene;
|
||||
}
|
||||
|
||||
void glTFExporter::ExportMetadata()
|
||||
{
|
||||
glTF::AssetMetadata& asset = mAsset->asset;
|
||||
asset.version = 1;
|
||||
|
||||
char buffer[256];
|
||||
sprintf(buffer, "Open Asset Import Library (assimp v%d.%d.%d)",
|
||||
aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
|
||||
|
||||
asset.generator = buffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
108
code/glTFExporter.h
Normal file
108
code/glTFExporter.h
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file GltfExporter.h
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
#ifndef AI_GLTFEXPORTER_H_INC
|
||||
#define AI_GLTFEXPORTER_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include "boost/scoped_ptr.hpp"
|
||||
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
class Asset;
|
||||
|
||||
struct TexProperty;
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTFExporter
|
||||
{
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTFExporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool binary);
|
||||
|
||||
private:
|
||||
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
|
||||
std::map<std::string, size_t> mTexturesByPath;
|
||||
|
||||
glTF::Asset* mAsset;
|
||||
|
||||
std::vector<unsigned char> mBodyData;
|
||||
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
|
||||
void GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, const char* propName, int type, int idx, aiTextureType tt);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
size_t ExportNode(const aiNode* node);
|
||||
void ExportScene();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
629
code/glTFImporter.cpp
Normal file
629
code/glTFImporter.cpp
Normal file
@@ -0,0 +1,629 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include "glTFImporter.h"
|
||||
|
||||
#include "StringComparison.h"
|
||||
|
||||
#include "boost/scoped_ptr.hpp"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include "glTFAsset.h"
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace glTF;
|
||||
|
||||
|
||||
//
|
||||
// glTFImporter
|
||||
//
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"glTF Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportCompressedFlavour
|
||||
| aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"gltf glb"
|
||||
};
|
||||
|
||||
glTFImporter::glTFImporter()
|
||||
: BaseImporter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
glTFImporter::~glTFImporter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const aiImporterDesc* glTFImporter::GetInfo() const
|
||||
{
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
|
||||
if (extension == "gltf" || extension == "glb")
|
||||
return true;
|
||||
|
||||
if ((checkSig || !extension.length()) && pIOHandler) {
|
||||
char buffer[4];
|
||||
|
||||
boost::scoped_ptr<IOStream> pStream(pIOHandler->Open(pFile));
|
||||
if (pStream && pStream->Read(buffer, sizeof(buffer), 1) == 1) {
|
||||
if (memcmp(buffer, AI_GLB_MAGIC_NUMBER, sizeof(buffer)) == 0) {
|
||||
return true; // Has GLB header
|
||||
}
|
||||
else if (memcmp(buffer, "{\r\n ", sizeof(buffer)) == 0
|
||||
|| memcmp(buffer, "{\n ", sizeof(buffer)) == 0) {
|
||||
// seems a JSON file, and we're the only format that can read them
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//static void CopyValue(const glTF::vec3& v, aiColor3D& out)
|
||||
//{
|
||||
// out.r = v[0]; out.g = v[1]; out.b = v[2];
|
||||
//}
|
||||
|
||||
static void CopyValue(const glTF::vec4& v, aiColor4D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2]; out.a = v[3];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::vec4& v, aiColor3D& out)
|
||||
{
|
||||
out.r = v[0]; out.g = v[1]; out.b = v[2];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::vec3& v, aiVector3D& out)
