Fix memory leak
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@@ -371,6 +371,7 @@ void ObjFileMtlImporter::getTexture() {
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if (m_pModel->mCurrentMaterial == nullptr) {
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m_pModel->mCurrentMaterial = new ObjFile::Material();
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m_pModel->mCurrentMaterial->MaterialName.Set("Empty_Material");
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m_pModel->mMaterialMap["Empty_Material"] = m_pModel->mCurrentMaterial;
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}
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const char *pPtr(&(*m_DataIt));
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