- update CHANGES.current.
- mark aiAnimMesh data structures as *NOT CURRENTLY USED*. They are, however, still contained and visible because some ports may be relying on their presence. - add SimpleAssimpViewX sample provided by drparallax. Thanks! (http://sourceforge.net/projects/assimp/forums/forum/817654/topic/3917829) git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@843 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -11,9 +11,9 @@ static const char* LEGAL_INFORMATION =
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"Open Asset Import Library (Assimp).\n"
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"A free C/C++ library to import various 3D file formats into applications\n\n"
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"(c) ASSIMP Development Team, 2008-2010\n"
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"License: 3-clause BSD license\n"
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"Website: http://assimp.sourceforge.net\n"
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"(c) 2008-2010, ASSIMP Development Team\n"
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"License under the terms and conditions of the 3-clause BSD license\n"
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"http://assimp.sourceforge.net\n"
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;
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// ------------------------------------------------------------------------------------------------
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@@ -25,13 +25,13 @@ ASSIMP_API const char* aiGetLegalString () {
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// ------------------------------------------------------------------------------------------------
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// Get Assimp minor version
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ASSIMP_API unsigned int aiGetVersionMinor () {
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return 1;
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return 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Get Assimp major version
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ASSIMP_API unsigned int aiGetVersionMajor () {
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return 1;
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return 2;
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}
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// ------------------------------------------------------------------------------------------------
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