- refraing from using magic numbers like 0xffffffff all over the repository, rather use UINT_MAX/SIZE_MAX ..
- minor re-formatting and refactoring at some old code spots. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@970 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -353,7 +353,7 @@ void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in
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unsigned int numIn, aiNode* node)
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{
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// NOTE:
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// aiMesh::mNumBones store original source mesh, or 0xffffffff if not a copy
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// aiMesh::mNumBones store original source mesh, or UINT_MAX if not a copy
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// aiMesh::mBones store reference to abs. transform we multiplied with
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// process meshes
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@@ -364,7 +364,7 @@ void PretransformVertices::BuildWCSMeshes(std::vector<aiMesh*>& out, aiMesh** in
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if (!mesh->mBones || *reinterpret_cast<aiMatrix4x4*>(mesh->mBones) == node->mTransformation) {
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// yes, we can.
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mesh->mBones = reinterpret_cast<aiBone**> (&node->mTransformation);
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mesh->mNumBones = 0xffffffff;
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mesh->mNumBones = UINT_MAX;
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}
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else {
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