- refraing from using magic numbers like 0xffffffff all over the repository, rather use UINT_MAX/SIZE_MAX ..

- minor re-formatting and refactoring at some old code spots.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@970 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-04-22 21:29:18 +00:00
parent 14c6467aac
commit 6f30639d7f
40 changed files with 194 additions and 190 deletions

View File

@@ -310,7 +310,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
// ------------------------------------------------------------------------------------------------
unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,float pRadius) const
{
fill.resize(mPositions.size(),0xffffffff);
fill.resize(mPositions.size(),UINT_MAX);
float dist, maxDist;
unsigned int t=0;