- refraing from using magic numbers like 0xffffffff all over the repository, rather use UINT_MAX/SIZE_MAX ..

- minor re-formatting and refactoring at some old code spots.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@970 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-04-22 21:29:18 +00:00
parent 14c6467aac
commit 6f30639d7f
40 changed files with 194 additions and 190 deletions

View File

@@ -98,7 +98,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
if (!mesh->mTextureCoords[m])return m;
DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
return 0xffffffff;
return UINT_MAX;
}
// ------------------------------------------------------------------------------------------------
@@ -455,7 +455,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
{
aiMesh* mesh = pScene->mMeshes[m];
unsigned int outIdx;
if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == 0xffffffff ||
if ( mesh->mMaterialIndex != i || ( outIdx = FindEmptyUVChannel(mesh) ) == UINT_MAX ||
!mesh->mNumVertices)
{
continue;