- refraing from using magic numbers like 0xffffffff all over the repository, rather use UINT_MAX/SIZE_MAX ..
- minor re-formatting and refactoring at some old code spots. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@970 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -310,7 +310,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
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// ------------------------------------------------------------------------------------------------
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unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,float pRadius) const
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{
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fill.resize(mPositions.size(),0xffffffff);
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fill.resize(mPositions.size(),UINT_MAX);
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float dist, maxDist;
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unsigned int t=0;
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