|
||||
{
|
||||
out.x = v[0]; out.y = v[1]; out.z = v[2];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::vec4& v, aiQuaternion& out)
|
||||
{
|
||||
out.x = v[0]; out.y = v[1]; out.z = v[2]; out.w = v[3];
|
||||
}
|
||||
|
||||
static void CopyValue(const glTF::mat4& v, aiMatrix4x4& o)
|
||||
{
|
||||
o.a1 = v[ 0]; o.b1 = v[ 1]; o.c1 = v[ 2]; o.d1 = v[ 3];
|
||||
o.a2 = v[ 4]; o.b2 = v[ 5]; o.c2 = v[ 6]; o.d2 = v[ 7];
|
||||
o.a3 = v[ 8]; o.b3 = v[ 9]; o.c3 = v[10]; o.d3 = v[11];
|
||||
o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
|
||||
}
|
||||
|
||||
inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& r, glTF::TexProperty prop, aiMaterial* mat,
|
||||
aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx)
|
||||
{
|
||||
if (prop.texture) {
|
||||
if (prop.texture->source) {
|
||||
aiString uri(prop.texture->source->uri);
|
||||
|
||||
int texIdx = embeddedTexIdxs[prop.texture->source.GetIndex()];
|
||||
if (texIdx != -1) { // embedded
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
uri.data[0] = '*';
|
||||
uri.length = 1 + ASSIMP_itoa10(uri.data + 1, MAXLEN - 1, texIdx);
|
||||
}
|
||||
|
||||
mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
|
||||
}
|
||||
}
|
||||
else {
|
||||
aiColor4D col;
|
||||
CopyValue(prop.color, col);
|
||||
if (col.r != 1.f || col.g != 1.f || col.b != 1.f || col.a != 1.f) {
|
||||
mat->AddProperty(&col, 1, pKey, type, idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMaterials(glTF::Asset& r)
|
||||
{
|
||||
mScene->mNumMaterials = r.materials.Size();
|
||||
mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
|
||||
|
||||
for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
|
||||
aiMaterial* aimat = mScene->mMaterials[i] = new aiMaterial();
|
||||
|
||||
Material& mat = r.materials[i];
|
||||
|
||||
/*if (!mat.name.empty())*/ {
|
||||
aiString str(mat.id /*mat.name*/);
|
||||
aimat->AddProperty(&str, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.diffuse, aimat, aiTextureType_DIFFUSE, AI_MATKEY_COLOR_DIFFUSE);
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.specular, aimat, aiTextureType_SPECULAR, AI_MATKEY_COLOR_SPECULAR);
|
||||
SetMaterialColorProperty(embeddedTexIdxs, r, mat.ambient, aimat, aiTextureType_AMBIENT, AI_MATKEY_COLOR_AMBIENT);
|
||||
|
||||
if (mat.shininess > 0.f) {
|
||||
aimat->AddProperty(&mat.shininess, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
}
|
||||
|
||||
if (mScene->mNumMaterials == 0) {
|
||||
mScene->mNumMaterials = 1;
|
||||
mScene->mMaterials = new aiMaterial*[1];
|
||||
mScene->mMaterials[0] = new aiMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline void SetFace(aiFace& face, int a)
|
||||
{
|
||||
face.mNumIndices = 1;
|
||||
face.mIndices = new unsigned int[1];
|
||||
face.mIndices[0] = a;
|
||||
}
|
||||
|
||||
inline void SetFace(aiFace& face, int a, int b)
|
||||
{
|
||||
face.mNumIndices = 2;
|
||||
face.mIndices = new unsigned int[2];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
}
|
||||
|
||||
inline void SetFace(aiFace& face, int a, int b, int c)
|
||||
{
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[3];
|
||||
face.mIndices[0] = a;
|
||||
face.mIndices[1] = b;
|
||||
face.mIndices[2] = c;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportMeshes(glTF::Asset& r)
|
||||
{
|
||||
std::vector<aiMesh*> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh& mesh = r.meshes[m];
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += mesh.primitives.size();
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive& prim = mesh.primitives[p];
|
||||
|
||||
aiMesh* aim = new aiMesh();
|
||||
meshes.push_back(aim);
|
||||
|
||||
aim->mName = mesh.id;
|
||||
if (mesh.primitives.size() > 1) {
|
||||
size_t& len = aim->mName.length;
|
||||
aim->mName.data[len] = '-';
|
||||
len += 1 + ASSIMP_itoa10(aim->mName.data + len + 1, MAXLEN - len - 1, p);
|
||||
}
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
|
||||
case PrimitiveMode_LINES:
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_LINE;
|
||||
break;
|
||||
|
||||
case PrimitiveMode_TRIANGLES:
|
||||
case PrimitiveMode_TRIANGLE_STRIP:
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
aim->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
|
||||
break;
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes& attr = prim.attributes;
|
||||
if (attr.position.size() > 0 && attr.position[0]) {
|
||||
aim->mNumVertices = attr.position[0]->count;
|
||||
attr.position[0]->ExtractData(aim->mVertices);
|
||||
}
|
||||
|
||||
if (attr.normal.size() > 0 && attr.normal[0]) {
|
||||
attr.normal[0]->ExtractData(aim->mNormals);
|
||||
}
|
||||
|
||||
for (size_t tc = 0; tc < attr.texcoord.size() && tc <= AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||
}
|
||||
|
||||
|
||||
if (prim.indices) {
|
||||
aiFace* faces = 0;
|
||||
size_t nFaces = 0;
|
||||
|
||||
unsigned int count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFace(faces[i], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINES: {
|
||||
nFaces = count / 2;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFace(faces[i / 2], data.GetUInt(i), data.GetUInt(i + 1));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_LINE_LOOP:
|
||||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1));
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFace(faces[i - 1], faces[i - 2].mIndices[1], data.GetUInt(i));
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFace(faces[count - 1], faces[count - 2].mIndices[1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case PrimitiveMode_TRIANGLES: {
|
||||
nFaces = count / 3;
|
||||
faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFace(faces[i / 3], data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_STRIP: {
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[i - 1].mIndices[1], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
faces = new aiFace[nFaces];
|
||||
SetFace(faces[0], data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
for (unsigned int i = 3; i < count; ++i) {
|
||||
SetFace(faces[i - 2], faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (faces) {
|
||||
aim->mFaces = faces;
|
||||
aim->mNumFaces = nFaces;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (prim.material) {
|
||||
aim->mMaterialIndex = prim.material.GetIndex();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
|
||||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
void glTFImporter::ImportCameras(glTF::Asset& r)
|
||||
{
|
||||
if (!r.cameras.Size()) return;
|
||||
|
||||
mScene->mNumCameras = r.cameras.Size();
|
||||
mScene->mCameras = new aiCamera*[r.cameras.Size()];
|
||||
|
||||
for (size_t i = 0; i < r.cameras.Size(); ++i) {
|
||||
Camera& cam = r.cameras[i];
|
||||
|
||||
aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
|
||||
|
||||
if (cam.type == Camera::Perspective) {
|
||||
|
||||
aicam->mAspect = cam.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.perspective.yfov * aicam->mAspect;
|
||||
aicam->mClipPlaneFar = cam.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.perspective.znear;
|
||||
}
|
||||
else {
|
||||
// assimp does not support orthographic cameras
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportLights(glTF::Asset& r)
|
||||
{
|
||||
if (!r.lights.Size()) return;
|
||||
|
||||
mScene->mNumLights = r.lights.Size();
|
||||
mScene->mLights = new aiLight*[r.lights.Size()];
|
||||
|
||||
for (size_t i = 0; i < r.lights.Size(); ++i) {
|
||||
Light& l = r.lights[i];
|
||||
|
||||
aiLight* ail = mScene->mLights[i] = new aiLight();
|
||||
|
||||
switch (l.type) {
|
||||
case Light::Type_directional:
|
||||
ail->mType = aiLightSource_DIRECTIONAL; break;
|
||||
|
||||
case Light::Type_spot:
|
||||
ail->mType = aiLightSource_SPOT; break;
|
||||
|
||||
case Light::Type_ambient:
|
||||
ail->mType = aiLightSource_AMBIENT; break;
|
||||
|
||||
default: // Light::Type_point
|
||||
ail->mType = aiLightSource_POINT; break;
|
||||
}
|
||||
|
||||
CopyValue(l.color, ail->mColorAmbient);
|
||||
CopyValue(l.color, ail->mColorDiffuse);
|
||||
CopyValue(l.color, ail->mColorSpecular);
|
||||
|
||||
ail->mAngleOuterCone = l.falloffAngle;
|
||||
ail->mAngleInnerCone = l.falloffExponent; // TODO fix this, it does not look right at all
|
||||
|
||||
ail->mAttenuationConstant = l.constantAttenuation;
|
||||
ail->mAttenuationLinear = l.linearAttenuation;
|
||||
ail->mAttenuationQuadratic = l.quadraticAttenuation;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
aiNode* ImportNode(aiScene* pScene, glTF::Asset& r, std::vector<unsigned int>& meshOffsets, glTF::Ref<glTF::Node>& ptr)
|
||||
{
|
||||
Node& node = *ptr;
|
||||
|
||||
aiNode* ainode = new aiNode(node.id);
|
||||
|
||||
if (!node.children.empty()) {
|
||||
ainode->mNumChildren = node.children.size();
|
||||
ainode->mChildren = new aiNode*[ainode->mNumChildren];
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
aiNode* child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||
child->mParent = ainode;
|
||||
ainode->mChildren[i] = child;
|
||||
}
|
||||
}
|
||||
|
||||
aiMatrix4x4 matrix = ainode->mTransformation;
|
||||
if (node.matrix.isPresent) {
|
||||
CopyValue(node.matrix.value, matrix);
|
||||
}
|
||||
else {
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
aiMatrix4x4 t;
|
||||
aiMatrix4x4::Translation(trans, t);
|
||||
matrix = t * matrix;
|
||||
}
|
||||
|
||||
if (node.scale.isPresent) {
|
||||
aiVector3D scal(1.f);
|
||||
CopyValue(node.scale.value, scal);
|
||||
aiMatrix4x4 s;
|
||||
aiMatrix4x4::Scaling(scal, s);
|
||||
matrix = s * matrix;
|
||||
}
|
||||
|
||||
|
||||
if (node.rotation.isPresent) {
|
||||
aiQuaternion rot;
|
||||
CopyValue(node.rotation.value, rot);
|
||||
matrix = aiMatrix4x4(rot.GetMatrix()) * matrix;
|
||||
}
|
||||
}
|
||||
|
||||
if (!node.meshes.empty()) {
|
||||
int count = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
count += meshOffsets[idx + 1] - meshOffsets[idx];
|
||||
}
|
||||
|
||||
ainode->mNumMeshes = count;
|
||||
ainode->mMeshes = new unsigned int[count];
|
||||
|
||||
int k = 0;
|
||||
for (size_t i = 0; i < node.meshes.size(); ++i) {
|
||||
int idx = node.meshes[i].GetIndex();
|
||||
for (size_t j = meshOffsets[idx]; j < meshOffsets[idx + 1]; ++j, ++k) {
|
||||
ainode->mMeshes[k] = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (node.camera) {
|
||||
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
if (node.light) {
|
||||
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
return ainode;
|
||||
}
|
||||
|
||||
void glTFImporter::ImportNodes(glTF::Asset& r)
|
||||
{
|
||||
if (!r.scene) return;
|
||||
|
||||
std::vector< Ref<Node> > rootNodes = r.scene->nodes;
|
||||
|
||||
// The root nodes
|
||||
unsigned int numRootNodes = rootNodes.size();
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
}
|
||||
else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode* root = new aiNode("ROOT");
|
||||
root->mChildren = new aiNode*[numRootNodes];
|
||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||
aiNode* node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||
node->mParent = root;
|
||||
root->mChildren[root->mNumChildren++] = node;
|
||||
}
|
||||
mScene->mRootNode = root;
|
||||
}
|
||||
|
||||
//if (!mScene->mRootNode) {
|
||||
// mScene->mRootNode = new aiNode("EMPTY");
|
||||
//}
|
||||
}
|
||||
|
||||
void glTFImporter::ImportEmbeddedTextures(glTF::Asset& r)
|
||||
{
|
||||
embeddedTexIdxs.resize(r.images.Size(), -1);
|
||||
|
||||
int numEmbeddedTexs = 0;
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
if (r.images[i].HasData())
|
||||
numEmbeddedTexs += 1;
|
||||
}
|
||||
|
||||
if (numEmbeddedTexs == 0)
|
||||
return;
|
||||
|
||||
mScene->mTextures = new aiTexture*[numEmbeddedTexs];
|
||||
|
||||
// Add the embedded textures
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
Image img = r.images[i];
|
||||
if (!img.HasData()) continue;
|
||||
|
||||
int idx = mScene->mNumTextures++;
|
||||
embeddedTexIdxs[i] = idx;
|
||||
|
||||
aiTexture* tex = mScene->mTextures[idx] = new aiTexture();
|
||||
|
||||
size_t length = img.GetDataLength();
|
||||
void* data = img.StealData();
|
||||
|
||||
tex->mWidth = static_cast<unsigned int>(length);
|
||||
tex->mHeight = 0;
|
||||
tex->pcData = reinterpret_cast<aiTexel*>(data);
|
||||
|
||||
if (!img.mimeType.empty()) {
|
||||
const char* ext = strchr(img.mimeType.c_str(), '/') + 1;
|
||||
if (ext) {
|
||||
if (strcmp(ext, "jpeg") == 0) ext = "jpg";
|
||||
|
||||
size_t len = strlen(ext);
|
||||
if (len <= 3) {
|
||||
strcpy(tex->achFormatHint, ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void glTFImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
|
||||
this->mScene = pScene;
|
||||
|
||||
// read the asset file
|
||||
glTF::Asset asset(pIOHandler);
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
|
||||
|
||||
//
|
||||
// Copy the data out
|
||||
//
|
||||
|
||||
ImportEmbeddedTextures(asset);
|
||||
ImportMaterials(asset);
|
||||
|
||||
ImportMeshes(asset);
|
||||
|
||||
ImportCameras(asset);
|
||||
ImportLights(asset);
|
||||
|
||||
ImportNodes(asset);
|
||||
|
||||
// TODO: it does not split the loaded vertices, should it?
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
|
||||
|
||||
if (pScene->mNumMeshes == 0) {
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
90
code/glTFImporter.h
Normal file
90
code/glTFImporter.h
Normal file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2015, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_GLTFIMPORTER_H_INC
|
||||
#define AI_GLTFIMPORTER_H_INC
|
||||
|
||||
#include "BaseImporter.h"
|
||||
#include "DefaultIOSystem.h"
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
||||
namespace glTF
|
||||
{
|
||||
class Asset;
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/**
|
||||
* Load the glTF format.
|
||||
* https://github.com/KhronosGroup/glTF/tree/master/specification
|
||||
*/
|
||||
class glTFImporter : public BaseImporter{
|
||||
public:
|
||||
glTFImporter();
|
||||
virtual ~glTFImporter();
|
||||
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
|
||||
protected:
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
|
||||
private:
|
||||
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
|
||||
std::vector<int> embeddedTexIdxs;
|
||||
|
||||
aiScene* mScene;
|
||||
|
||||
void ImportEmbeddedTextures(glTF::Asset& a);
|
||||
void ImportMaterials(glTF::Asset& a);
|
||||
void ImportMeshes(glTF::Asset& a);
|
||||
void ImportCameras(glTF::Asset& a);
|
||||
void ImportLights(glTF::Asset& a);
|
||||
void ImportNodes(glTF::Asset& a);
|
||||
|
||||
};
|
||||
|
||||
} // Namespace assimp
|
||||
|
||||
#endif // AI_GLTFIMPORTER_H_INC
|
||||
|
||||
@@ -76,7 +76,7 @@ public:
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
//! Construction from an existing IOStream
|
||||
CIrrXML_IOStreamReader(IOStream* _stream)
|
||||
explicit CIrrXML_IOStreamReader(IOStream* _stream)
|
||||
: stream (_stream)
|
||||
, t (0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user